DiscoverOur Machinery
Claim Ownership
39 Episodes
Reverse
Tobias, Niklas, Karl, and Tricia talk about The Machinery's foundation library. The fundamental building block that the rest of the application is built on.
Season 2 starts with Tobias back in action, a new voice in the company- Karl!! And a Special Announcement on what we are doing FOR REAL!
Final episode this season! We answer "who are you".
We got asked about why we did the marketing blog series on this week's episode.
Martin Hajek asked, "Many game devs aren't happy with C++. You are using it more on the plain C side, Jonathan Blow is developing his own language. What do you think about such efforts?" We discuss our opinion on this week's episode.
This week's question is: "When do you decide to move along to the next feature?"
While programming do we encounter mental 'blocking'. As in unexpectedly encountering a complex problem requiring a lot of mental energy/effort to keep going and not get distracted. We explain our methods to get unblocked in this week's episode.
Martin Hajek asked "What inspiration you took from other engines?" We answer in this episode.
People are asking how our Alpha is doing, listen in and find out!
We discuss how we handle cross-platform graphics API in this week's episode.
We got asked on Twitter: "What it takes to be part of the team? And if possible, would you mind sharing if/when you are planning in expanding your workforce?"
In Our Machinery's first episode, co-founders Tobias Persson, Niklas Gray, and Tricia Gray discuss The Machinery.
The team discusses Entity Component Systems
Niklas, Tricia, and Karl finalize the Foundation series.
The crew continues to discuss The Machinery's Foundations.
Tobias, Tricia, Niklas and Karl sit down with Dennis Gustafsson @tuxedolabs to talk Physics, Games, and Voxels. His game, Teardown is in Early Access on Steam: https://store.steampowered.com/app/1167630/Teardown/
Discord: https://discord.com/invite/6vZT4Q9F49
Roadmap: https://ourmachinery.com/roadmap.html
Pricing info: https://ourmachinery.com/pricing.html
Robert Berg: https://www.artstation.com/pixelgoat
Procedural Forest: https://www.artstation.com/marketplace/p/VA1v/procedural-forest-environment-unreal-engine-4?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
The Team discuss the current tech roadmap.
We discuss Asset Import Pipelines.
Are you a Diablo, Torchlight, and/or Rebel Galaxy fan? We talk to Erich Schaefer about game dev and design in this episode. http://doubledamagegames.com/ Is Erich's current company.