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CG BOSS

Author: William Teh 1Nakata

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Welcome to the CG BOSS Podcast, a show on my journey as a creative, designer making one universe at a time. Sharing my experience in Design, Animation, Business and interesting creative bits.

Asides: Mini Boss podcast segments on Parenting.

If you like what you are hearing do Buy a Ko-Fi. http://ko-fi.com/williamteh

Thanks for your Support.
http://williamteh.com
41 Episodes
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I talked about a recent Playstation Ad Commercial that got Plagiarised. And the director got fired in the process. But is it all Bad to copy as long you solve a business problem? How do we make sure our inspirations does not become our setback?Show Notes:My Blog Post: https://williamteh.com/inpsiration-vs-plagirism/Kevin Bao Ad: https://youtu.be/h0lZiSIZgUcCartoonbrew Article: https://www.cartoonbrew.com/bad-ideas/director-kevin-bao-fired-by-animation-studio-after-accused-of-plagiarism-in-sony-playstation-spot-183343.htmlEverything is a Remix Kirby Figursen: https://www.youtube.com/watch?v=nJPERZDfyWcThe Futur Where do Good Ideas come from? https://www.youtube.com/watch?v=hvrmngTHVJ8
CGBOSS Year End Reflection

CGBOSS Year End Reflection

2019-12-0500:11:05

This episode I reflect somethings on my internet journey blogging social media and making a sale on Artstation. Check our my artstation store here to get MechatroWego model. https://www.artstation.com/weiqing/store  Drop a voice message here on Anchor https://anchor.fm/williamteh/message
CG BOSS (Trailer)

CG BOSS (Trailer)

2019-12-0300:00:52

Mini Boss 🕶 intro E01

Mini Boss 🕶 intro E01

2019-11-1600:07:07

Mini Boss intro • MiniBoss Parenting 101 with toddlers • MiniBoss Outro
Recently downloaded Amazon lumberyard 1.21 and I give my short review and impressions.
Cryengine is making a comeback like a phoenix rising from the Ashes. Is it time to use it in 2019?
Should you use Blender in 2019 weigh some thoughts on it after writing about Blender 2.8 in 2 blog posts.
Amazon Lumberyard in 2019 should I use it instead of unreal or unity?
🚀CG Boss podcast rename • CG boss name and some updates • Outro CG Boss. Computer Graphics Boss, Creative Group Boss 💻 😎🕶🤖🔊📹
It’s the final Episode of Animators Journey I share about this past year how I learned CG at 3dsense and some possible future ideas and thoughts of doing personal projects.
On this episode of the Animator journey I talk about my newest animation harmony it’s all in the eyes. I also talk about the future of this podcasts and some thoughts about doing CG this whole year. Like this podcast on: https://anchor.fm/williamteh Or Buy Me a Ko-Fi Tip: https://ko-fi.com/williamtehCheck my website on http://williamteh.com
On this episode of Animator Journey I talk about pivoting your career and going back to UX and how to be ready adaptable. - Book read recommend Startup of you https://www.amazon.com/Start-up-You-Future-Yourself-Transform-ebook/dp/B0050DIWHU - Ikigai https://www.amazon.com/Ikigai-Japanese-Secret-Long-Happy/dp/0143130722
A short episode about ambition, getting into the flow and moving forward. Why you need Plan ABZ and some thoughts on Animation as a career.- http://williamteh.com
Amazon Lumberyard a game engine from Amazon integrated with AWS cloud services. A short impression and review.
A visit from Laika and a surprise drip in from DVE1.
During our animation review we got to meet Benson Shum from Disney to review our animations. Read more on the Blog https://williamteh.com/animator-journey-5-review-with-benson/
On this episode Of animator Journey I talk about blocking and redoing work.
In this final e3 episode I talk about some new games like cyberpunk and their marketing premiere to small indie games. Blog with the trailers mentioned: https://williamteh.com/2018/06/18/e3-trailers-part-2/
E3 lots of cool trailers and multi platform titles but are we thinking that games can be the future media we all engage in the future? Game Trailers: https://ariabento.wordpress.com/2018/06/12/e3-2017-trailers-part-01/ Kojima Games and Film will merge http://www.bbc.co.uk/newsbeat/article/38737220/hideo-kojima-says-games-and-films-will-merge-together
I talk a bit about why we need to keep things simple when we do animation or other creative endeavors.
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