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Come to hear about Jeff Warrender's The Acts of the Evangelists, stay for the rambling discussion about New Testament scholarship. Or don't. Stay away, all ye who fear extended chats about religion, independent publication, and games as devotion.
In the midst of a time of social unrest, one game dares to investigate the polarities of popular protest. That game is Bloc by Bloc by T.L. Simons and Greg Loring-Albright. For today's episode, join Dan, T.L., and Greg as we discuss how their game offers both contradiction and clarity in politics, violent and nonviolent disobedience, popular expropriation, and the danger of having an uprising stolen from under your feet.
For the first time ever,* game designer, instructor, writer, and overall wizard Geoff Engelstein appears on a podcast to discuss a trio of his games, along with some insider baseball. Join us as we discuss getting an author's permission to treat a protagonist like a doofus, what it's like to gamify a peace conference, and why "gravity" is one of the greatest gaming metaphors of the decade. (*Not the first time ever.)
What goes up must come down. That's the proposition of James Naylor's Magnate: The First City, the modern Monopoly that sees its housing boom through to the inevitable bust. Today, James joins Dan to chat about real estate development, game development, and what makes Humbleburg more of a "first" city than the many counter-examples that are undoubtedly popping into your head.
Nearly seventeen hundred years ago, a bunch of theology nerds were called together to answer one simple question: what is the nature of God? Their answer has shaped the way we've thought about the divine ever since. That's the topic of Amabel Holland's Nicaea, plus an irreverent twist or two. Today, Amabel joins us to chat about orthodoxy,  heresy, and the politicking that happened in between the extremes all those years ago.
There's something dangerous in those bushes over there. A sabre-tooth tiger? A handful of poisonous berries? Nope, it's designer Peter Rustemeyer, here to chat about the origins, development, and history of Paleo, the 2021 winner of the prestigious Kennerspiel des Jahres.
For today's "podcast," our topic of discussion is everything about Mind MGMT by Sen-Foong Lim and Jay Cormier. Over the course of a single episode, we discuss Sen and Jay's psychic powers, origin stories, and the process of designing, iterating, and activating latent psychics — sorry, I mean adapting Matt Kindt's comic series.
This week on the Space-Biff! Space-Cast!, we're joined by Ryan Laukat to discuss his latest game, Sleeping Gods! In the process, we also discuss open-world video games, open-world board games, and how to adapt the former into the latter.
This month on the Space-Cast!, we're investigating a difficult topic — the representation of slavery in board games. To help navigate these waters, we're joined by Patrick Rael, Professor of History at Bowdoin College, to discuss how board games have depicted slavery in the past, what they're doing right now, and how we can use them to learn about sensitive historical issues.
As promised, today we're talking about nothing but tech trees — specifically, Dennis Chan's Beyond the Sun, a game about exploring the far reaches of the galaxy by climbing the branches of the humble technology tree. Along the way, we discuss some of Dennis's inspirations, favorite tech systems, and whether Dan is bad at traversing outer space.
Smooch! For the Space-Biff! Space-Cast!'s decepisode, today I'm joined by Ben Madison to discuss The Mission: Early Christianity from the Crucifixion to the Crusades. Along the way, we discuss religion as an inspiration in game design, including an examination of what happens when playthings, religious beliefs, history, and personal faith journeys intersect.
I'm as surprised as you are — it's the ninth episode of the Space-Biff! Space-Cast! Today I'm joined by Armando Canales, Lyndon Martin, and Brian Willcutt, the designers of this year's controversial title The Cost. We discuss the game itself, along with broader concepts of moral game design and how to focus a game's intended story on the elements that matter most.
Today on the Space-Biff! Space-Cast!, Dan is joined by physicist, inventor, and game designer Janice Turner to discuss Assembly and Sensor Ghosts, the constraints and possibilities of smaller design formats, and designing with a mind toward disability and accessibility.
Today on the Space-Biff! Space-Cast!, Dan is joined by Tom Russell, who answers questions about his controversial title This Guilty Land, discusses research and responsibility in crafting board games, and answers the two most difficult questions of them all: what is your favorite dinosaur, and what is art?
Today on the Space-Biff! Space-Cast!, Dan Thurot is joined by TauCeti Deichmann to discuss his confusingly titled real-time asymmetrical science fiction trade game, Faraway Convergence! I mean Constellation Meeting! I mean Sidereal Confluence! There it is. Listen in as we discuss the game's origins, its intricate negotiations, and how rational actors would easily arrange better trade deals than humans.
You've probably heard of Cole Wehrle. But have you heard Cole Wehrle arguing? On today's episode of the Space-Biff! Space-Cast!, join Dan and Cole as we talk about argument and simulation in board games, explore a few deeply accusatory questions about second editions, and settle the conundrum of how Rome fell.
John Clowdus is best known for his small designs. And, naturally, in today's episode of the Space-Biff! Space-Cast!, he's willing to talk to Dan Thurot about small games old and new, including which of his titles he prefers to Omen: A Reign of War. But now Clowdus is also a bona fide big-box game designer thanks to Mezo. Listen in as he spills the beans about the challenges and advantages of designing a game that can't fit into your pocket.
For today's Space-Cast!, Dan Thurot speaks with a new friend in the form of Tom Chick, veteran reviewer of video and board games alike. They discuss the state of games criticism, dirty words that should never appear in a critique, and some of the lessons Tom has learned about writing reviews and writing in general.
As the world is ravaged by toilet paper shortages, Dan Thurot is joined by Erin Lee Escobedo to discuss the ins and outs of tactical starvation in her game Meltwater, how its spiritual grandparents would make for history's oddest couple, the artificiality of some of gaming's biggest narrative "choices," and the difficulty of conceding defeat. Cheery stuff!
After three unbearable years, the Space-Biff! Space-Cast! is back! And to celebrate this momentous occasion, Dan Thurot and Brock Poulsen are joined by Colby Dauch to talk about a much more important revival: the independence of Plaid Hat Games. We also chat about Summoner Wars old and new, Dungeon Run (that's Brock's fault), and Forgotten Waters.
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