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TSAP S05E05 - Troels Folmann (8dio, Tomb Raider Anniversary, SoundPaint) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and created SoundPaint - a revolutionary music composition engine. They discuss his sources of inspiration, philosophies on sound & music, as well as his scores for Defender of the Crown, Tomb Raider: Legend & Anniversary (inc. the hang drum story) & Overwatch 2. All this, as well as the history of 8dio and SoundPaint.  Big thanks to Toivo Kallio for editing and mastering! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
In this exciting episode, Sam is joined by the Bret Killoran and Dashen Naidoo, who were on the team behind the sound for Welcome to Raccoon City. They discuss the Easter eggs for RE videogame fans, working on the reboot of this acclaimed movie franchise, their approach to the sound and the mix, working with Johannes Roberts and how their roles compliment each other in the process! "Returning to the origins of the massively popular RESIDENT EVIL franchise, fan and filmmaker Johannes Roberts brings the games to life for a whole new generation of fans. In RESIDENT EVIL: WELCOME TO RACCOON CITY, once the booming home of pharmaceutical giant Umbrella Corporation, Raccoon City is now a dying Midwestern town. The company’s exodus left the city a wasteland…with great evil brewing below the surface. When that evil is unleashed, a group of survivors must work together to uncover the truth behind Umbrella and make it through the night." Written & Directed by: Johannes Roberts Big thanks to Thomas O'Boyle for editing and Toivo Kallio for mastering! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Brian D'Oliveira joins Sam in this episode to discuss creating The Witcher Nightmare of the Wolf score, the Resident Evil franchise, including the haunting track "Yearning for Dark Shadows" from Resident Evil Village, his journey into audio and music, as well as the innovative virtual instrument creation and other work at his studio, La Hacienda Creative. "Brian D’Oliveira is a BAFTA-nominated composer and sound alchemist based in Montreal, Canada. His focus is on constantly pushing the envelope in music and sound, mastering and creating new instruments, technologies and audio tools. He is also the Founder of La Hacienda Creative, an interactive sound studio in Montreal and its audio tools development division, MNTRA Instruments. His evocative work on soundtracks for video games such as Resident Evil: Village, Shadow Of The Tomb Raider, Resident Evil 7, Papo & Yo, Tearaway, and Sackboy has brought many accolades, earning multiple IGN and G.A.N.G. Awards as well as countless nominations including BAFTA and GDC Awards." Big thanks to Thomas O'Boyle for editing and Toivo Kallio for mastering! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S05E02) In this episode, Sam is joined by composer and sound designer, Jakob Eisenbach. They discuss his work for the virtual reality experience TIKAL - Night of the Blood Moon, as well as diving into Jakob's journey into sound, music and his career in general. "Jakob Eisenbach is a composer, sound designer and audio engineer born in Germany, living and working in Zürich (Switzerland) since 2014. His musical abilites include the electric guitar, flamenco guitar, electric bass, piano, viola, drums, synthesizers and conducting. In 2021 he finished his MA degree in composition for film, theatre and media at the Zürich University of Arts. His final project was a big orchestral and choir music for the virtual reality experience TIKAL by TrueVR Systems." This is also the first edit by our podcast editor Thomas O'Boyle! Big thanks to Thomas O'Boyle for editing and Toivo Kallio for mastering! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Welcome to Season 5 and 2022! This is the 9th year we've been running and we're already setting up a host of great guests as well as our new intro theme from our very own Alyx Jones!  To kick off this year we have Composer Peter Baert! Last year, Sam spoke to composer Peter Baert about his journey as a composer, his work on fantasy epic "The Water Man" with how he created the "monster synth", the differences between working on movies vs commercials and more! "Belgian composer Peter Baert is making his first major Hollywood feature debut with his score in Golden-Globe nominated actor David Oyelowo’s upcoming drama The Water Man (Executive Produced by Oprah Winfrey). In the film, a young boy named Gunner (Lonnie Chavis) sets out on a quest to save his ill mother (Rosario Dawson) by searching for a mythic figure who possesses the secret to immortality, the Water Man. *Coming to U.S. theaters May 7. Peter first met David at his commercial sound studio in Brussels a few years back when he was in town shooting the BBC miniseries Les Misérables. Soon after, Peter learned that David would be making his directorial debut with The Water Man. The storyline resonated very deeply with Peter because he too had an ill mother, who he lost to cancer in 2008. He felt like if he was ever going to score a feature film, it should be this one. He contacted David, and he agreed to send Peter the script for which he created a 30-minute demo with several different musical themes, which would eventually land him the opportunity. The music of The Water Man is a mix of electronic, drones, and classical. Peter felt the score had to be adventurous at some points and emotional at others, without being too poignant. He and his team utilized the water man’s screams and sighs to create “The Water Man Synth,” which they processed through long delays, modular tools, and tape echoes. David wanted a motherly presence to be present in the music. To accomplish this, Peter worked with vocalist Judith Okon, who has a similar timbre of Rosario Dawson, and created the “Mother Synth.” Big thanks to Toivo Kallio for mastering! Intro - The Sound Architect Theme - Alyx Jones Outro - Shump! - Will Bedford Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E15) In this episode, Sam is joined by composer, Dominik Scherrer. They discuss his work for Netflix crime drama The Serpent, whilst also diving into Dominik's journey into music and his career so far.  With the Serpent, the majority of the series takes place in Bangkok, with the rest taking place in various locations, including: Hong Kong, Paris, New Zealand, and New York. Dominik composed a lot of the score on location in Bangkok and took inspiration from the urban, epic, and sinister feel that the city encapsulates. A portion of the score was recorded in Thailand – rhythm sections, drums, gongs, and other Thai instruments — all of which Dominik sampled to create more of a risqué sound to match the tone of the series. "Dominik Scherrer has created award-winning music for some of the finest film and television dramas in recent years. He was nominated for a Primetime Emmy for the critically-acclaimed series The Missing, and recently won his second Ivor Novello Award for his score on Netflix’s Requiem, which he co-composed with Natasha Khan, aka Bat for Lashes." Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Hannah Chapstick for editing and Toivo Kallio for mastering! LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E14) Sam is once again joined by renowned composer, Gareth Coker. They discuss his work on Immortals: Fenyx Rising and it's recent DLC Myths of the Eastern Realm, his philosophies on music for games and the future of the industry, his recent work on Ark: The Animated Series as well as Ark Survival Evolved 2 and so much more! "Gareth Coker is a British composer and producer working out of Los Angeles. He is known for his melodically driven scores, unique soundscapes, and attention to detail and execution in the application of how music emotionally relates to the gamer as they are playing. His critically acclaimed scores have garnered numerous awards, including the Ivor Novello Award for Best Original Video Game Score, Academy of Interactive Arts & Sciences Award for Outstanding Music Composition, the SXSW Award for Excellence in Musical Score (twice), and multiple Game Audio Network Guild awards. He has received multiple nominations from BAFTA, GDC, and the IFMCA, amongst others. His recent works include Ori and the Will of the Wisps (2020), Immortals Fenyx Rising (2020-2021),  Darksiders Genesis (2019). He has also written multiple soundtrack albums for various Minecraft expansions (2016-2019), and contributed to Insomniac Games' VR title The Unspoken (2017). He is co-scoring the highly anticipated Halo Infinite, as well as continuing work on the ARK IP, with a sequel and animated TV series on the way. He is represented by the Gorfaine/Schwartz Agency." Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Toivo Kallio for editing and mastering! LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E13) In this special in-person interview, Sam chats to our very own Toivo Kallio! Toivo is not only a highly talented Sound Designer at Rovio Entertainment, he also kindly lends his skills editing and mastering our podcast episodes!  They discuss his journey into audio, his talent and affinity for the art of Foley, working on Returnal & Angry Birds: Reloaded and more! "Toivo Kallio is a sound professional from Finland who's been a bit of a movie buff and a video game addict since the early 90's. Toivo's ambition for sound and music really kicked in during senior secondary school when he got his first PC computer. Toivo's first digital sound projects were game audio modifications that he made just for fun and at the same time learned structural principals of game sound design. Toivo also watched a lot of Making Of material about his favorite movies. After a video/short film course Toivo felt that his future would have something to do with television, film, games and other media. After his 6 months in the Finnish military Toivo found a website about The Institute of Design in Lahti. Surprisingly he got in with the first try! The four years Toivo spent there were a big achievement for him. He graduated from the film school department in May 2010, specializing in cinematic sound design. Nowadays Toivo is still an enthusiast of sound and has worked in the field of sound design since 2010. Toivo is also an occasional voice-over actor and has done quite a lot of field recording for television (both on location and in studio) and film productions between 2010 and 2018. One of Toivo's biggest focuses has been the art of Foley. In early 2018 he started as a full-time game audio designer in Housemarque, and in early 2021 he got to Rovio where his game sound design career continues." Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Toivo Kallio for editing and mastering! LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E12) *EXCLUSIVE BEHIND THE SCENES VIDEO ON OUR WEBSITE* Sam is joined by Anne-Sophie Mongeau and Philip Eriksson, to chat about their amazing work on the acclaimed co-op title It Takes Two from Hazelight. They discuss the challenges of mixing and design for a split-screen game, handling the huge scope of the different levels with various forms of gameplay, the sound designer's playground, aiming for that Pixar experience and more! This in-depth, detailed discussion covers so many great topics with some truly great insights and tips for working on game audio, so get those headphones on! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Toivo Kallio for editing and mastering! LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E11) Mark Crawford speaks to Sam about his work on the acclaimed documentary, The Social Dilemma as well as his career so far, music writing process, working with Brandi Carlisle and Renée Elise Goldsberry for the cover of ‘I Put a Spell on You’ and more! Mark has also just been nominated for 2 Emmys for his work on The Social Dilemma and The Love Bugs! "Mark Crawford is a Primetime Emmy-nominated composer and music producer. Most recently he’s composed music for the feature length documentary The Social Dilemma, which premiered at the 2020 Sundance Film Festival and is now available on Netflix. Previously, his credits include additional music for the award-winning feature documentaries Chasing Coral (2017) and Chasing Ice (2012), Classic, which premiered at the Denver Film Festival in 2019, and the multi-audience award-winning short documentary, The Love Bugs. His music and video work have also been included in programs featured on National Geographic, California Academy of Science, Harvard Kennedy School, and Fast Company. He currently lives in Longmont, CO, where he composes from a home studio, enjoys the glorious outdoors, and works on projects with his wife and producing partner." Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Callum Tennick for editing & mastering. LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E10) Sam is joined by Jay Waters (Audio Director and Composer, SUMO Digital) alongside James E. Marshall (Music Supervisor),  and Joe Thwaites (Principal Composer and Audio Lead) of Sony Creative Services Group to share insights into the highly impressive music choices and implementation for Sackboy: A Big Adventure.  They dive into the licensing of the tracks from popular artists, how they were treated to fit the in game world, how the music reacts and enhances gameplay throughout the levels and more!  Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Toivo Kallio for editing and mastering! LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S0409) *Our first ever podcast featuring 3D audio in the intro and outro!* In this episode, Sam is joined by Loic Couthier to chat about the audio for Returnal from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially 700 projectiles fired at once!), haptics, exploring the potential of the Playstation 5, their use of 3D audio and so much more!  "Loic Couthier is a passionate French sound designer with 12 years of experience in games, including over 9 years designing audio for Microsoft and Sony. His expertise includes a wide range of game genres, platforms and cutting edge technologies, from consoles to virtual reality, from surround to object-based audio. Currently Supervising Sound Designer at Sony PlayStation Europe (London), his role is to ensure our games sound the most fantastic, immersive and satisfying for the Players, and to guarantee success of the titles with bespoke, researched-based audio visions which can scale to studios' budgets and timelines. He is working within the Audio department of PlayStation Studios Creative Arts. Since the PS4/PSVR generation, a major part of their audio team's work has been to pioneer, explore and push the boundaries of 3D Audio and VR development. With Sony promoting 3D Audio as one of the core features for the PS5 generation, I am excited to be part of this advancement in the games industry." Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Toivo Kallio for editing and mastering! LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S0408) David Housden joins us once again! This time we dive into his emotional score for Lost Words: Beyond the Page, the contrasting score for Battletoads, as well as his philosphies and growth as a composer since Thomas Was Alone.  David candidly talks about his projects, career and advice, so don't miss this great conversation! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Toivo Kallio for editing and mastering! LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E07) In this episode, composer Jeremy Turner chats about his journey into writing music, transitioning to music composition from being an Principal cellist for multiple orchestras, his work on HULU documentary, WeWork, tips for those wanting to compose for projects and more! "“Jeremy began his musical studies on the piano at the age of 5 and started playing the cello when he was 8 years old. After growing up in Michigan, he attended The Juilliard School as a pupil of Harvey Shapiro and studied chamber music with Felix Galimir. When he was 21 yrs old he joined the Metropolitan Opera Orchestra and upon completing his first season was invited to join The Met Chamber Ensemble in its inaugural year. After a sabbatical spent in New Zealand as Principal Cello of The Auckland Philharmonia, he returned to the Met as Assistant Principal Cello and went on to complete his final season as a member of the orchestra in 2011. Emmy-nominated composer Jeremy Turner is behind the score of the 6-part documentary series Immigration Nation, which recently debuted on Netflix. The series comes from Christina Clusiau and Shaul Schwarz and offers a unique and nuanced view of the ongoing struggles in America’s broken immigration system under the Trump administration. Watch the trailer here." Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Callum Tennick for editing & mastering. LINKS   Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E06) In this episode, Sam Hughes speaks with composer Raphael Reed about his journey into writing music, being a working composer in Canada, his influences and inspirations as well as his philosophies on the process! A great honest and creative conversation worth listening to! Raphaël Reed is a Canadian composer and sound artist based in Montreal. Trained in classical guitar from an early age and a graduate from the University of Montreal in Music Research and Contemporary Creation, his style is an innovative hybrid integrating analog synth, electro-acoustic gestures, and classical instruments. After being active in the underground music scene in Montreal, he's currently dedicating most of his time as a music composer. In film and television, his compositions include the soundtracks of Crisis (2021) from Director Nicholas Jarecki. Cliff Martinez being an advisor for the creation of the soundtrack, this experience has been a milestone in Raphaël's career and a consolidation of his music personality. His other music scores include, amongst others, The Walrus and the WhistleBlower (2020), Louise Lecavalier: In Motion (2018), Révolution (2018), 1:54 (2016), and A Little Bit Of Zombie (2012). In largescale live events, he co-composed the opening soundtrack for the 2014 UEFA Champions League final held in Portugal, he directed and composed the music for the Chimelong International Circus in China (2017), and composed the music for the Cité de l’Énergie in Shawinigan, Quebec (2018) and for The Carnaval de Québec (2019). For Cité mémoire, he composed the music for two events celebrating John Lennon's bed-in at The Fairmount Queen Elizabeth Hotel in Montreal: a virtual reality interactive installation taking place in the bedroom (suite 1742) and a video playing in the hotel lobby directed by Michel Lemieux and Michel Marc Bouchard. His music has been heard in hundreds of advertisements, most notably the Skechers ad presented at the Super Bowl (2012) and the international publicity campaign for Dove Legacy (2015). Big thanks to Callum Tennick for editing & mastering.  We love doing these interviews and it's all done for fun! So, if you want to support us there are many ways you can, even a share, like or comment does! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast LINKS Official Merch: https://www.spreadshirt.net/shop/the-sound-architect/  YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk  Instagram: https://instagram.com/thesoundarchitectofficial  Stay up to date via our Monthly Newsletter as well:  https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast  --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Sam speaks to Hanna Kubiak about her journey into game audio as well as her work on Cyberpunk 2077. This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss the creative methods Hanna used to capture the sounds of an ice bath and body falls. All this and more! "Hanna Kubiak is a musicologist, cellist and sound designer. Hanna started her journey at CD Projekt Red as Audio QA Analyst and is currently Senior Sound Designer and Scene Audio Coordinator. Hanna's projects includes The Witcher 3: Wild Hunt Expansions, Gwent: The Witcher Card Game, Thronebreaker: The Witcher Tales and Cyberpunk 2077." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Sam speaks with composer, Jack Wall about his recent work on Call of Duty: Black Ops Cold War, working through Covid-19, how it compares to working on other entries to the franchise, how different it was to working on Mass Effect, and more! "Jack Wall is an ASCAP award-winning and BAFTA nominated composer best known for his rich, cinematic scores found within popular video game franchises such as Call of Duty: Black Ops - Cold War, Black Ops II, III, & IV, Mass Effect I & II, the Myst series, Jade Empire and several other franchises winning multiple awards for his work. Most recently Wall scored the highly anticipated next-gen entry in the blockbuster Call of Duty series, Call of Duty: Black Ops – Cold War and the supernatural drama television series Shadowhunters: The Mortal Instruments on Disney’s Freeform TV. He has also written additional music score for numerous other TV series including the fantasy drama series Reign on the CW and Emerald City on NBC as well as scoring the hi-octane action film Hard Target 2 available on Netflix. Wall was co-founder of The Game Audio Network Guild and is a frequent speaker/instructor at various educational institutions such as Columbia College, USC, UCLA, Expressions Center for New Media, The Los Angeles Recording School and Berklee College in Boston. Continuing to raise the bar for emotional, performance-driven scores at the highest level, Wall’s repertoire encompasses a diverse range of musical styles and influences: from ethereal ambience, choral crescendos and heavy tribal orchestra to traditional Asian, Middle-Eastern, Eastern European instrumentation, futuristic electronic soundscapes and big band jazz recorded with the world’s top musicians. For more information, visit www.jackwall.net." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price.  Barney also shares his learnings from making his third sound library as well as some cautionary tales about recording weapons.  Big thanks to Toivo Kallio for editing and mastering this episode! This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Doctor Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century Japan and so much more in this deep dive conversation! "The Rev. Dr. Bradley D Meyer is audio director at Sucker Punch Productions where he most recently helped bring Ghost of Tsushima to life. Brad has worked on most pieces of hardware from cellphones to consoles to PCs on franchises such as inFAMOUS, Spider-Man, Tony Hawk, Frogger, Dance Dance Revolution, Shrek, TMNT, and You Don’t Know Jack. Over the years, Brad has lectured extensively about game audio at conferences and universities, and was a contributing editor at designingsound.org. He is an ordained minister and a doctor of metaphysics and immortality, so he can talk about the constructs of our physical realm, or marry you to the adult human of your choosing." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E01) In our very first interview of Season 4, we're starting 2021 like a Zagreus out of hell. In this episode, Sam is joined by Audio Director of Supergiant Games, Darren Korb about their recent hit game, HADES. Sam chats to Darren about his career so far, his 10+ years at Supergiant Games, the early access journey of HADES, creating all the audio, music as well as voicing the main character Zagreus (and Skelly!) and more!    "Darren Korb is the Composer and Audio Director for Supergiant Games, whose award-winning scores for Bastion, Transistor, Pyre, and Hades have have received over one hundred million Spotify plays.” Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
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