DiscoverWarhammer 40K: Laying Down The Lore
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Finally, a light in the grim darkness! We dive into all things Tau, Cral’s newest favourite faction, starting with their introduction into the games and their social structure A.K.A. the Tau Caste System and how that affects their position and skills within the overall Tau Empire. We explore the role and purpose of Tau Ethereals together with their mysterious origins and the concept of “The Greater Good”, and what that means for tau and non-tau alike. We close out the episode with a discussion on their most common weapons and their allies and auxiliaries, in particular the Kroot.
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In this episode, we take a further look at the Necrons of the 40K universe (as opposed to the Necrons of other universes...). We start with a discussion on what happened during the 60 million year Great Sleep and the origins of some of the more aggressive necron troops. We then run through the most recent events from the return of The Silent King to the uncharacteristic Blood Angel Brofest. We close out the episode with a brief look at the most notable dynasties and the troops a Necron Overlord can field in battle. Job done!
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In this episode we have a brief look at the entire history of the 40K universe. We start with the C’tan and the Old Ones before diving into the Necrontyr, a down on their luck race from the radioactive Halo Stars. We look at their galactic expansion, their encounters with the Old Ones and their numerous succession wars. The War in Heaven is started and nearly lost by the Necrontyr before aid comes from the “Star Vampires” and their entire race becomes Bender Bending Rodriguez. We then follow their victory against the Old Ones, the Enslavers, the rise of the Aeldari, Krork and others before ending with a bit of a nap. Phew…. It’s a lot.
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We start the episode with a brief recap of the 6 clans and a bit of an analysis on some of the more unique troop types. We then have a look at some of the larger, and older, campaigns that have included Orks from Ullanor and the Great Beast to the 2nd and 3rd, or 1st and 2nd, battles for Armageddon. We touch on the rise of Ghazghkull Mag Uruk Thraka and the hysterical Waaagh! Snagrod vs the incompetent defensives of the Crimson Fists. We close out the Ork intro with a brief rundown of their capacities and troops available on the tabletop.
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WAAAGH! Yes, it’s the turn of the orks. We dive into a brief history of their origins before painting ourselves red and battering through their Kulcha. We look at their society, the foundations of their armies and their most esoteric members. We then run through the 6 “clans” that define not only their way of life but also their way of War. throughout we have a bit of bants on the form and nature of “Freebooterz”.
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Picking up from last episode we look at the most common forms of tyranids lifeforms and their roles within an invasion force. From Ripper swarms to the Carnifex we discuss some of the more esoteric forms that have evolved from their “humble” beginnings in 2nd/3rd edition. We then explore the four great tyrannic wars that have so devastated the Imperium and the role the machiavellian Inquisitor Kryptman plays in fighting this existential terror.
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CIARO! Welcome to the first of our two part summary of the Tyranids. The not at all Xenomorph inspired faction from Starcraft Warhammer 40K. We examine who the tyranids are, where they are from, their forms and weapon symbiotes. We close out the episode with a look at how they process a world from an arboreal sphere of goodness to barren rock of badness.
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Following on from last episode we delve deeper into the Genestealer Cults and look at how they expand beyond their borders and corrupt the various institutions on a given planet. We look at how they take over a Planetary Defence Force and prepare the planet for the return of the Star Children. We then catalogue the many and varied troop types and heroes such cults have at their disposal.
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In this episode we dive into all things Genestealery. From their hallowed origins in the pages of Rogue Trader to their first appearance in plastic as the enemy within Space Hulks. He look at the early army lists and methods of deploying their associated cults, including chaos cults. We then explore how communities become infected with the Genestealer Cults and they types of worlds such cults can thrive upon.
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In this episode we sashay into the topic of Harlequin Troupes, masters of the webway, balletic violence and protectors of the Black Library. We explore their evolution, tactics and purpose. We look at the Death Jesters, Shadow Seers and Solitaires and their abilities. We close out the episode with a fun-time chat about the role they will play in the end of all things.
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In this episode we veeeeeery carefully look at the webway city of Commorragh and its inhabitants, the Drukhari. We explore their origins and the formation and expansion of their dreaded city. We look at the 3 main power groups; Drukhari Kabals, Wych Cults, and Haemonculus Covens, and the ruler of the city, Asdrubael Vect.
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In our first Eldar … *cough* pardon me. In our first Aeldari episode we look at the history of this once majestic race. Originally pitched and branded as “Space Elves” we move from their origins as space pirates to the fateful issue of White Dwarf 127 where Craftworlds appeared fully formed. We dive into the quagmire of their fall and perhaps spend a bit too much time focused on the Death Orgy phase. We take a gander at Aspect Warriors, the significance of the Path system and the role Aeldari psykers play in their leadership. We close out the episode with an examination of the Exodites, those Aeldari who fled The Fall and sought a more arboreal lifestyle.
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In this episode we follow the fate of those legions that fell to Chaos during the Horus Heresy. We briefly describe the events of 10,000 years for all nine before turning our attention to their evolving organisation and their Daemon Primarchs and the Arch-Warlord, Abaddon the Despoiler. We summarise the campaigns of the despoiler, the Black Crusades. We then pivot to explore the fates of a series of once loyal chapters of space marines that fall of Chaos and the reasons they did so, specifically the Astral Claws of the Badab War. Finally, we look at the innumerable Chaos Space Marine warbands that plague the Imperium at large, their structure, motivations and tactics.
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In this episode we explore the concepts and manifestations of Chaos, the Primordial Truth. In turn we examine the four malevolent warp entities that plague all of the races in the galaxy, the Gods of Chaos; Slaanesh, Nurgle, Khorne, and Tzeentch. We detail their purviews, powers, and pantheons as well as their capacity to influence the galaxy. We look into the Lost and the Damned, the cults and warbands of formerly loyal servants of the emperor and how they were corrupted and fooled into worshiping the dark gods. Finally turn our attention to the Eye of Terror, the largest incursion of chaos energy in the galaxy where the fabric of reality is torn open and the raw stuff of chaos washes over entire systems of planets.
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What is life like on an Imperium World? To answer this question we focus on the storied world of Necromunda. We take a look at the planet as a whole before concentrating on the “capital” of the Palatine Hive. We look at the social hierarchy and the lives of the planet’s rulering power, House Helmwar. We then descend through the hive exploring the lives of the citizens be they from the Great Houses, Clan Houses or the ever-present Mercator guilds. At each level of society we discuss the responsibilities expected (imposed) on them and how the society provides for them. We close out with a list of threats and dangers that arise from such a society and how that is multiplied across the stagnant Imperium of man.
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In this episode we take a look at the history and structure of the Adeptus Custodes, the elite cadre of genetically-engineered transhuman warriors who serve as the bodyguards of the Emperor of Mankind. We look at their use through the time of the Imperium and their new role as part of the Indomitus crusade. Next, we very carefully approach the Sisters of Silence, an all-female force of Pariahs charged with the capture and transport of the that most dangerous of mutants, the Psyker. We move on to a discussion on the Legion of the Damned, those mysterious flame clad space marines who may or may not be positive Daemons. We then take a look at the some of the most confusing mysteries ranging from the Emperors Tarot and the Crystalline Lorelei to the Ordo Chronos and the fabled Omega Vault.
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In our second episode on the Adeptus Astartes we look at the more ‘specialist’ forces of the Adeptus Astartes. We first look at more specific foundings, and their confusing order, and their requirements changed to fit a new darker imperium, such as the Exorcists, and examine the motivations in their creation. We pause briefly to discuss awful sounding words before looking towards the Inquisitors of the Ordo Xenos as they formed and use the Astartes of the Death Watch, a Xenos killing force to which chapters second a handful of brothers at a time. Finally, seeing their origins in the later years of the Horus Heresy, the Grey Knights are laid bare as a force of Daemon hunting warriors built to help humanity withstand the post-heresy enemies the Imperium would face.
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In our first episode on the Adeptus Astartes we start with a look at birth of the modern Space marine chapter; The Codex Astartes and the Second Founding. We dig into what is involved in founding a Space Marine Chapter and what organisational structure each Codex Chapter and its companies. We examine the iconic arms, armour, and vehicles of the Astartes. We then turn from creation to maintenance and look at the recruitment processes of established chapters including the trials, Gene-Seed, and conditioning that is common to all chapters. We then turn our attention to the most recent innovation, the Primaris Space Marines and the Ultima Founding, focusing on the three classes: Awoken, Indoctrinated, and Ascended. We close out with a look at some of the more famous Chapters and their deviation from the codex Astartes.
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In this episode we look at the kingdom within the Imperium, the techno-feudal sociopaths of the Adeptus Mechanicus. We delve into their origins, their motivations, their love for the knee-healing Emperor, and their fall from grace during the heresy. We look at their political status with the Imperium and their hate/hate relationship with the Ecclesiarchy. We briefly examine their hierarchy and the stratified expertise the four great Magos Schola that informs their endeavours. We then dive into their methods of war, their troops and the esoteric warmachine that are totally not used to regain the power of the STCs. Finally, we take a gander at the fearsome Knights and Titans that so define the Adeptus Mechanicus.
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The Imperium Part #3 - The Military. We take a broad and expansive peek at the the Imperial Guard AKA the Astra Militarum AKA cannon fodder. We look at the composition and formation of the Regiments and briefly discuss some of the more famous units and regiments, all under the watchful eyes of a Commissar. We look askew at the noble yet filthy abhumans that serve alongside the true human warriors of the militarum and then turn to the armoured fists of the humanity, Tanks! (you're welcome). Leaving the foot-sloggers planetside we take a gander at the majestic warmachines of the Imperial Navy where Cral gets lost in the hulls, classifications and general romance of void based warfare. We close out the episode with a furtive glance at the shadowed killers of the Officio Assassinorum ... or do we? ...
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