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Wassup Conversations

Wassup Conversations

Author: Hamidreza Nikoofar

Subscribed: 86Played: 919


Podcast with great game developers and people involved in the game development industry.
30 Episodes
In this episode, I celebrate the career of a veteran in the video game industry. Scott Phillips is the director of many great games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4.We talk about his background, techniques and behind the scene of many great games.Please consider supporting "Wassup Conversations" to help us continue:​Watch or listen to this conversation from this link:​Hamidreza Nikoofar's Twitter:​The video is done by:​To get more info about Immortals Fenyx Rising and the games Scott is working on, follow these Twitter accounts:​​
In this masterclass, we study the art of UI/UX design in video games. Morten Elgaard, UI designer at IO Interactive talks about his experience and Hitman 3. Arash Naderi, UI designer of Cyberpunk 2077 at CD Projekt Red and Emad Ameri, Visual Artist have joined me to have a fun conversation.Watch or Listen to Wassup Conversation on YouTube or any other podcast streaming platform via this link: can get more from Wassup Conversation, and my work from:www.nikoofarmusic.comMorten Elgaard's Twitter: Naderi's Twitter: Ameri's Twitter: 3 is out on PS5, PS4, Xbox Series X/S, Xbox One, Stadia and PC (via Epic Games Store).
Helen Hindpere is the Award-Winning writer of the genre-defining Disco Elysium. In this episode, she talks about her techniques and the way she and her colleagues wrote Disco Elysium.Disco Elysium - The Final Cut is the definitive edition of the smash-hit RPG. New political vision quests, more characters, and full English voice-acting. Coming to PlayStation and Google Stadia March 2021.The Final Cut will also be available at no extra cost to all current owners of Disco Elysium on PC and Mac. Original players expand their experience for free while new players can enjoy the new content from their first playthrough." sure to follow ZA/UM at and listen to Wassup Conversations from the link below: by: up with my work and Wassup Conversations at
An interview with the writer of many great games such as Battlefield franchise, The Darkness and The Chronicles of Riddick series. We talk about Mikael Säker's background, behind the scene of many memorable games and some unannounced projects.Listen or watch to Wassup Conversations, wherever you're getting your podcasts: Säker's Twitter: Twitter: up with Wassup Conversations at: www.nikoofarmusic.comVideo and the graphics of this interview is done by:
A chat with Raphael Lacoste, art director of Assassin's Creed franchise and the newly released Assassin's Creed Valhalla.We talk about Raphael's childhood, techniques, future projects, favourite games and movies.Watch this interview on YouTube.More information about Wassup Conversations on www.nikoofarmusic.comListen to the podcast from this link: me on Twitter: me on Instagram: Raphael's website: is edited by:
In this episode of Wassup Conversations, I speak with Tina Amini, editor-in-chief at We talk about Tina's childhood, growing up with games, IGN, females of the game industry, our favorite game developers, and lots of fun stuff.You can listen to the podcast on all the major podcast streaming services from the link below: can keep up with the channel via my Twitter:, follow Tina on Twitter: out my website to get more from Wassup
An interview with Bradley D. Meyer, Audio Director at Sucker Punch. In this video chat, we talk about Bradley's background, Ghost of Tsushima, the ins and outs of the industry, his techniques, and the way Sucker Punch recruits new sound designers and composers.To get more from "Wassup Conversations" visit: www.nikoofarmusic.comTo keep up with Brad, check out his Twitter handle can keep up with each episode and guests of Wassup Conversations on my Twitter of Tsushima is out now on PS4.
A chat with Josef Fares, Founder of Hazelight Studios, director of Brothers: A Tale of Two Sons, A Way Out and It Takes Two. In this episode, we talk about Josef's background, his techniques, and his life as a game director.
In this episode, I had a chat with Raphaël Colantonio & Ava Gore, members of the Weird Wolves band. Raphaël Colantonio is the founder of Arkane Studios and the brain behind Dishonored series and his new game, Weird Wolves.You can watch the video version of this conversation on Wassup Conversations YouTube
A cool conversation with my cool guest, Sarah Lynn. She is the producer at Firaxis Games, working on XCOM and Civilization series. Her recent work is XCOM: Chimera Squad.
In this episode, I speak with two talented music composers of Wolcen: Lords of Mayhem about composing that game and trailers for films like Star Wars: Rise of Skywalker.
A chat with Alex Hutchinson about his legendary career. He is the game designer of The Sims, Spore and the director of Assassin's Creed 3, Far Cry 4 and the newly released, Journey to the Savage Planet.
In this episode, I talked to Jordan Thomas, the designer of Thief: Deadly Shadows, Director and Writer of BioShock 2 and The Blackout Club. We talk about his past, breaking into the video game industry, working with Ken Levine on BioShock and some new interesting insights about his career.
In this episode, I had a chat with my friend Hamidreza Saeedy about writing and designing the acclaimed indie ARPG, Children of Morta. Since both of us speak Farsi, I thought it'd be cool to do it this way, so, sorry if you don't know the language.
In this special episode, I had an awesome conversation with eight awesome guys from Codemasters working on the audio of their games and specially GRID. This conversation is gold for all the sound designers and anyone working with audio in the game industry
A chat with the audio director of Gearbox Software about sound and creating the audio experience of Borderlands 3.
In this episode, I had a talk with Terry Hess, lead environment artist of The Outer Worlds. We talked about creating the world of this huge game and environmental story-telling. Check out Terry's amazing work:
A deep and fun conversation with David Chateauneuf, co-founder of Red Barrels and Game Designer of Outlast games. We talk about everything related to the horror genre, crazy stories, games, movies, and techniques of making a horror game like Outlast.
In this episode, I had the honor to talk to the legendary Johan Söderqvist, composer of many great films like Let the Right One In, Kon-Tiki and Battlefield 1 and Battlefield V. We talk about Johan's background, work and writing emotional music.
In this episode, Aryan Hanbeck talks about becoming an artist in video games, how to go up the ladder in the industry, Gears 4 and 5 art style and continuing the saga of this beloved series.
Comments (7)


you talk English kinda cool😉😎( I ,m a popcorntalk fan)

Oct 26th
Reply (1)


FINALY IT'S HERE. I've been waiting for this since last week.

Jul 18th
Reply (1)

Hosein Mohamady

Is it the full version?

Apr 6th
Reply (1)

Masoud Rezaei

Great Podcast 😍👍 Good luck in all Time

Oct 11th
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