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When We Were Wizards

Author: Traction Media

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WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known "gospel" of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary's basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly. Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
9 Episodes
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Tomb of Horrors

Tomb of Horrors

2024-06-2347:36

Chapter 8 - As sales of D&D continue to skyrocket, tensions between the designers and upper management reach a boiling point. The employees turn to Gary for help, but find him missing in action. With his marriage on the rocks and exhausted by the company in-fighting, Gary looks for new opportunities to expand the D&D brand in Hollywood.  --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
The Snake Pit

The Snake Pit

2024-06-1647:56

Chapter 7 - New divisions emerge within the company. Gary’s camp includes his wife, his kids, and a cadre of executives and freelance designers known as “The Friends of Gary.” The Blume camp includes more than a dozen relatives and in-laws. The employees caught in the middle become cogs in a gaming factory, punching a clock at the direction of Kevin Blume, seeking to mold TSR into the kind of efficient enterprise he learns about in books.  --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
Satanic Panic

Satanic Panic

2024-06-0941:35

Chapter 6 - When James Dallas Egbert goes missing, the press and concerned parents start to question the influence D&D holds over impressionable young minds. As a result: the game explodes into the national consciousness and Gary Gygax becomes a multi-millionaire. --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
Reaction Adjustment

Reaction Adjustment

2024-06-0249:47

Chapter 5 - To keep up with growing product demand, TSR hires a new crop of young designers, developers, and editors. Wages are low, but it’s a chance to work with their hero in a brand new industry. On the management side, Brian Blume's older brother Kevin joins the company and rises through the ranks. --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
Creeping Doom

Creeping Doom

2024-05-2644:40

Chapter 4 - Gary Gygax and Brian Blume reassert control by instituting new company policies and focusing exclusively on D&D. Dave Arneson strikes out on his own, but struggles to match TSR's impressive growth. Just months after the company moves into a new headquarters at the former Hotel Clair, Arneson files suit against the company for attempting to remove his name as co-author of D&D and withholding royalty payments. --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
System Shock

System Shock

2022-07-3143:01

Chapter 3 – Seizing the momentum of D&D’s growing popularity, Gary and his partner Brian Blume press on with an investment from Brian’s father, Melvin. The company moves into a new headquarters and hires on friends from the Twin Cities and Lake Geneva. It looks like Camelot, but underneath the surface, grievances fester and friendships fracture. Then, a reckoning at a shareholder’s meeting threatens the company’s future. --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
Detect Magic

Detect Magic

2022-07-0840:58

Chapter 2 - In Minneapolis, a hive-mind of creative synergy reaches a critical mass with a game from Dave Arneson called “Blackmoor.” Convinced of its potential, Gygax and Arneson work furiously to develop the idea into what eventually becomes Dungeons & Dragons. But when he is unable to find a publisher for it, Gary and a childhood friend start their own company to print and sell D&D. The future looks bright until a tragedy tests Gary’s resolve. --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
Eye of the Beholder

Eye of the Beholder

2022-07-0343:53

Chapter 1 - In the early 1960s, Gary and Mary Jo Gygax move their young family to Lake Geneva, Wisconsin to escape their urban life in Chicago,. Though he works as an insurance underwriter by day, Gary spends his nights and weekends as a central figure in a burgeoning community of wargame players seeking camaraderie and a distraction from a turbulent era. When he’s fired from his job, Gary begins a second career as a shoe-cobbler while continuing to pursue his creative ambitions. Barely able to make ends meet, Gary is on the verge of abandoning his dream altogether when a fellow gamer from the Twin Cities introduces him to a game that will change both of their lives forever. --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
WHEN WE WERE WIZARDS is a 14-episode documentary podcast that charts the rise and fall of Gary Gygax, the co-creator of the role-playing-game phenomenon Dungeons & Dragons and co-founder of the company that produced it, TSR Hobbies. It’s a story about the personal toll success can exact on friendships and families, especially when corrupted by greed, lust, and human folly. WHEN WE WERE WIZARDS is told in the voices of the people who were there - covering everything from the game's creation, to the Satanic Panic, TSR's dysfunction, Gary's adventures in Hollywood and more. Never before has this tale included so many insights, discoveries, heart-wrenching recollections, and stunning revelations. This is a story for anyone interested in unique subcultures, Americana, corporate chaos, history, cautionary tales, and human drama. Follow our instagram @whenwewerewizards --- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support
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