We chat about the game's future, its upcoming party system and lots more.
SOCOM 4 lead designer Travis Steiner joins us for the game's launch episode and talks about S4's development.
Kevin Schmitt and Ryan Fedje join us to talk about the ongoing SOCOM 4 multiplayer beta.
Tom Rigas chats with us about what you can expect to play in the SOCOM 4 beta, the purpose of the beta and what sort of feedback we'd love to hear from you.
Designers Christian Sadak and Blaine Higdon stop by to chat about all of our newly-announced SOCOM goodness.
Travis Steiner and Kevin Schmitt return to the show to discuss the feedback that we've received on the game since its multiplayer debut at the end of January.
MP lead Kevin Schmitt and Senior Producer Mark Rogers join us to talk about SOCOM 4's competitive multiplayer.
Brian Soderberg talks with us about working on existing franchises and creating sequels vs. starting fresh and creating something brand-new.
Travis Steiner and Ben Jones return to the show once again to help us close out the year with new insights into the state of MAG and a few new SOCOM tidbits for your ears.
Seth Luisi sits down with us and talks about MAG's past, present and future, and we discuss SOCOM 4's state and some of the things that players can expect to see upon release.
Jennifer Cearley returns to talk with us about all things MAG and SOCOM 4.
Scott Rudi and Ben Jones return to the show to talk about their moves to the SOCOM 4 team and what's in store for players in the retail release of MAG's Escalation add-on.
Chris Oje and David Johnson, two of our software engineers, join us to talk about what makes our games tick, offer suggestions for buddy programmers who'd like to join the industry, and answer a few SOCOM 4 and MAG questions.
Mike Gutmann, Zipper's Vice President, stops by to fill us in on the future of MAG and when we can expect to hear more about SOCOM 4 (and how soon we'll see a demo!).
Ed Byrne, Creative Director here at Zipper, returns to talk about SOCOM 4 in its early days, with a little dash of MAG added on the side.
Ben Jones and Jason Olander, MAG designers and Zipline alumni, give us updates on the ongoing MAG Beta and a glimpse at what the future might hold.
Travis Steiner, Lead Designer on SOCOM 4, returns to the show to tell us about S4's recent gamescom showing and reveal a number of new trinkets of information.
Brian Soderberg, Zipper Interactive President and Co-Founder, talks about the studio's past, present and even hints at its future.
Seth Luisi, Game Director at Zipper, returns to the show to answer many oft-asked questions. Mysteries are revealed!