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Panic Podcast
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Panic Podcast

Author: Panic

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Given enough time, even a business starts to collect some interesting stories. And Panic, Portland's long-standing software company/video game publisher/hardware developer/who knows what, has been around for a long time. Our host, Christa Mrgan, takes a look at the strange, funny, interesting, and useless parts of Panic, through interviews, stories, and Cabel's rambling asides. Now Panic lore can be shared by everyone, for better or worse.
7 Episodes
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PAX At It Again

PAX At It Again

2024-05-1144:53

Why would anyone—and in particular Panic—want to make a trade show booth? A look back at our completely normal trade show history, plus a look ahead to some of our Season 2 episodes!
The Story of Playdate

The Story of Playdate

2021-07-2901:35:59

Find out how an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to the creation of a handheld gaming console as surprising and unique as its creators. Pre-order day is finally here, but it’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.
Totally Sidetalkin'

Totally Sidetalkin'

2020-04-1744:37

How the Nokia N-Gage failed so spectacularly that it became a meme before social media really existed. And what that has to do with Panic, exactly.
Audion & On

Audion & On

2020-03-0346:21

How did a fierce competition with a rival lead Steven Frank and Cabel Sasser to make a life-changing decision in a meeting with one of their biggest idols... and one of their arch nemeses?
An act of social media spite, an unlikely friendship, and a lot of fast food coupons. How did signing up for a Twitter account to do support lead to an odd and endearing relationship… and whatever happened to the cardboard friends we made along the way?
Pantscast

Pantscast

2020-02-0434:261

Most of us remember the iPhone app store launch in 2008 and the iPhone app gold rush that followed. Indie developers flocked to the platform, all determined to build a breakout app that would earn them millions. And pretty soon that gold rush… turned into a brown rush. Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn't exist.
Untitled Goose Game

Untitled Goose Game

2020-01-1545:131

It's a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?