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The Sound Architect Podcast (TSAP)

The Sound Architect Podcast (TSAP)

Author: Sam Hughes

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Interviews with your favourite voice actors, composers, sound designers and other top audio professionals around the globe about their journeys and projects.

Listen now to hear their experiences and advice.
45 Episodes
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Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price.  Barney also shares his learnings from making his third sound library as well as some cautionary tales about recording weapons.  Big thanks to Toivo Kallio for editing and mastering this episode! This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Doctor Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century Japan and so much more in this deep dive conversation! "The Rev. Dr. Bradley D Meyer is audio director at Sucker Punch Productions where he most recently helped bring Ghost of Tsushima to life. Brad has worked on most pieces of hardware from cellphones to consoles to PCs on franchises such as inFAMOUS, Spider-Man, Tony Hawk, Frogger, Dance Dance Revolution, Shrek, TMNT, and You Don’t Know Jack. Over the years, Brad has lectured extensively about game audio at conferences and universities, and was a contributing editor at designingsound.org. He is an ordained minister and a doctor of metaphysics and immortality, so he can talk about the constructs of our physical realm, or marry you to the adult human of your choosing." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
In our very first interview of Season 4, we're starting 2021 like a Zagreus out of hell. In this episode, Sam is joined by Audio Director of Supergiant Games, Darren Korb about their recent hit game, HADES. Sam chats to Darren about his career so far, his 10+ years at Supergiant Games, the early access journey of HADES, creating all the audio, music as well as voicing the main character Zagreus (and Skelly!) and more!    "Darren Korb is the Composer and Audio Director for Supergiant Games, whose award-winning scores for Bastion, Transistor, Pyre, and Hades have have received over one hundred million Spotify plays.” Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Intro - The Tower Outro: Metamorphosis Theme In the FINAL episode of season 3 AND 2020, listen to Sam chat to composers Garry Schyman and Mikolai Stroinkski, about their unique soundtrack to the Franz Kafka inspired game Metamorphosis from Ovid Works. "Play as Gregor, turned into a tiny bug, and set out on an extraordinary journey to unravel the mystery of your transformation. Metamorphosis is a first person adventure set in a surrealist world where your newfound abilities are your last and only hope for redemption." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E23) Intro: Maars Metaalchemist  Outro: Tarragonavion Sam Hughes chats to composer Chase Bethea about his recent soundtrack for Aground, his approach to composing, as well as the challenges of freelancing and breaking out as a composer.  "Chase Bethea is a freelance Composer that has shipped 19 titles in his nine years experience. He scored games such as I Can’t Escape Darkness, Deity Quest, Aground, and Aztec Ride. He continues to compose and produce a diverse collection of music that is a fusion of texture and complexity that allows the player to become immersed in the experience.  Chase has received many accolades throughout his career. In 2013, Chase’s score from the successful flash Horror game, “I Can’t Escape” received an honorable mention in Indie Game Magazine. His soundtrack for “Cubic Climber” earned a Noteworthy on Destructoid. In 2016, Chase was nominated for Artists of the Year – Independent Composer by VGMO in the entire industry.  In 2019, he was selected to perform live at Indiecade and since September 2020 streams on IndieCade’s Twitch channel weekly bringing his show “Game Audio Life” to that platform. More of Chase’s accomplishments include being Game Revolution’s first team streamer as well as first Game Audio professional to be featured on a Gaming Website for his Behind the Scene composing series. He is also a co-host of Game Audio Hour and a iASIG Steering Committee Leader." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E22) Sam Hughes speaks to actor, Jane Perry, about her career so far, her journey into voice acting, her role as Diana in Hitman III, as well as Rogue Amendiares in Cyberpunk 2077 and much more! "Jane is of Irish/English descent, born and bred in Calgary, Alberta, Canada. She is trained as an actress in Vancouver, BC, and has worked on stage in both the UK and Canada, including 5 years at the prestigious Shaw Festival in Ontario, Canada.  She appears regularly in film and TV, and has had the pleasure of working with and learning from some of the most incredible actors, producers and directors, including Tom Hanks, Paul Thomas Anderson, Daniel Day Lewis and Patrick Dempsey. Jane also works as a motion capture artist and is engaged in on-going voice over work for a number of computer games, including Rogue in Cyberpunk 2077, Diana Burnwood in Hitman, and Karen Bowman in Ghost Recon:  Wildlands" Big thanks to Toivo Kallio for editing and mastering this episode as well as helping set up this interview! This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E21) Sam speaks with composer, Patrick Kirst, in a deep dive conversation about various topics. These include his recent projects; The Kissing Booth & Breaking Surface, freelancing, the challenges of when to charge more/less etc., the shift in confidence. All this as well as the critical mass of projects & becoming special, the evolution of studying, his book & more!  "Patrick Kirst is a German-born film composer based in Los Angeles. He’s best known for his work on the highly successful, romantic comedy trilogy, Netflix' The Kissing Booth. The sequel was released in summer 2020 and once again, achieved a record-shattering number of streams and garnered the prestigious People’s Choice Award in both the Comedy Movie and Comedy Movie Star of 2020 categories. The release of The Kissing Booth 3 will premiere in the summer of 2021. In 2007, he became an integral part of Aaron Zigman’s team where he earned credits on top-grossing films such as The Proposal, The Ugly Truth, Sex and the City: The Movie, Mr. Magorium’s Wonder Emporium, and The Shack. The composer’s other credits include Disney’s first nature documentary Earth, the eclectic and intimate score for the Mar Del Plata Film Festival Grand Prize Winner Las Malas Intenciones (The Bad Intentions), as well as his powerful lyrical score for Der Grosse Kater (The Big Cat). In 2017, Kirst wrote the score for Seaworld’s new documentary-style show Orca Encounter. Most recently, he scored the Swedish survival drama Breaking Surface, the political documentary Welcome to Pine Lake (CBSN), the opioid crime drama Inherit the Viper (Lionsgate), and contributed to the score of the comedy The War with Grandpa, starring Robert De Niro. As an integral part of the thriving media industry in Los Angeles, Kirst continues to share classic composition techniques and new innovations through both his work as a respected composer and as a professor at the University of Southern California." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(S03E20) Sam speaks with Finnish composing duo Jukio Vallio and Daniel Hagström, about creating the zany, whacky and fun soundtrack to the immensely popular Fall Guys (Season 2 out now!). "The Fall Guys: Ultimate Knockout (by Mediatonic) soundtrack is a collaboration between Jukio Kallio & Daniel Hagström. While Jukio was in charge of the compositions, Daniel was responsible for the production, mixing and mastering. Fall Guys has sold well over 7 million copies on Steam (2 million of which within the first week), and the music has gained widespread recognition and praise." Big thanks to Toivo Kallio for editing & mastering. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E19) Sam speaks with composer, Ilan Eshkeri, about his journey into music composition, his recent work on Ghost of Tsushima, collaborating with Shigeru Umebayashi, Space Station Earth and more!   "Ilan Eshkeri is an award winning composer, artist, songwriter, producer and creator. Eshkeri’s work is performed in concert halls, theatres, galleries, on film & television and video games; his eclectic body of work is linked by his love of narrative. Ilan is currently creating music for A Perfect Planet, his fourth collaboration with the legendary naturalist David Attenborough. Recently, Ilan and Ralph Fiennes completed their third film together – a biopic about Rudolf Nureyev, ‘The White Crow’. This followed the creation of a ballet ‘Narcissus and Echo’, choreographed by famed dancer Sergei Polunin with set designs by David LaChapelle and a ballet commission from Rambert Dance Company. Ilan has collaborated with Burberry on a landmark fashion show, where he composed and conducted a choral symphonic suite, ‘Reliquary’, which then reached no.1 in the UK classical chart. Before this, he worked with astronaut Tim Peake and the European Space Agency on a film documenting his mission to the International Space Station. Ilan continues his collaboration with Tim Peake and ESA with his spell-binding show ‘Space Station Earth’ last performed in Stockholm to an audience of 10,000. Other performance highlights include a unique concert for thousands in the gardens of the Louvre in Paris, the Royal Albert Hall in London and the Rudolfinum in Prague." NOTE: The quality of Ilan's audio was lower due to technical issues. Huge thanks to our editor, Toivo Kallio for improving it greatly and we hope you still enjoy this episode. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Sam speaks with composer, Jon Everist, about his journey into music composition, his recent work on Disintegration, the sources of his inspiration and more! Jon On the Disintegration Score: "I wanted to capture both the fragility and hopefulness of the human spirit," explains composer Jon Everist. "The solo piano motif propels the piece to a crescendo with the rest of the orchestra where our heroic theme is revealed, representing the power and ingenuity of humanity coming together for a common good. This is the theme of the resistance." "Jon Everist is an American video game and film composer from Seattle, Washington. He first gained notoriety with his award-winning score for Shadowrun: Hong Kong (2015) and continues to work with longtime collaborator Harebrained Schemes and Paradox Interactive to produce soundtracks for their games. His most recent score for BATTLETECH (2018) was nominated for "Best Video Game Score of 2018" at the 34th Annual ASCAP Screen Music Awards and won honors at the 2019 Jerry Goldsmith Awards for Best Video Game Score." Big thanks to Callum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Sam chats with composer, Jackson Greenberg about his musical origins, creating the Netflix "Explained" theme, working on AKA Jane Roe and much more! "Jackson Greenberg is a Philadelphia born and raised, Los Angeles based artist, composer, and producer. Jackson studied music composition at Princeton University and The University of Southern California Thornton School of Music, graduating both programs with high honors. After moving to Los Angeles, Jackson’s first job was assisting composer Randy Newman and Jackson’s first original film score was for the Oscar and Emmy-nominated and Emmy Award-winning Documentary Cartel Land. Jackson’s work has been featured heavily in many television series including the acclaimed theme song for the Explained series on Netflix which went viral with over 2 million streams. In addition to having multiple projects at the Sundance film festival over the last decade, in 2017 he was named one of six fellows at the Sundance Institute for Film Composition at George Lucas’ California based Skywalker Ranch. His most recent film work can be seen in AKA Jane Roe, FX Network’s first foray into documentary feature films, two biopics for musicians DMX and Mary J Blige (Amazon), NFL Film’s Maybe Next Year, as well as Netflix Features’ Audibleand their hit dating docuseries Dating Around. In addition to his work for multimedia, Jackson’s original music has been performed and recorded by symphonies around the world (First Light, Slovakian National Symphony Orchestra, Ravello records 2020), he’s produced and written for major label recording artists such as Bay Ledges and TOMI, and continues to release his own music through his own label (Voice Notes 2017-2019, 2020)." Big thanks to Callum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E16) Sam caught up with composing  duo Aaron May and David Ridley, where they chat about how they met, their musical origins, their recent work on VILLIAN and so much more! "Aaron May and David Ridley are award-winning composers who collaborate on music for film. As a duo, they create bold, unique music, with a contemporary-classical and electronic edge.  They throw together their contrasting skill sets to develop rich soundscapes and evocative melodies.  Their collaborative approach brings an openness to the process of writing for film, and a distinct sound-world for each new project.  After scoring several short films, they will make their feature-length debut in 2020 with the score for Villain, a film by Philip Barantini. With a background in contemporary classical and electroacoustic music, Aaron enjoys working with both music and sound design, and his compositions often blur the lines between the two mediums.  He has composed music and sound for broadcasters including CBBC and BBC Radio 4, and has created multi-channel works for installations in spaces including The V&A, The Science Museum and The Museum of London. He was awarded Best Sound Design: Television Series (Music + Sound Awards 2016) for his work on Messy Goes to Okido (CBBC). As a multi-instrumentalist, David specialises in piano, violin, viola, and voice and has been involved with orchestras throughout his life.  He has scored over twenty plays and directed music for theatres including the National Theatre and the Royal Shakespeare Company.  In 2014, he was awarded the MTN Award for Innovation for his experimental electronic score for Lorraine & Alan, which he developed with his theatre company, Bucket Club. Aaron and David met at The University of Bristol, where they were faculty of arts composition scholars." Big thanks to Caullum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E15) For those of you who don't know, The Last of Us has a very special place in our hearts. 7 years ago, our VERY FIRST episode of The Sound Architect Podcast, was with Audio Lead on TLOU1 - Phillip Kovats. So, 7 years later when Sam got to speak with Audio Lead (Now Naughty Dog's Audio Director!) Rob Krekel, it made this a very special episode for us here. Sam chats with Audio Lead, Rob Krekel about the audio for The Last of Us 2, including the glass shatters, environmental sounds as well as all the nitty gritty stuff such as implementation, optimisation, outsourcing, raycasting and more! So get stuck in! "Today’s podcast is sponsored by Outspoken Audio and their dialogue production tool ‘XenoVox’ which is fully automated, standalone, dialogue production software, designed specifically for game audio. Reading directly from your Excel script, XenoVox records and prioritizes takes for an unlimited number of actors, and includes the feature called ADP, which plays-back existing assets to prompt other actors in the same conversation flow, as if they were all in the same room together – something to help in the 'new normal'. Currently working for both AAA and smaller projects alike, you can find out more with a free trial, tutorials and FAQ’s, on their website outspokenaudio.com." Big thanks to Caullum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
In this very special episode, Sam Hughes chats with actor David Bateson as he celebrates 20 years of portraying Agent 47 in the acclaimed Hitman series this year.  They discuss how it all began, some of the highlights, how the character has been a part of him for so long and... The Chuckle Brothers?? Plus so much more!  This is definitely one of our best episodes so don't miss this! "David Bateson has played the leading character of Agent 47 in the Hitman game franchise for 20 years since its first release in 2000. Agent 47 is an immensely complex character. David Bateson has brought a brooding, melancholic intensity to the Hitman character. His portrayal of a cloned assassin-for-hire is both dangerous and appealing in its flawed humanity. In the latest entry in the series HITMAN 2, the story of Agent 47 was told in a more personal way than in previous games -starting with his very recruitment as an assassin more than 20 years ago, through to the most challenging contracts that he has ever completed. Agent 47 must explore his own sense of identity, his relationship with his long-term handler, various intricate characters and roles as part of his professional work, and deal with the revelation that somebody has been tracking his movements for more than two decades. Having voiced Agent 47 for 7 Hitman games, David is intimately familiar with this enigmatic, multifaceted character. His prowess as an actor delivers a varied, different approach to many scenes than were originally conceived. Agent 47 is often required to take on the disguise of others and David convincingly plays a sundry of roles while on occasion, leaving room for the player to pick up a sense of the game’s very dark sense of humour and self-irony. As the beginning of the game starts 20 years in the past, David’s long and extensive history with the character allowed him to connect with the memories of voicing the character for the first time 20 years ago and build that into the sense of nostalgia that our players would have been feeling at the same time. He meticulously performs the different personalities and plot developments of Agent 47, whilst maintaining the integrity of the character. Added to which, his subtle and very dark sense of humor draws the player ever deeper into the world of assassination. Disguised as an Estate Agent, he calmly describes the dubious qualities of a house’s various rooms (as seen through the eyes of an assassin) to some prospective buyers while simultaneously planning an assassination, is just one such example. David has added a new level of depth to the already complex character of Agent 47 while strengthening the relationship of the fans to the personality of this trained assassin." Big thanks to Caullum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E13) Sam Hughes speaks with the energetic Paul Leonard-Morgan about his composing career so far, his work on Tales from the Loop and The Nest , motivation in general as well as during the current COVID-19 situation and more! "Paul Leonard-Morgan (LIMITLESS, DREDD, BATTLEFIELD™ HARDLINE) is a BAFTA award winning, EMMY® and Ivor Novello nominated composer and producer. His unique cinematic style (fusing orchestra with electronica) has put him in high demand, both as a producer for bands and as a soundtrack composer." Big thanks to Toivo Kallio for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E12) Sam speaks to composer Vivek Maddala, about his journey into music, scoring for the iconic TV series The Tom & Jerry Show and more! "Vivek Maddala is a two-time Emmy® award-winning composer and multi-instrumental performer. He has scored dozens of feature films, theater & dance productions, and TV programs. His music, which combines melodic symphony writing with modern textures from around the world, has been described as "an emotive frenzy of guitar, percussion, brass, woodwinds, and strings." Vivek is a Sundance Institute Lab Fellow for film composition, and has had work premiere at the Cannes, Toronto, Berlin, Venice, and Sundance film festivals. In 2018 and 2019, Vivek won consecutive Daytime Emmy Awards in the category of "Outstanding Music Composition" for his animation scoring work. In addition to scoring films, Vivek has produced music for a number of rock, jazz, and world music CD releases -- and his live performances collaborating with celebrated artists have enchanted audiences from around the globe. As a performer, Vivek journeys fluidly through diverse musical styles, and effortlessly between many instruments -- including drums, piano, guitar, and bass. He has also served as a guest conductor with renowned orchestras and chamber groups, performing work he has written for ballets and films." Big thanks to Toivo Kallio for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter  --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Sam catches up with Matt Collings of Krotos Audio to discuss their latest release, Concept! "Concept is an intuitive and creative soft-synth, that makes the process of creating your own patches fast and inspiring. Concept’s flexible synth engine will enable you to create everything from traditional synth sounds to more complex evolving textures and custom sound design elements. A fresh approach to modulation allows any parameter to be mapped to one of four highly editable multi-mode modulators in the centre of Concept’s UI. Choose from a variety of flexible modulation options such as an Envelope/Pitch Follower, an X/Y Capture pad and the unique ‘Tweak It’ customisation system." Special thanks to Callum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter  --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
TSAP S03E10 Sam chats with composer Nainita Desai about her career, working on Telling Lies, For Sama, and more!  Special thanks to Callum Tennick for editing.  Intro Track: "Midnight" from Telling Lies   Outro Track: "Leaving Home" from For Sama  Working at the forefront of a new wave of emerging artists, RTS and BIFA nominated composer Nainita is a BAFTA Breakthrough Brit, and is the International Film Music Critics Association Breakthrough Composer of 2020. She has scored countless BAFTA, Oscar, Emmy acclaimed productions. The PRS placed Desai at No 2 in their Top 10 female writers whose work was most used in Film & TV through 2018. She has also been awarded Best Original Music at the Music+Sound Awards 2019 and Naturvision Film Festival 2019. Nainita’s most recent feature releases include OSCAR 2020 nominated and BAFTA, Cannes, BIFA, SXSW winning feature doc For Sama which was also nominated for Best Music at the BIFAs 2019. Other recent projects include Untamed Romania, the most successful Romanian non-fiction film of 2018, WW2 period drama Enemy Within, psychological horror Darkness Visible [BFI], and Interactive game / video game Telling Lies one of the top critically acclaimed releases of 2019 by Annapurna Interactive including Scala Radio’s Top 5 Video Game Scores of the Year and Music+Sound Award winning Title track. Her 2020 projects include feature film The Reason I Jump (Sundance World Cinema Doc Audience Award winner), upcoming Netflix original series Bad Boy Billionaires and innovative Quibi | BBC Studios series Fierce Queens. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter  --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
TSAP S03E09  Sam chats with Roger Craig Smith about his career and roles, the dangers of social media, the current corona situation and more!  "Voice actor and former stand-up comic Roger Craig Smith is a man, quite literally, of a thousand voices. In just one production alone, Roger voiced more than 170 characters for the Emmy award-winning Cartoon Network series Regular Show. He’s the titular character “Mouse”, as well as “Moose” for Amazon Prime’s Emmy-nominated children’s series If You Give a Mouse a Cookie. For Netflix, Roger voices "Brock", "Mayor Fowler", "Cousin Ashley" and many more on Dreamworks' hit series from Tony Hale, Archibald's Next Big Thing. Also on Netflix, Roger voices “Pinkeye”, “Bobby”, and “Billy” in Dreamworks Animation’s Harvey Girls Forever. On Cartoon Network, he voices “Sonic the Hedgehog” in Sonic Boom, “Hawkodile” and “Richard” for WB/LEGO’s Unikitty!, “Diamondhead”, “Forever Knight” and “Steam Smythe” on Ben-10, “Percy” and “Belson” in Clarence, “Bob” and “Schedulebot” in Powerpuff Girls. On Disney XD’s NAACP Image Award-nominated Avengers: Black Panther’s Quest, Roger has been voicing legendary superhero “Captain America” since 2012. He voices “Batman” in in the DC/WB film Superman: Red Son,  as well as in the trilogy Batman Unlimited. His impact in the genre of anime includes voicing “Batman” in WB’s feature film Batman Ninja, the maniacal “Deidara” in Naruto and “Shinji Hirako” in Bleach. Roger voiced “Sonic the Hedgehog” in Disney’s blockbuster features Wreck-It Ralph and Wreck-It Ralph 2: Ralph Breaks the Internet and was called on by Disney in 2013 to voice lead villain “Ripslinger” in Disney’s hit feature Planes."  Special thanks to Toivo Kallio for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter  --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E08) Sam once again chats with Gareth Coker about Ori and the Will of the Wisps, his routines and inspirations, the current situation and more! Listen now on whatever platform you prefer. "Gareth Coker is a British composer and producer working out of Los Angeles. He is known for his melodically driven scores, unique soundscapes, and attention to detail and execution in the application of how music emotionally relates to the gamer as they are playing. His scores have garnered numerous awards, including the Academy of Interactive Arts & Sciences Award for Outstanding Music Composition, the SXSW Award for Excellence in Musical Score, multiple Game Audio Network Guild awards. He has received nominations from BAFTA, GDC, and IFMCA, amongst others. ​His recent works include Ori and the Will of the Wisps (2020), Darksiders Genesis (2019), ongoing work on ARK Survival Evolved (2017-). He has also written multiple soundtrack albums for various Minecraft expansions (2016-2019), and contributed to Insomniac Games' VR title The Unspoken (2017)." Special thanks to Callum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter  --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
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