DiscoveriPhone Application Programming (Spring 2009)
iPhone Application Programming (Spring 2009)
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iPhone Application Programming (Spring 2009)

Author: Evan Doll and Alan Cannistraro

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Description

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.


Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.
40 Episodes
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Stanford iPhone Application Programming (CS193P) students present their final projects for the quarter. (June 9, 2009)
Evan Doll covers unit testing and localization. He then wraps up the quarter answering questions from the online audience. (June 3, 2009)
Evan Doll covers unit testing and localization. He then wraps up the quarter answering questions from the online audience. (June 3, 2009)
Professor Ge Wang, Stanford Professor and creator of the popular iPhone Ocarina and Leaf Trombone apps, demonstrates how creativity and social connections can intersect on a global scale. (June 1, 2009)
Alan Cannistraro covers audio APIs, video playback, displaying web content, and settings. (May 27, 2009)
Alan Cannistraro covers audio APIs, video playback, displaying web content, and settings. (May 27, 2009)
Justin Santamaria, from the iPhone Software Engineering team, provides an overview of the iPhone device APIs. (May 20, 2009)
Justin Santamaria, from the iPhone Software Engineering team, provides an overview of the iPhone device APIs. (May 20, 2009)
Tim Omernick from the popular gaming company, ngmoco, provides a broad overview of OpenGL on the iPhone. (May 15, 2009)
Steve Demeter shares his experience in creating the popular game applications, Trism. Josh Shaffer follows with a overview of touch-events and multi-touch. (May 18, 2009)
Steve Demeter shares his experience in creating the popular game applications, Trism. Josh Shaffer follows with a overview of touch-events and multi-touch. (May 18, 2009)
Jessica Kahn, the Director of Engineering at Tapulous, describes her experience at an iPhone appllcation development company. (May 15, 2009)
Alan Cannistraro covers searching and notifications. (May 13, 2009)
Alan Cannistraro covers searching and notifications. (May 13, 2009)
Alex Aybes discusses interfacing with contacts in the address book. (May 11, 2009)
Alex Aybes discusses interfacing with contacts in the address book. (May 11, 2009)
Software engineering, application development, iPhone operating system, OS, Apple, Macintosh, internet, App Store, User Interface Design, target audience, customer, problem, feature, need, process, specification, spec, need, touch input, production, consu
Evan Doll covers text input and presenting content modally. (May 6, 2009)
Lecture 11 slides.
Software engineering, application development, iPhone operating system, OS, Apple, Macintosh, Tweetie, Twitter, communication, internet, App Store, popularity, quality, luck, marketing, trend, updates, feature, localization, experience, UIKit, AppKit, Vie
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