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Play from Ponape

Author: pookie

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A series of recorded roleplaying games played on a Monday night in Birmingham in the UK.
37 Episodes
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It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). After the events of The Broken Tower, the characters have been sent to Apple Lane to negotiate the exchange of prisoners and ransoms. Afterwards, they reminisce about their first time in Apple Lane, not long after their initiation. The scenario is ‘Gringle’s Pawnshop’ from Apple Lane and our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). After the events of The Broken Tower, the characters have been sent to Apple Lane to negotiate the exchange of prisoners and ransoms. Afterwards, they reminisce about their first time in Apple Lane, not after their initiation. The scenario is ‘Gringle’s Pawnshop’ from Apple Lane and our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). After the events of The Broken Tower, the characters have been sent to Apple Lane to negotiate the exchange of prisoners and ransoms. Afterwards, they reminisce about their first time in Apple Lane, not after their initiation. The scenario is ‘Gringle’s Pawnshop’ from Apple Lane and our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). After the events of The Broken Tower, the characters return home, herding the remaining cattle. What will they tell the tribe and what will they do next? Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). Having completed The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here) the characters are tasked with handling the negotiations with the Greydog tribe following the failed cattle raid by Danakos. This will take place in Apple Lane, and as they ride to the trading village, some recall their first visit and their initiation which preceded it. The scenario is Andrew Logan Montgomery’s Rites of Passage and it takes place as a flashback in the next episode… So technically, this is the second part of a flashback in a flashforward. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). Having completed The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here) the characters are tasked with handling the negotiations with the Greydog tribe following the failed cattle raid by Danakos. This will take place in Apple Lane, and as they ride to the trading village, some recall their first visit and their initiation which preceded it. The scenario is Andrew Logan Montgomery’s Rites of Passage and it takes place as a flashback in the next episode… So technically, this is the first part of a flashback in a flashforward. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  This is the fourth part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  This is the third part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  This is part 'b' of the second part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  This is part 'a' of the second part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  This is the first part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are...  Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The rolplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  In this third part of character creation, we complete Step 4: Attributes before moving on through Step 5: Occupation, Step 6: Cult, Step 7: Personal Skill Bonuses, and Step 8: Other Information. This completes character generation bar weapon and spell selection, which will be done before the next episode. Our Game Master is Pookie, and our players are...   Dave – Arim of Tarsh Helen – Jarang of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The rolplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  In this second part of character creation, we complete Step 2: Family History by rolling up events for the characters' parents and themselves, Step 3: Rune Affinities, and begin Step 4: Attributes. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helen – Jarang of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The rolplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here).  In this first part of character creation, we complete Step 1: Homelands and start Step 2: Family History by rolling up events for the characters' grandparents. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helen – Jarang of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
 The time is Terra A.D.—Terra ‘After Disaster’—long in a future. Sometime in the past, a Great Disaster befell the world—perhaps a nuclear war, perhaps Ragnarok, perhaps the fall of Atlantis—and shattered its continents, its environments, its ecologies, and its civilisations. Now young members of the Tribe of the Cog prepare to undertake their Rite of Passage, to leave the village and return with artefacts of the Ancients to prove themselves adult members of the tribe. The game is Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic published by Goodman Games (a full review can be found here). This is a roleplaying game of  barbarians and blasters, mutants and mayhem, AIs as gods, wetware as magic, and more, the scenario is ‘Assault on the Sky-High Tower’, the Zero Level funnel from the core book, the Game Master is Pookie, and our players are… Dave – Beeker, Best, Number Four, Zed Helen – Russert, Sly, Squee, Trance Louise – Akilees, Bumps, Crampz, Squint Mog – Cyclops, Darun, Fir, Flyman Niamh – Alovera, Lizzy, Rosie, Spike 
 The time is Terra A.D.—Terra ‘After Disaster’—long in a future. Sometime in the past, a Great Disaster befell the world—perhaps a nuclear war, perhaps Ragnarok, perhaps the fall of Atlantis—and shattered its continents, its environments, its ecologies, and its civilisations. Now young members of the Tribe of the Cog prepare to undertake their Rite of Passage, to leave the village and return with artefacts of the Ancients to prove themselves adult members of the tribe. The game is Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic published by Goodman Games (a full review can be found here). This is a roleplaying game of  barbarians and blasters, mutants and mayhem, AIs as gods, wetware as magic, and more, the scenario is ‘Assault on the Sky-High Tower’, the Zero Level funnel from the core book, the Game Master is Pookie, and our players are… Dave – Beeker, Best, Number Four, Zed Helen – Russert, Sly, Squee, Trance Louise – Akilees, Bumps, Crampz, Squint Mog – Cyclops, Darun, Fir, Flyman Niamh – Alovera, Lizzy, Rosie, Spike 
 The time is Terra A.D.—Terra ‘After Disaster’—long in a future. Sometime in the past, a Great Disaster befell the world—perhaps a nuclear war, perhaps Ragnarok, perhaps the fall of Atlantis—and shattered its continents, its environments, its ecologies, and its civilisations. Now young members of the Tribe of the Cog prepare to undertake their Rite of Passage, to leave the village and return with artefacts of the Ancients to prove themselves adult members of the tribe. The game is Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic published by Goodman Games (a full review can be found here). This is a roleplaying game of  barbarians and blasters, mutants and mayhem, AIs as gods, wetware as magic, and more, the scenario is ‘Assault on the Sky-High Tower’, the Zero Level funnel from the core book, the Game Master is Pookie, and our players are… Dave – Beeker, Best, Number Four, Zed Helen – Russert, Sly, Squee, Trance Louise – Akilees, Bumps, Crampz, Squint Mog – Cyclops, Darun, Fir, Flyman Niamh – Alovera, Lizzy, Rosie, Spike 
The time is Terra A.D.—Terra ‘After Disaster’—long in a future. Sometime in the past, a Great Disaster befell the world—perhaps a nuclear war, perhaps Ragnarok, perhaps the fall of Atlantis—and shattered its continents, its environments, its ecologies, and its civilisations. Now young members of the Tribe of the Cog prepare to undertake their Rite of Passage, to leave the village and return with artefacts of the Ancients to prove themselves adult members of the tribe. The game is Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic published by Goodman Games (a full review can be found here). This is a roleplaying game of  barbarians and blasters, mutants and mayhem, AIs as gods, wetware as magic, and more, the scenario is ‘Assault on the Sky-High Tower’, the Zero Level funnel from the core book, the Game Master is Pookie, and our players are… Dave – Beeker, Best, Number Four, Zed Helen – Russert, Sly, Squee, Trance Louise – Akilees, Bumps, Crampz, Squint Mog – Cyclops, Darun, Fir, Flyman Niamh – Alovera, Lizzy, Rosie, Spike 
 The time is Terra A.D.—Terra ‘After Disaster’—long in a future. Sometime in the past, a Great Disaster befell the world—perhaps a nuclear war, perhaps Ragnarok, perhaps the fall of Atlantis—and shattered its continents, its environments, its ecologies, and its civilisations. Now young members of the Tribe of the Cog prepare to undertake their Rite of Passage, to leave the village and return with artefacts of the Ancients to prove themselves adult members of the tribe. The game is Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic published by Goodman Games (a full review can be found here). This is a roleplaying game of  barbarians and blasters, mutants and mayhem, AIs as gods, wetware as magic, and more, the scenario is ‘Assault on the Sky-High Tower’, the Zero Level funnel from the core book, the Game Master is Pookie, and our players are… Dave – Beeker, Best, Number Four, Zed Helen – Russert, Sly, Squee, Trance Louise – Akilees, Bumps, Crampz, Squint Mog – Cyclops, Darun, Fir, Flyman Niamh – Alovera, Lizzy, Rosie, Spike 
 The time is Terra A.D.—Terra ‘After Disaster’—long in a future. Sometime in the past, a Great Disaster befell the world—perhaps a nuclear war, perhaps Ragnarok, perhaps the fall of Atlantis—and shattered its continents, its environments, its ecologies, and its civilisations. Now young members of the Tribe of the Cog prepare to undertake their Rite of Passage, to leave the village and return with artefacts of the Ancients to prove themselves adult members of the tribe. The game is Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic published by Goodman Games (a full review can be found here). This is a roleplaying game of  barbarians and blasters, mutants and mayhem, AIs as gods, wetware as magic, and more, the scenario is ‘Assault on the Sky-High Tower’, the Zero Level funnel from the core book, the Game Master is Pookie, and our players are… Dave – Beeker, Best, Number Four, Zed Helen – Russert, Sly, Squee, Trance Louise – Akilees, Bumps, Crampz, Squint Mog – Cyclops, Darun, Fir, Flyman Niamh – Alovera, Lizzy, Rosie, Spike 
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