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Backlog Busting Project

Author: Wes Harrington & Randy Isbelle

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You hear Randy talk about it every week on the Football 2 the MAX Podcast and now we are happy to bring them on as a partner podcast.

You can listen to them every other week on the W2M Network feed or the W2M Network Youtube Channel, or search for them on I-Tunes, Stitcher, or Blubrry using "Backlog Busting Project."

This biweekly podcast, run by Wes Harrington and Randy Isbelle chronicles their ongoing battle against the forces of Bak’laag — or to put it in laymen’s terms, their video game backlogs.

So what exactly is the Backlog Busting Project? Biweekly, Wes and Randy get together talk about some of the latest things in the gaming community, then dive right in to talking about their experiences with three different games:

1. A game that Wes is playing but Randy is not
2. A game that Randy is playing but Wes is not
3. A game that both are playing.

It is a new adventure on each episode, so be sure to check out the description to see if they cover your favorite game.
39 Episodes
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On this Backlog Busting Project, Wes Harrington and Randy Isbelle discuss epic battles, a bit of Chaos, and a dude named Tomba. Wes covers one of the greatest Role-Playing Games of the PlayStation 1 era. Konami's Suikoden II. Is the game still as epic today, as it was back then? Wes also has something on the platformer that has a cult following today in Whoopee Camp's Tomba!While Randy covers one of the few games to play on the SEGA Game Gear, Sonic Chaos. Yes, he actually played it on a Game Gear. So, learn about dieing a lot. Also learn how the Game Gear is a battery sucking machine. Plus, is the game actually good?
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle discuss a newer title and two older Playstation games. Randy talks Middle-Earth: Shadow of Mordor. Does it deserve the Game of the Year hype it received? What about the Nemesis system? Is it something other games will use in the future? And does it stick to the Lord of the Rings lore. He also discusses the David Jaffe Sony title that started a franchise in the original Twisted Metal. Does the game still hold up today? Finally, Wes talks about playing the Konami PlayStation 1 classic, Suikoden. Was this RPG ahead of its time in terms of how it dealt with gameplay and characters? What makes the game so memorable? And where does it stand in JRPG history.
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle get a hankering for some Nintendo games. Plus, give love to one of the indie classics too. Both guys discuss playing quite literally the Super Nintendo classic Platformer from Rare, Donkey Kong Country. Is the game a bit unfair in some places? Who's better? Donkey Kong or Diddy Kong? And what about those Kart levels? Randy discusses the Gamecube hit Luigi's Mansion. Does the game actually get spooky? How is Luigi as a lead character? Is Gobbling up ghosts any fun? Finally, Wes covers the Indie hit Limbo. Playdead's classic is one of those games that's universally loved, does Wes feel the same way? What about the setting and gameplay makes it standout?
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle travel back to some scary times with a little bit of the past and present included too. Both guys discuss playing one of the final Telltale Games that was actually an adventure title, before Walking Dead changed their style, in Back to the Future: The Game. Randy talks about the frightening and tense atmosphere of the surprisingly good Alien Isolation. Does it do the films justice? Wes talks playing the remaster of one of the greatest Survival Horror games ever, in Resident Evil 1. What is it like going back to play this game now? Can you still feel the same scares, jumps and atmosphere? Did Capcom nail the remaster?
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle go exploring for some long stretches. Randy and Wes tackle the beloved Playstation 2 classic Shadow of the Colossus. Both guys have an interesting history with Team Ico games. So, there thoughts on a game which is soon getting a Playstation 4 remaster, shall be interesting. Does the much hyped game live up to it for the Backlog Busters? Randy also plays Long Live the Queen a visual novel type RPG from Hanako Games. Not usually a go-to genre for Randy, so his take on this may surprise people. Finally, Wes continues his long trek through the Fallout games. This time, he goes through Fallout: New Vegas.
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle discuss three different kinds of games. Both guys discuss the indie title Valiant Hearts: The Great War. How is the story? Does it give them a bigger interest in World War I, and is the gameplay enough to make the game worth it? There's also some talk on Fallout 3. The huge game from Bethesda that changed the way the franchise is perceived. How did they implement this? Is there perhaps too much freedom in the game? Does it hold up today? Finally, they cover Freedom Planet. An indie game from developer GalaxyTrail and available on Playstation 4. How does this 2D Platformer stack up?
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle have moved on from discussing Metal Gear. Now, they turn their attention to some more distinct fare. Randy and Wes both have a discussion on the ups and downs of the Dontnod developed 2013 action adventure game Remember Me. Randy focuses his attention on the 2014 multiplatform RPG that brought new meaning to licensed games, in South Park: The Stick of Truth. Does the game really feel like an episode of the series? How's the story and combat? Does he end up enjoying the game? Wes talks Fallout 2, the second PC exclusive game in the series. How much of this Fallout game can be seen in the later games? Does it still hold up today? Some interesting takes for sure.
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle finish out their journey through the Metal Gear games. Covering the 2010 Playstation Portable Game, Metal Gear Solid: Peace Walker. Is it truly one of the better games in the whole series? How does Metal Gear play on PSP? They also get themselves ready for the next iteration with Metal Gear Solid V: Ground Zeroes. A short prelude to Phantom Pain meant to give players a taste of what's to come. Finally, they also discuss the 2013 multiplatform hack and slash spinoff by Platinum Games. Do these Metal Gear diehards give the game praise for taking the series in a unique direction? Should it get a sequel? You don't want to miss the Metal Gear Month finale.
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle once again keep their focus on only one game, because it is quite the doozy. Their adventure through the Metal Gear series hits the climax with the 2008 Playstation 3 title, Metal Gear Solid 4: Guns of the Patriots. Did they enjoy watching the movie's worth of storyline unfold? Is an older Solid Snake the best version of Snake? What about the other characters? And doesn't it still hold up as well as they remember it? Just some of the answers the two Metal Gear heads provide on this episode.
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle continue going through more of Konami's big series. They once again keep the focus on one game this time. On this one, it's Metal Gear Solid 3: Snake Eater. The 2004 Playstation 2 game. Do the two Metal Gear heads like how the story shapes up? What makes it stand out in the series? And do the things added improve the gameplay? These are just some of the things that they discuss about another classic game.
On this episode of Backlog Busting Project, Wes Harrington and Randy Isbelle do something very rare for them. They discuss only one game for the whole show. They continue their Metal Gear series focus, by covering the Metal Gear Solid 2: Sons of Liberty. The Playstation 2 sequel to the first game, which released in 2001. How do they feel the story continues from MGS1? Does the gameplay improve on the first one? And where does it stand in the series for them. Listen to two Metal Gear series lovers discuss one of their favorite games.
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle begin Metal Gear Month, which for at the time it was in celebration of the then imminent release of Metal Gear Solid V: The Phantom Pain. The guys start from the top with the original Metal Gear on the Nintendo Entertainment System. What made this arcade shooter stand out back then? Does it still hold up now? Do they really count it as part of the series? Then, it's only one of the most legendary games of all-time. A masterpiece from Hideo Kojima, Metal Gear Solid 1. What makes this one of the best of all-time? Did MGS truly perfect stealth? What about the story that started it all? The guys discuss it all.
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle look back at the passing of Satoru Iwata and what he meant to Nintendo and gaming in general. They also discuss why Batman: Arkham Origins sticks out like a sore thumb of the recent Batman series of games. While assessing how good it is. Randy talks about Guacamelee, what makes Drinkbox's indie darling such a great game? How cool is it playing as a Luchador? And more. Wes talks about Final Fantasy V, it's job system, where it lands in Final Fantasy lore. Plus a special way to play the game too.
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle go through some highs and lows on this one for sure. First, they both played the Square-Enix joint, Deus Ex: Human Revolution. The guys talk about their frustrations with the game, why it's confusing, and any thoughts on the Deus Ex franchise as a whole too. Randy talks the underrated multi-platform game Epic Mickey. Is it perhaps the best game ever made featuring the mouse eared character? What makes it special? And does it give people nostalgia for some old cartoons?Wes talks the Playstation 2 classic, God of War 1. The game that started a long running series, which is getting a new game soon. Does Kratos tale still hold up? Is it some of the best gameplay out there? Or does it falter under the massive weight of the boss fights?
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle tackle the game that really started it all for Sony's focus on indie games for the later generation systems, Unfinished Swan. Debuting on Playstation 3, A short, but beautiful look at themes not always explored in Video Games. Randy talks on one of the Nintendo 64's biggest games from Rare, Perfect Dark. The next evolution on what they did with Goldeneye 007, does a game with much more, hold up today? Finally, Wes discusses one of Tim Schafer and Double Fine's most beloved games, Psychonauts. A game that explores the mind with unique characters and an interesting story. How does Wes react to his experience from this multi-platform classic.
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle go all over the spectrum on this one. But perhaps they all have one thing in common, nostalgia making a game better, than it actually is. Both guys tackle the obtuse tank controls of Capcom's Onimusha: Warlords. Does this game deserve all the calls for it to return? Or are people misremembering the storyline and gameplay? Another game that meets this premise is Randy's game, the SEGA Genesis not-so classic, Altered Beast. Is this one of the games that doesn't hold up? Plus, Wes also talks the game that started it all for the franchise, Fallout 1. What's better the current version? Or this version on PC with more complications and strategy?
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle discuss three different kinds of platformers. Both guys discuss the old school joy of Shovel Knight. Exploring Why Yachtclub Games ode to the Metroidvania fits right in with the games that came before it. How Shovel Knight holds up as a character, and how it's brought back the retro asthetic for games. Randy talks the Nintendo Wii creation, Kirby's Epic Yarn. He discusses how the game is a perfect example of what made the Wii special. Is it really one of the better Kirby games ever? And how is it in Co-op play? Wes talks about one of the greatest games of all-time, and perhaps one of the prime examples of THE "Metroidvania" Castlevania: Symphony of the Night.
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle talk at length about one of the greatest games of all-time, Super Metroid. What are some of the things that make the game so legendary? What about Samus Aran as a character makes her stand out? The atmosphere and powers in the game are unique too. Randy then discusses one of the standout games in the Fire Emblem franchise. Fire Emblem: Awakening. How does the game feel on a portable system? Is it truly one of the better strategy games in existence? Wes also talks about the puzzle game Quantum Conundrum developed by Airtight Games. Let's just say it's a game with a wacky scientist and a cat, I mean, how can you go wrong?
On this episode of the Backlog Busting Project, Wes Harrington and Randy Isbelle discuss the Playstation 1 classic, now part of a remastered collection, Crash Bandicoot. How do they feel the game holds up? Is the platforming actually good? What makes him a memorable character? Randy then turns things towards one of the stellar hits on Nintendo's Wii U, Captain Toad Treasure Tracker. Randy speaks on the joy he feels playing the adventuresome puzzler, and hoping it gets a second game. Wes discusses the PS3 title, Hydrophobia: Prophecy. A game with an odd name, but Wes' thoughts may have you wondering about the gameplay.
On this episode of the Backlog Busting Project, Square-Enix takes precedent on two out of the three games discussed on this one. Both Wes Harrington and Randy Isbelle play Sleeping Dogs. Listen, as they expound on what makes the game so great, and why more people should play it. Wes plays Front Mission 3, the series that very recently came alive again. While Randy gets annoyed, bemused and at times disgusted with the Rare Nintendo 64 classic, Conker's Bad Fur Day.
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