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Immersed

Author: Cardboard Edison

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Each episode, Cardboard Edison takes you deep inside the world of a tabletop game.
7 Episodes
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Guillotine is a very silly game about a very somber subject. It’s hard to take it seriously… but that doesn’t mean we can’t try. In this episode, we talk with history professor Dr. Jennifer J. Popiel about some fascinating events of the French Revolution and the lessons it can offer us today, and designer Paul Peterson tells us about how his first original design came together.Read a full transcript of this episodeImmersed is produced by Cardboard Edison.Special thanks to Dr. Jennifer J. Popiel and Paul Peterson; Eddie Rodriguez, Megan Cummings, and James Griffin; and Jen and Jim Paccioretti.Editing assistance by Eric Booth.Music:Doh De Oh Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Guillotine test 02 by Glaneur de sons is licensed under an Attribution License. http://creativecommons.org/licenses/by/3.0/La Marsellais by Claude Joseph Rouget de Lisle. Public domain.The Working Day by Ian Alex Mac is licensed under a Attribution License.March of the Spoons Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Sex and Death and God by Steve Combs is licensed under a Attribution License.Action by Monplaisir is licensed under a CC0 1.0 Universal License.Magic in the Garden. Written by Rafael Krux.Whiteout by Little Glass Men is licensed under a Attribution License.Lonesome Liar Dancing Up in the Trees by We Is Shore Dedicated is licensed under a Attribution License.Fairytale Waltz Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Bouncy Gypsy Beats by John Bartmann is licensed under a CC0 1.0 Universal License.Hanami Matsuri (花見祭り) by Fabian Measures is licensed under a Attribution License.Parisian by Kevin MacLeod is licensed under a Creative Commons Attribution License.No Rocking in the Jazzhands Zone by Peter Gresser is licensed under a CC0 1.0 Universal License.Sponsors:Fireside Games, FiresideGames.comSmirk and Dagger Games, SmirkAndDagger.comHABA USA Games, HABAusa.comVan Ryder Games, VanRyderGames.comFormal Ferret Games, FormalFerretGames.comIndie Boards and Cards, IndieBoardsAndCards.comBrotherwise Games, BrotherwiseGames.comBreaking Games, BreakingGames.comFor sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon.ADVISERS: Justin Gibbs, Peter C. Hayward, Robin Kay, Loot & LuteSENIOR INVENTORS: Steven Cole (Escape Velocity Games), Thomas Hornemann, Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Karl Lange, Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again GamesJUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil RobertsASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Nathan Miller, Matt Wolfe
They say nothing goes according to plan. That was true of the dozens of assassination plots against Adolf Hitler while he led Nazi Germany during the 1930s and 1940s. And it’s also often true of the plots enacted by players in Black Orchestra, the cooperative game inspired by those events. We talk with history writer Nikola Budanovich, who walks us through three real-life plots against Hitler. And game designer Philip duBarry tells us how he questioned whether the game would ever get made.Read a full transcript of this episodeImmersed is produced by Cardboard Edison.Special thanks to Philip duBarry, Nikola Budanovic, Jaime Dooling-Perrelli, and Erik Herrington.Editing assistance by Eric Booth.Music:self-fulfilling prophecy - michael bayer by Lloyd Rodgers is licensed under a Public Domain Mark 1.0 License.sultan cintré by Cuicuitte is licensed under a Attribution License.Talk to me by Loyalty Freak Music is licensed under a CC0 1.0 Universal License.Sa rumeur remontait l’escalier by cuicuitte (feat renoncule) / comme ça is licensed under a CC0 1.0 Universal License.Sky 7 : Debauched Dance With The Self by Monplaisir is licensed under a CC0 1.0 Universal License.Geheimnisse des Dritten Reichs by Evil Bear Boris is licensed under a Creative Commons Attribution License.Traffic by Kai Engel is licensed under a Attribution License.Bouncy Gypsy Beats by John Bartmann is licensed under a CC0 1.0 Universal License.Clover by Little Glass Men is licensed under a Attribution License.Sponsors:Fireside Games, FiresideGames.comSmirk and Dagger Games, SmirkAndDagger.comHABA USA Games, HABAusa.comVan Ryder Games, VanRyderGames.comFormal Ferret Games, FormalFerretGames.comIndie Boards and Cards, IndieBoardsAndCards.comBrotherwise Games, BrotherwiseGames.comBreaking Games, BreakingGames.comFor sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon.ADVISERS: Justin Gibbs, Peter C. Hayward, Robin Kay, Loot & LuteSENIOR INVENTORS: Steven Cole (Escape Velocity Games), Thomas Hornemann, Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Karl Lange, Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again GamesJUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil RobertsASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Nathan Miller, Matt Wolfe
Hostage situations are dark material for a game, but the solo board game Hostage Negotiator puts you in the middle of one of these intense standoffs. We talk with designer and publisher A.J. Porfirio about walking the line on a sensitive topic. And former crisis negotiator Tony D’Aiuto reveals some unexpected things about the tactics that professionals use, as he tells the surprising story of his first time as lead negotiator. Read a full transcript of this episodeImmersed is produced by Cardboard Edison.Special thanks to Tony D’Aiuto, A.J. Porfirio, and Linda Durant.Editing assistance by Eric Booth.Music:Kadupul by Nihilore is licensed under a Creative Commons Attribution License.Enjoyable to Know by C. Scott is licensed under a Creative Commons Attribution License.Twisted Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Backed Vibes Clean by Kevin MacLeod is licensed under a Creative Commons Attribution License.Alter - 150bpm by Rafael Archangel is licensed under a CC0 1.0 Universal License.Week Twenty-five by Ben von Wildenhaus is licensed under a Creative Commons Attribution License.Covert Affair Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Landmine by Bankrupt Bakery is licensed under a Attribution License.Check by Monplaisir is licensed under a CC0 1.0 Universal License.Bouncy Gypsy Beats by John Bartmann is licensed under a CC0 1.0 Universal License.Brooke's Dream by Dan LebowitzModulation of the Spirit by Little Glass Men is licensed under a Attribution 3.0 United States License.Sponsors:Fireside Games, FiresideGames.comSmirk and Dagger Games, SmirkAndDagger.comHABA USA Games, HABAusa.comVan Ryder Games, VanRyderGames.comFormal Ferret Games, FormalFerretGames.comIndie Boards and Cards, IndieBoardsAndCards.comBrotherwise Games, BrotherwiseGames.comFor sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon.ADVISERS: Rob Greanias, Peter C. Hayward, Justin Gibbs, Robin KaySENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick ThackerJUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay TreatASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe
The global fight against infectious diseases has a new tactic called “genetic surveillance.” Dr. Bronwyn MacInnis leads a team of researchers that uses genetic surveillance to halt the spread of deadly microbes. To do it, she and her colleagues openly share information. That kind of collaboration is required of players in Pandemic, in which each player takes on the role of a professional in the field. The game’s designer, Matt Leacock, tells us how the game came together. Removing cubes from a board isn’t a matter of life and death, but combating global contagions is. Read a full transcript of this episodeImmersed is produced by Cardboard Edison.Special thanks to Dr. Bronwyn MacInnis, Matt Leacock, Sandy Bondarowicz, and James Griffin.Editing assistance by Eric Booth.Music:Ambient Bongos by Alexander Nakarada (www.serpentsoundstudios.com). Licensed under Creative Commons BY Attribution 4.0 License. http://creativecommons.org/licenses/by/4.0/Endeavour by Jahzzar is licensed under a Attribution-ShareAlike License. Based on a work at betterwithmusic.comPamgaea by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Balkan Gypsy Party by John Bartmann is licensed under a CC0 1.0 Universal License.A List of Ways to Die by Lee Rosevere is licensed under a Attribution License.And the Pendulum Swings by Little Glass Men is licensed under a Attribution License.Cheap Suit by Jason Staczek is licensed under a Attribution License.Friction by Nctrnm is licensed under a Attribution License.Under Suspicion by Lee Rosevere is licensed under a Attribution License.Naraina by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Cylinder Nine by Chris Zabriskie is licensed under a Attribution License.Quizitive by Lee Rosevere is licensed under a Attribution License.And So Then by Lee Rosevere is licensed under a Attribution License.Please Listen Carefully by Jahzzar is licensed under a Attribution-ShareAlike License.  Life Is A Game (Instrumental) by Mise Darling is licensed under a Attribution License. Based on a work at http://misenation.comSponsors:Fireside Games, FiresideGames.comSmirk and Dagger Games, SmirkAndDagger.comHABA USA Games, HABAusa.comVan Ryder Games, VanRyderGames.comFormal Ferret Games, FormalFerretGames.comIndie Boards and Cards, IndieBoardsAndCards.comBrotherwise Games, BrotherwiseGames.comFor sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon.ADVISERS: Rob Greanias, Peter C. Hayward, Justin Gibbs, Robin KaySENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick ThackerJUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay TreatASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe
This time we’re tracking the movements of a killer, as we learn about a key moment in the dark story of Jack the Ripper called “the Double Event.” Clinical psychologist and author Dr. Mark Vogel is our guide. The Ripper’s reign of terror 130 years ago would come to inspire the game Mr. Jack. Its co-designer, Bruno Cathala, tells us how the game was made, and we examine whether or not the game tells the real story of Jack the Ripper. Content warning: If you’re with younger listeners, be warned.Read a full transcript of this episodeImmersed is produced by Cardboard Edison.Special thanks to Dr. Mark Vogel (markvogel.info), Bruno Cathala, Sheri Ferreira, and Jen Koller.Editing assistance by Eric Booth.Music:Lupe by Monplaisir is licensed under a CC0 1.0 Universal License.a3 by Kοκκαλα is licensed under a Attribution License.Bleu by Komiku is licensed under a CC0 1.0 Universal License.Curiousity by Lee Rosevere is licensed under a Attribution License.A Vital Piece of Music for All Your Soundtrack Needs by Steve Combs is licensed under a Attribution License.Prayers by Gianluca Sgalambro is licensed under a Attribution License.And So Then by Lee Rosevere is licensed under a Attribution License.Doobly Doo Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/  Puzzle Pieces by Lee Rosevere is licensed under a Attribution License.Conviction by Little Glass Men is licensed under a Attribution License.Sponsors:Fireside Games, FiresideGames.comSmirk and Dagger Games, SmirkAndDagger.comHABA USA Games, HABAusa.comVan Ryder Games, VanRyderGames.comFormal Ferret Games, FormalFerretGames.comIndie Boards and Cards, IndieBoardsAndCards.comBrotherwise Games, BrotherwiseGames.comFor sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon.ADVISERS: Rob Greanias, Peter C. Hayward, Robin Kay, Andrew YoungSENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick ThackerJUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay TreatASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe
Villa Milagro is a vineyard and winery in western New Jersey. There are green fields with trees along the edges, rolling hills on the horizon, and grape vines in nice neat rows. Chief winemaker Audrey Gambino takes us behind the "dream life" of running the vineyard. Romanticized visions of that job are what led Jamey Stegmaier of Stonemaier Games to create Viticulture, the strategic game of winemaking. It turns out that the thing that makes the game different from running a real business is the same thing that makes it pleasant to play.Read a full transcript of this episodeImmersed is produced by Cardboard Edison.Special thanks to John Dials, Audrey Gambino, Jamey Stegmaier, Matthias Bonnici, Alison Cardinale, and Jen and Laszlo Koller.Editing assistance by Eric Booth.Music:Acoustic Guitar #1 by Audionautix. Music by audionautix.com.As I Figure by Kevin MacLeod is licensed under a Creative Commons Attribution License.Z Z by Monplaisir is licensed under a CC0 1.0 Universal License. Homeless California by Monplaisir is licensed under a CC0 1.0 Universal License.Mai Tai Beach by Little Glass Men is licensed under a Attribution License.And So Then by Lee Rosevere is licensed under a Attribution License.Marty Gots a Plan Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/.Bags of Water (Instrumental Version) by Josh Woodward is licensed under a Attribution License.Sponsors:Fireside Games, FiresideGames.comHABA USA Games, HABAusa.comSmirk and Dagger Games, SmirkAndDagger.comVan Ryder Games, VanRyderGames.comFormal Ferret Games, FormalFerretGames.comIndie Boards and Cards, IndieBoardsAndCards.comBrotherwise Games, BrotherwiseGames.comFor sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon:ADVISERS: Rob Greanias, Peter C. HaywardSENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again GamesJUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay TreatASSOCIATES: Dark Forest Project, Stephen B. Davies, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
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Preview

2018-12-1700:02:031

A good board game design can use the world around us to give players experiences that they might never get a chance to have in real life. But are these games actually true to life, or are they glossing over some things? And how do game designers walk that line? In Immersed, we’ll talk to the people who know what it’s really like. Along the way, we’ll find out what it takes to make a game, from the moment of inspiration all the way to how the finished product is received. Join us in January 2019 as we take you deep inside the world of a game.Read a full transcript of this episodeImmersed is produced by Cardboard Edison.Editing assistance by Eric Booth.Music: Boulevard St Germain by Jahzzar is licensed under a Attribution-ShareAlike 3.0 International License.For sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon:ADVISERS: Rob Greanias, Peter C. HaywardSENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again GamesJUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay TreatASSOCIATES: Dark Forest Project, Stephen B. Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
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