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Game Makers: A Ubisoft Podcast
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Game Makers: A Ubisoft Podcast

Author: Ubisoft

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Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest episodes!
6 Episodes
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Audio Director Lydia Andrew and the rest of the audio team at Ubisoft Québec talk about how they created the character, naval, environment, and combat sounds for Assassin’s Creed Odyssey, as well as the game’s original music.
From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.
Have you ever dreamed of hearing your favorite video game music played by an orchestra? Music Director and Conductor Ivan Linn talks about how he rewrote and adapted over a decade of Assassin’s Creed music for an multimedia concert featuring an 80-piece orchestra and choir and footage from Assassin’s Creed games. The Assassin’s Creed Symphony Tour is a co-production of Ubisoft and MGP Live.
Have you ever thought about the person who makes the sounds you hear when you play a video game? Footsteps, swords clanging, armor creaking... Alexis Farand is a foley artist at Ubisoft Montreal who has created sound effects for games like Assassin’s Creed Odyssey, Rainbow Six Siege, and For Honor. In this interview, Alexis shares his passion for foley and talks about some of his favorite tricks from the sound studio. For more information about the studio, visit the Ubisoft Montreal website.
Rock musicians Alain Johannes and Norm block talk about recording the music for Ghost Recon Breakpoint, taking inspiration from the game’s South Pacific island setting and tense atmosphere. This episode was recorded on the Ubisoft booth at the Los Angeles Convention Center during E3, in June 2019. Click here to listen to the Ghost Recon Breakpoint Original Soundtrack. Visit the Ghost Recon website to learn more about the game.
Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. This podcast will kick-off with a series about the sounds and music of games like Assassin’s Creed, Ghost Recon Breakpoint, Anno 1800, and more. Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest episodes!
Comments (1)

M.Mahdi Jahangiri

After finishing the game audio related podcasts, it would be great if you could dedicate an episode to project management and how people are in sync with each other in Ubisoft.

Feb 11th
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