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XR Star

Author: AVNation Media

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From AVNation comes a look at mixed reality and how it intersects with arts and AV.
34 Episodes
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Having grown up with advancements in technology, the next generation has a leg up on the competition. They are immersed in tech and virtual worlds to the point that some identify more with their avatars than their physical selves. Today we are joined by Managing Partner for yondr Pieter Van Leugenhagen to look at the ways that the next generation handles solutions and what this will mean for companies moving forward.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Since the dawn of the internet, certain pieces of technology have become mainstay devices. First it was the personal computer, then cell phones with limited internet access to smartphones that aid us in our daily lives. But now with advances like generative AI and the metaverse, will there be a new third device that will assist in these properties? We sit down with Linda Ricci, Emerging Technology Strategist about this potential device for a new age. We also discuss the virtual space and what it means to have that "other self" within a metaverse space.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Virtual reality is all about immersion. Many VR experiences take a player or viewer into a new space, without leaving the confines of your own domicile. And while there are multiplayer games, such experiences of putting on a headset requires your own solitary environment. However, a company called The Park Playground is bringing that experience to different players at the same time in the same space. Up to 8 players can engage and interact with a variety of games and experiences through location-based VR. Today we talk to Peter Vindevogel, CEO of The Park Playground to discuss the power of location-based VR experiences and where it could go moving forward.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
With Apple's first foray into the XR space with their Apple Vision Pro, we are seeing a new wave of solutions and products for the space. What does this mean for the future of XR? We talk to Tom Ffiske, Editor for Immersive Wire about the current state of VR and AR headsets. We also discuss what it means for Apple to have their own headset, the current reaction to the Apple Vision Pro, and more.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
By the end of this decade, over half of the global workforce will be comprised of millennials and Gen Z. Expectations and avenues of work are evolving constantly with the rise of hybrid and remote employees. New ways of defining what makes a job will end up requiring new solutions to accommodate the shifting tides. On this month's episode of XR Star, we talk to Sara Filipcic, CEO & Founder of Be Human(e). This is a platform that build experiential learning through AI to develop life-success skills. We discuss the current landscape of work and how it will evolve with the incoming generation, define soft skills and how they can be utilized to interact and work together.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
When it comes to leadership training, XR solutions are a great way of immersing oneself into a role to gain experience in a specific job type. However, it is an uphill battle for some in the tech space. It is still a male-dominated field, and that lack of inclusion can reflect on the certain biases of products. Today, we are joined by the creator of Taara Quest, Luise Frohberg, to discuss the struggles women leaders are facing in this industry. We look at what we can do to bring in that inclusion and bridge the gap between awareness and implementation.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Previously holographic images were the works of science fiction. But in the past decades we have seen many different versions of this technology, from bringing virtual idol Hatsune Miku into the real world to HYPERVSN's holographic displays at Integrated Systems Europe. But while we are still a ways away from the fully 3D digital effect of a hologram, it's closer than you might think. Joining us today to discuss all things holographic is Founder & CEO of immersive insiders Dinesh Punni.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Virtual reality already brings about a layer of immersion into an experience by design. When you put on a headset, you are transported into a new world and able to have incredible experiences. But now volumetric capture technology is bringing that even further beyond. Through 3D video data of real-world objects and environment, we can create life-like interactive virtual spaces to explore and experience.Today, we talk to Nonny de la Peña, also known as the "godmother of virtual reality" and is widely recognized for her innovative work in the XR space. Through the REACH platform, users can create and share immersive VR experiences with tools to make that content. We discuss her start in journalism and how she found her way into virtual reality, and her works like the "Hunger in Los Angeles" VR documentary to see how extended reality solutions can deliver unique experiences unlike any other.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Do not adjust your set. Despite XR Star being a show all about extended reality and the ways that we can use the virtual space for AV, we have set up in the physical world for an in-person interview. That's because we are at Integrated Systems Europe 2023, returning to Barcelona for the second time. We are joined by Sebasitan Leske, Product Marketing Manage for Broadcast & Cinematography for Sony. Virtual production has been making waves within cinema, weaving together computer-generated graphics and content to a stage in real-time. Rather than using a traditional chroma keyed background to manage these features in post-production, virtual productions add a layer of authenticity for actors within the stage itself. We discuss how virtual productions are changing the scope of media and how extended reality fits into that equation.Discussing virtual production sets and bringing a show to life at Integrated Systems Europe 2023.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The value of the information age is that all of that knowledge is at your fingertips. However, there are many jobs that require not only that information, but the free hands to work with. From healthcare to construction, there are many fields where workers need to be able to perform their tasks while still getting the the details they need. Today we are joined by Jonathan Nelson, Strategic Sales Manager for Vuzix. We discuss the value of augmented reality solutions like their Vuzix Blade, where AR glasses can best suit the needs of an individual and where this technology could be headed moving forward.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Virtual Reality by its nature is a physical ordeal. Whether you are swatting away bricks in Beat Saber or getting into cover in many different shooting galleries, there is a real sense of physicality to VR. Exercising can be customized and optimized to your liking, from working in a class, with a trainer or virtually any place in the world... Or other planes of existence. We sit down with VRWorkout CEO Alex Azzi to discuss the evolution of fitness when VR is put into play, the gamification of workouts and what the future holds for exercise with extended reality solutions.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Technology has had its hand in theater and filmmaking since the medium has started. We have seen the use of many different ways to enhance a story through visual means, practical effects, computer generation and now finally, extended reality. Today we sit down with actor and scrappy storyteller Brendan A. Bradley to discuss how XR is being used to provide new and exciting experiences for audiences. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at the ways that extended reality solutions and fashion weave together, and what is the future of the fashion industry through XR. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at the applications of extended reality solutions in the medical space for training, physical therapy and much more. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at what XR solutions can do in the architecture space to bring projects to life. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Discussing Web3 and how it changes the scope of the internet for users and businesses. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at the creator economy of areas like Web3 and the Metaverse. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at the latest innovations to extended reality at ISE 2022. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking at the future of musical acts within the metaverse space. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Discussing the relation between extended reality solutions and children, and the potential future of the metaverse and XR. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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