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The finale of Doomsday Dawn. Sellith, Haz’ward, Remy, and Bobby have found Ramlock’s workshop and the Veinstone Pendulum, and now they must desynchronize the world-ending device to prevent the titular catastrophe from occurring. Naturally, Ramlock might have other plans. An extremely cool finale to one of the best campaigns we’ve ever played. Download
In this penultimate episode, the “keystone” party, now empowered to Level 17, races to prevent the Doomsday Dawn that would extinguish all life on Golarion. But before they can gain entry to Ramlock’s worship, they must face one final, enigmatic hurdle… Download
The party explores the ruined monastery, encountering ghosts, fiends, and other creatures that are struggling with memories and don’t realize they’re dead. Download
The party finally reaches the Tan Sugi Monastery, and gets their first taste of the fiends, haunts, and monstrosities that now inhabit the ruins. Then an unexpected ally makes her appearance with a shocking revelation. Download
The party reaches the Mountain Shrine, where the final guardian of the Pilgrim’s Path awaits. And then everyone has one hell of a time with d20s and flat checks. Download
The party wakes up on the third day of their pilgrimage, and presses on towards the Mountain Shrine. Both the guardians of the path and the mountain weather itself seem intent on stopping them. Download
The party continues on their spiritual journey, following the Pilgrim’s Path higher in the mountains – but the second shrine on the road may contain several surprises. Download
The party continues on the Pilgrim’s Path, encountering beasts, fiends, and restless dead. What can they learn about themselves and their journey at the first shrine? Download
The party opens the Wall of Ghosts. They are not prepared for what they find inside. (One of my favourite setpieces of the whole AP!) Download
The party investigates a missing corpse and makes a surprising discovery. Willowshore celebrates the festival of First Long Night, and we play some minigames before the group makes a big decision. Download
With the start of Book 2, we leave summer behind and move on to fall. As the seasons change, Willowshore must begin to prepare for winter, and the party must deal with new hauntings and occult threats. Download
The party revisits the Canary Inn, and become the rightful owners of the Cerulean Teahouse. End of Book 1. Download
The party returns to Willowshore, learns a dark secret from Old Matsuki, ties up loose ends, and begins to research where they can go next. Download
The PCs witness the culmination of Zoudou’s rite, and get a glimpse of just what kind of dark power they’re up against. Then we engage in a lot of wild conjecture and theories, read several confusing journals, and get a final dream of the Blood Moon to “close out” Book 1. In other words, 10/10 … Continue reading "Season of Ghosts 13: Kugaptee’s Blessing"
The party cleans up the rest of the Lumber Camp, finds a creepy statue, and discovers what Zoudou’s real plans are. Download
Preparations out of the way, the party enjoys a calm evening together before attacking the noppera-bo encampment. Download
The party returns to Willowshore with their new friend and then we have a bunch of downtime and RP as they make preparations to attack the Lumber Camp. Download
The party investigates just where (and why) Ugly Cute disappeared, forms an unexpected alliance, and makes another unsettling discovery. Download
The party communes with Great Willow and meets a fun guy named Xungu. Download
Chapter 7: The beginning of the end. The “keystone” party of Haz’ward, Sellith, Remy, and Bobby returns at level 12 to deal with the immediate aftermath of Heroes of Undarin. Download




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