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Did Nintendo beat expectations? No. Well, according to Matt. While nothing was BAD in the direct, and plenty was GOOD: Nintendo didn't justify the new system or the cost increases (Tariffs not included). Personally, I was easier to please. Maybe because I know I am not going to buy a Switch 2 for at least a year. We gave the PS5 a year to try and justify itself, I think we need to be fair and give the Switch 2 the same amount of time. Positive side: at least Nintendo is supporting its platform. They have a slate of good games and a large one at that.
Game journalism is often derided as pointless or nonexistent. We ourselves have made those jokes in the past, especially when talking about the old school game magazines. But what happens when game journalism dies? Journalism in general is on its last legs, and game journalism seems to be on the very edge of disappearing. Content creators sometimes conflate themselves with journalists, or pretend they are doing the same job, and it is important to realize that much of the content we love could not exist without the work actual journalists do in investigating the business, and interviewing game devs.
Or "Old Men Yell At Cloud" There's a lot of great games. Honestly, there might actually be more good games than bad ones these days. But sometimes, even a good game, that people love, make us scratch our heads. We've talked about them here and there in the past, but now we are going to focus on them. For fun. Don't take this too seriously. Enjoy the goofs and hop in with some of your own. The more over the top, the better. You don't understand why people still love Mario games? Hell yeah, brother. Don't get how anyone could care about the new Shinobi game? Okay well, hey now... Wish people would shut up about Xenoblade? We're getting a little hurtful... Lets-- WISH PEOPLE WOULD JUST STFU ABOUT CLAIR OBSCUR!? Getting carried away boys!
I held it together and we recorded a little Gamescom talk. We didn't go super deep on any one game, but the biggest takeaway this year? Horror fans are gonna EAT. At least, in my opinion. Hop in, hang out, I only cough twice and never into the microphone. I was very brave: say it!
We're in the doldrums before Gamescom, so there is a tight lid on anything new and exciting. I just got back from a week of travel so bad I'm having flashbacks straight out of Apocalypse Now. And that means: we meander a bit this episode. We cover a bunch of small topics and tangents. Enjoy us in your ears as we cover industry panic, and the usual "back in my day" generational hate that corpos love to pump out whenever the newest punching bag is old enough to "kill industries".
Episode 500 is for the haters! We've been on a positive upswing for almost two years now, but it's time to return to our roots. We were born haters, and haters we shall remain! Actually, we've spent so long focusing on staying positive that we had sort of a hard time being too harsh - even when the games deserved it. But we still had fun and I bet you will too! So, jump in and enjoy the most trash games we ever spent our dollars on. Maybe, you also feel this way. Maybe, you played something worse. But if you say Blasto... Oh my momma if you say Blasto!
Something entirely new. Not based on an existing IP. Built from the ground up by a good team without the restrictions of making characters that match expectations. How do you do it? Matt brings out his Fighting Game Triangle: Content, Roster, Presentation and we dig into finding a balance among the three. He does not like my ideas. :P
Taking a suggestion from you guys: we decided to talk about games we hope don't get forgotten by end of year. And maybe a couple we know definitely will. So, let's talk early GOTY contenders, and a couple disappointments.
The reactions to Ghost of Yotei have been mostly positive, but one common complaint is that there was "no reason" to not continue Jin Sakai's story. In my opinion, it's okay that his story is done and it is more interesting to leap to a new time and new character. This provokes another conversation about sequels/franchises in general: do gamers want more of the same? Is there no market incentive for new ideas?
Microsoft has ruined all its goodwill from even six months ago. Is that Phil Spencer's fault? Probably not. In fact there is evidence that ol' Philly boy has done his best, but that doesn't help the thousands Microsoft laid off - so our sympathy is limited. I don't think Xbox is ever going to climb out of the hole it dug itself fifteen years ago. This may all just be the long slow death spiral. ANYWAY, it's Matt's birthday episode! Besides Microsoft we talk about Matt's strong thighs, Donkey Kong setting up for GOTY, Ghost of Yotei, and we fan-cast James Bond.
Hey! Welcome back. You may have noticed a lack of episode last week, and that is because of not one, but three freak acts of nature. It is not an exciting story, but it does emphasize that I might be cursed. Anyway, the delay meant that I could buy and check out Death Stranding 2. I didn't play DS1. I had seen enough of it at several E3s to know it wasn't gonna be my jam. But it is a Kojima game. So, I'd be a liar if I didn't say I was always tempted. Now, here comes a sequel. It looks like Kojima has gone maximalist. The writing? Max Kojima. Now with more combat. More stealth. More weirdness. And it hadn't been shown to death at several conventions. So... I decided to go for it. Now, I am several hours in and I am beginning to think my initial instincts were right. This one isn't for me. If you liked DS1, though? You're probably going to love DS2. My yapping to Matt about it inspired the topic for this episode, because it turns out: Matt isn't sold on a coming sequel that everyone is amped for. So, what sells us a sequel? Why did I get DS2, and why isn't he interested in Resident Evil 9?
2025 Sony State of Play, Summer Games Fest, and the Xbox showcase have come and gone. We've had some time to step back, come down from the hype, and think of what really grabbed our attention last week. So, what stood out to you? What got you hyped in the moment, but now that you've had a minute, the optimism has cooled? Was Not-E3 a major success? For us: it's looking like a good year. Let's talk about why.
This week we have a special guest on the show: Madfinger Games' PR and Comms Director - Rick Lagnese! Madfinger Games is currently developing Grayzone Warfare, an MMO FPS in early access, but has its beginnings in mobile games. You might think that is a huge leap, but there is a clear through-line from their earliest games to today. Developing and self publishing a AAA title is no easy feat and we get into what that means for the team and why early access is what makes it possible. Jump in, meet Rick, have good times with us!
Oh, okay Sony. I don't know why people are so hard to please these days, but this was a solid presentation. Went from one game on the horizon to now like half a dozen dropping just in September? Pragmata isn't dead? Romeo IS dead? Overall this is one of Sony's better state of play presentations - let's get into why!
It's that time of year where things slow down. The calm before the storm of summer announcements. E3 may be dead but the excitement of E3 week lives on. Unfortunately, it means this time of year - unless there is a major leak - is usually quiet. But that's okay because this episode we talk about areas of the world, mythologies and cultures that could come to prominence in gaming. With the US industry seemingly stumbling, are there other countries that could grow to dominate the industry? Also, at the end of the end of the episode I mention a great horror book, but couldn't recall the exact title: Between Two Fires by Christopher Buehlman. Enjoy!
Subjectively, yes. There are games I would pay 80 for and not feel bad. Although one problem may be that you don't know until you own it and have played it - whether it is worth it. Profits in the game industry have never been higher, so why is Randy saying he needs the real fans to shell out 80 bucks for a game? What makes a game "high end" in his mind, and thus worth the extra money? The fact is: 80 dollar games are coming. And that means that the market is likely going to shrink. F2P is going to continue to dominate because most people will play that and only occasionally buy other games. And maybe that's okay. Personally I think that will cause a bigger contraction than expected, but again, maybe that is for the best. Randy only wants real fans buying Borderlands anyway.
Alright, who the hell knows what's coming for Summer GamesFest 2025. Microsoft has blown it's load so maybe we have a shocking Xbox Games Showcase in June, or maybe it is a dead zone. Sony has Ghost of Yotei and Marathon, but Marathon is in rough shape by many accounts. And Nintendo is going to do its own thing. What's that leave? Two hours of Death Stranding 2? We spend half the episode talking anime and movies too because it was fun.
1000xRESIST was a GOTY contender for Matt last year and by a twist of good luck we got to sit down with Remy Siu, the creative director, for the one year anniversary of release. With such a small team, Remy wore a lot of hats. He comes from a performing arts background, and during the COVID shutdown he found himself with the time to start learning Unity, and the prototype for 1000xRESIST was born. We talk inspiration, process, and delivery. Plus Remy drops hints for some special One Year Anniversary news. You can find Remy on: Bluesky @sunsetvisitor.studio & Twitter @remysiu
This week saw the buying of Polygon (and subsequent layoffs), GiantBomb's implosion (and subsequent staff exodus) and in a bright spot Clair Obscur Expedition 33 released (it is great!) So, why is the industry seemingly cannibalizing itself at the height of its fortunes? Well, we've said it before: short term gains to entice investors. Alanah Pearce just did a deep dive video all about it. In her video she discusses an investment analysis of the video game market and she talks to investors to get their takes. We reference her video a lot because it confirms things we have said over the last year - now with hard data! Watch here: https://youtu.be/9HM9nmqNioQ?si=JNVKxNR0NTM0sEoQ
In this week's episode we wanted to keep it fun and light again. So, we talk about the true enemy of a good time: realism. Okay not always. Some realistic elements can really add to a game. Certain mechanics being realistic adds authenticity, or keeps a loop challenging and fresh. But when does realism go too far? Also in this episode: reasons Miami sucks. Reasons LA sucks. Matt finally played GTA5. Reasons so many people died on the Oregon trail. And The Hatchet.
max your awsome .. production quality of this podcast is atrocious. especially for headphone users..
I kinda disagree with Max about how the characters feels like human beings.... For me, they act like anime robots. Especially the girls, the kawai stereotype is strong. Biggs, Wedge and Jessie are anime machines, all the characters (no exceptions) they all grunt, moanings, etc... It's rare, but there's some legit good dialogues. But most of the time, it's like watching a more "lenient" version of Advent Chilren (until the game goes full Advent Children at the end)
Been following Max and Crew since 2016...Good to hear unbiased opinions of the gaming industry...