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Perilous Realm: A Warhammer Fantasy Roleplay Podcast
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Perilous Realm: A Warhammer Fantasy Roleplay Podcast

Author: The Verdant Castellan

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An Actual Play Podcast for Warhammer Fantasy Roleplay, playing both 4th Edition online via FoundryVTT (the Ubersreik Adventures) and our physical game in 2nd Edition (the Thousand Thrones campaign).

The Ubersreik Adventures: Ubersreik ’s streets run red with the blood of Reikland. Corpses of good, stout-hearted folk hang from the walls. Our heroes must navigate this powder-keg melting pot.

The Thousand Thrones: In a dark bloody age of daemons and of sorcery a new champion must be found. Will our protagonists aid him in these formative steps, or usher in the Age of the Thousand Thrones?
32 Episodes
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This is a short teaser for my current Warhammer Fantasy Roleplay 4th Edition campaign, The Enemy Within: Shadows Over Averheim. Surely you mean Shadows Over Bogenhafen you mad fool? The Enemy Within is a classic Warhammer Fantasy Roleplay campaign. Actually there's two of them, and we don't want a case of Mistaken Identity here! The original classic one is currently in print for both 1E and 4E from Cubicle 7 at the moment! Ever the contrary fellow, whilst everyone and their small but vicious dog is running that I'm running the second WFRP campaign to bear the name Enemy Within, published by Fantasy Flight Games circa 2013 for WFRP 3rd Edition. It is considerably rarer and hard to track down (my own copy wasn't exactly a cheap Ebay purchase). I'm converting it to 4th Edition and running it on Foundry VTT.  To disambiguate the two campaigns I will call this conversion of the 3rd Edition campaign The Enemy Within: The Cowled Conspiracy (a name one of the authors approves of). This campaign was written by Graeme Davis and Dave Allen for Fantasy Flight Games. I believe Book 1 was primarily written by Dave Allen. So what is this about? The Enemy Within: The Cowled Conspiracy is an original standalone campaign that is set 8 years after the original and is also a prequel to the Storm of Chaos and thus our run of the Thousand Thrones. It parallels the themes of the original yet is a unique standalone adventure in its own right. And I'll be adding plenty of extra content, especially given the release of the new material for the original Enemy Within: Director's Cut. Can I have the conversion? I'll be converting this campaign, but it's a huge undertaking and I'll be looking at a way to get the conversion out there if there is demand. However unlike Mirror of Desire and Eye for an Eye, this is a huge campaign so unless it's just 4e statblocks you need, you'd be better of hunting down a copy of the campaign or the original Fantasy Flight PDF. Can I join your game? Yes! Our Ubersreik Adventures are on hiatus for now, and most of the players were recruited via the startplaying.games site - there's still 1-2 paid slots available in the unlikely event anyone's interested in joining. Otherwise the episodes will find their way here shortly when there's enough content to justify.
Betrayed by Sergeant Rudi Klumpenklug, the Ubersreik trio are sealed in the plague-addled tenement of Spittlefeld with some of the more colourful characters in Ubersreik. Can they navigate the animosities between a pair dwarf brothers and an elven hermit? Apologies to the good people of Glasgow.
They had completed their mission, and earned release from the Ubersreik Watch. Or so they thought. Now their commanding officer, Rudi Klumpenklug has learned about their efforts to get free of his grip and is not happy. He sets them on a triple patrol, reminding them that it is an offence for any watchman to fall asleep on patrol. Is this the extent of his plan?
The trio must escort a condemned prisoner to his execution at Morr's Field. Is there more to this? Can their employer guarantee they will be released from the Watch?
A panicked merchant recruits the Ubersreik Trio to look into a shady deal in the Dawihafen. Rudi continues to make their life difficult.
Disappearances run rife amongst the docks of Ubersreik, and only Marina seems to be interested in investigating these initially. Their search will take the Ubersreik Trio beneath the dwarven bridge that spans the Teufel. 
Pressed into service with the Ubersreik Watch, our three heroes each react differently to their new duties.
The Ubersreik Trio are back in town, shopping for cloaks and weapons in the Marktplatz. Under the shadow of Magnus the Pious's watchful gaze the trio will face their first brush with the new law in Ubersreik. Will a sinister force high in society frame our heroes for a crime they did not commit, or will they be framed for a crime they actually did commit? This is our run of the Warhammer Fantasy Roleplay 4th Edition Starter Set adventure. Played using FoundryVTT.
Defeated, disconsolate and threatened by cultists within and beastmen outside the walls, will the inhabitants of Grunewald Lodge rally against these threats, or will the lodge be ravaged to the ground by the claws of Chaos? This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e. Played using FoundryVTT.
The group, reeling from their discovery, navigate the Grunewald Lodge, unsure of who to trust. After a fateful meal the group find their mettle and faith tested to an extreme.This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e. Played using FoundryVTT.
The group investigate the surly withdrawn servants of Grunewald Lodge, before making a horrifying discovery that threatens to shrivel their very souls. This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e. Note: Ubersreik Adventures audio was recorded on Discord so the audio quality may be choppy at times. You can also 
In this final part of their explorations of the Crusade of the Child things start bad as the group have a corpse to dispose of, Barbossa finds himself in even greater mortal peril and the group finally think they know who their nemesis is. But will they stop his plan in time?
All is not safe in the Crusade of the Child, and our trio's investigation will take them from the highest to the very lowest. When Barbossa is given a unique opportunity to uncover the truth it falls to Guillame to act as Cyrano de Bergerac. Content Warning: Some relatively adult themes in this episode. And one exasperated GM.
After weeks of searching the Company of the Tattered Cloak finally reached the Crusade of the Child. Having met the child, Karl, will their lives ever be the same again? Sir Guillame struggles with the wounds he was dealt by the vampire Mad Orlock. He meets a new and unlikely ally. Barbossa quests for his master's grimoire with varying degrees of success. Elise discovers a person of interest in the woods near the crusade.
The group finally reach the Crusade of the Child, but must navigate a labyrinthine plethora of disease, decay, religious fundamentalism, bigotry, politics and even more abominable aspects of life in the Old World.
When we left the Company of the Tattered Cloak, an age ago, they were facing down a great beastman champion in the abandoned Reaper's Bounty. Now combat will be joined. Barbossa suffers at the hands of a recurring and this time bone-cracking nemesis. Guillame makes the ultimate sacrifice that a Bretonnian  Knight can make. Will the Company finally catch up with the elusive Crusade of the Child? Sound effects using the Syrinscape App.  Visit https://store.syrinscape.com/what-is-syrinscape/?att
Having sought sanctuary from the deprivation of the Drakwald within the walls of the Reaper's Bounty our companions three are surprised to discover everyone has seemingly left the inn deserted. Or perhaps not as deserted as they might have liked... Learn why Elise prefers the woods over civilisation. Marvel at Sir Guillame's battle-hardened nerves. Watch in wonder as Barbossa the Gold finally gets a Wizard's Tower. Resource Download: This episode was played on tabletop with an A1 map of the Reaper's Bounty. This map is available as a download in PDF format. Use it in good health, and if you do use it let us know! Sound effects using the Syrinscape App.  Visit https://store.syrinscape.com/what-is-syrinscape/?att 
An Unquiet Place (Part 4)

An Unquiet Place (Part 4)

2019-06-2603:46:11

Reeling from the previous night's events the people of Pfeifeldorf resolve to investigate where their ghoulish attackers came from. The Company of the Tattered Cloak join forces with the Blausblut and strike forth to Pfeifeldorf's hinterlands in search of answers. Instead they find madness, disease and corruption that seeks to turn the very land against them. Wendell Ott, now de-facto leader of the Blausblut struggles with the pressures of command. The Gold Wizard Barbossa makes a shocking discovery that shakes him to the very core.  Gui de Bordeleaux gets more than he bargained for when he receives the von Speier ring. Subsequent episodes will include downloads relevant to the campaign again - for now download the map of Pfeifeldorf's environs that Wendell Ott uses (minus the GM notes) in the opening scenes of this episode.
An Unquiet Place (Part 3)

An Unquiet Place (Part 3)

2019-03-0601:40:50

A showdown occurs with on one side the companions, their new allies in the Blauesblut and on the other the foul Hollenbach and his summonings. Will the arrival of a third party complicate things? Will the vile Lennhart von Speier be saved, despite his many sins? What of those of his brother?
An Unquiet Place (Part 2)

An Unquiet Place (Part 2)

2019-02-2701:56:29

Investigations continue in Pfeifeldorf as our heroes face corruption, snobbery, buffoonery and worse in their quest to find and rescue Gertie the Chicken. Allies are found in unexpected places, and for some the weight of their guilty conscience is too much. They discover that while talk is cheep,  fowl corruption goes all the way to the top of Pfeifeldorf's society, Will their hendurance be enough to see them through? Will they face the creature in the crypt, or will they themselves turn chicken?
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Comments (6)

Steven Allen

hell yeah, new episode

Nov 28th
Reply

Steven Allen

I will have to ask you to keep making some of these. If you ever need a player, hit me up.

Nov 17th
Reply (2)

Peaceful Clock-Maker

Is this series still going?

Sep 27th
Reply (1)
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