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Whiskey in the Stream
Whiskey in the Stream
Author: Happy Boom Gaming
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© Happy Boom Gaming
Description
5th edition Dungeons and Dragons (DnD) real-play podcast in a homebrew setting. Releasing new episodes every Sunday morning and playing live on Twitch at Happy boom dnd every other Thursday at 8. Come join us!
P.S. Audio improves starting Episode 5
https://wrappedforpodcasters.byspotify.com/?id=cd8c96be4ed1a185d1333275a1b43c1230cd9c9d74bc5721b04ffd5c6dde947c&utm_medium=share&utm_source=copy_link
P.S. Audio improves starting Episode 5
https://wrappedforpodcasters.byspotify.com/?id=cd8c96be4ed1a185d1333275a1b43c1230cd9c9d74bc5721b04ffd5c6dde947c&utm_medium=share&utm_source=copy_link
168 Episodes
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Poor Port Personnel Preparing Parchments, Packages and Parcels. While the Team traumatizes the timid taxman, wheels in Belderry keep turning. Where's Eimar, and why the weird whispers?
We have what every dress up and glow up episode needs: eldritch monstrosities crawling in a hill. The DM may have forgotten what kind of game he's running
The Doomslayers talk as much DnD as they actually play in this one. Wishes are fulfilled, Magical Girl transformations and mild mania abound
In this episode of Whiskey in the Stream, the group navigates their way through a series of adventures involving Crazy Tom, a time loop, and the anchors holding them in place. They make critical decisions about their quest, including how to deal with the anchors and the fate of a turtle. As they prepare to dock at Belderi, they engage in shenanigans, ship name changes, and the effects of Mama Bear's special concoctions
So apparently some unusual things happen in Men-nefet involving sheep. Very specific things. Some judgement is applied. The Doomslayers work out what to do with Nigel, Tom and the Turtle and let's hope for the best
Lots of things would have been a better title. "Never a bad time to punch a Nazi," "Asti's romance circle," "Mama Bear's MFK List," "Romance Rhute Starts again." Instead we'll leave this with the terrible plans laid out by fish.
OK, DM thinks he's dropping hints from introduction of a character and then gets the insight later that-nah. The hints were too similar to simple descriptions to count. Take that-me. More importantly, how bad is it with Mama Bear now?
So who's driving this thing? Or, who is at fault for a vehicle collision in international waters with a pedestrian the size of a building? A new voice of reason appears to help the Doomslayers. Send your thoughts to Palokus though as nothing with the Doomslayers is ever easy.
I wish I was a little bit taller, I wish I was a baller, I wish I made a choice I would call he-wait a decision is made? Well then, Row, row, row your boat
I wish I may, I wish I might, have this wish we can't decide tonight
Key word here is "had." Or maybe the childhood classic: "Baa Baa Snek Sheep have you any wo-OA GODS ABOVE WHAT IS THAT?!"
A logical fallacy? A cryptic warning? Or a description of a hallway? You decide
The Doomslayers refuse to be neighbors no matter how many times the nice voice asks. They really hammer the point home with pitfalls, water violations, and wood chipper angels. Real shame about the level design
So a Thumbs Up gesture doesn't always mean a good thing. Turns out, some people lie. While the first explosive introduction goes horribly wrong, Kaylan confronts the next one rather nicely "The amount of fucked you are right now leaves me completely unconcerned."
After the madness of the dungeon, and the swamp, and the journey to this place, the Doomslayers finally get a chance to relax. An easy puzzle trial with a museum-like push button feature. Even the guides give thumbs up! Why are the barrels all red?
Pirates, and discussions on trials commence! After some discussion the group decides to move forward with the trial. What waits them inside Snake Love Island?
Welcome to Snake Love Island! The Doomslayers meet their temporary neighbors, and deal with a conversation that spirals harder than that whirlpool
Redneck Fishing, Mysterious Islands, Consequences and Deception. A quintessential bit of DnD right here that manages to not really progress much plot, but we love it anyway!
The crew must eat and Mama Bear must feed...the crew obscene portions. How will the Doomslayers navigate the churning waters of Mama Bear's (apparent) omniprescence?
The Doomslayer's greatest asset? Their teamwork? Ability to gather an army of NPCs? Chaos incarnate? A war ship? A massive crystal pseudodragon? All pale before the righteous might of Mama Bear.







