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Stepping into the Spotlight is Kai Frazier, Founder and CEO of KaiXR, the most inclusive and accessible VR platform for kids where they can explore, dream and create!On our 7th spotlight episode Kai shares how she radically changed her life as an educator to a solo nontechnical founder in the highly volatile world of VR entrepreneurship.Find out how Kai built an inclusive and accessible VR platform for kids over the web, how to engage students with virtual reality, surviving and succeeding in tech accelerators,  what she wished she knew when she first started and of course, Kai's quarantine playlist!Thanks for listening and happy installing!Share, like and subscribe to Zero to Start on your favorite podcast platform.Follow Kai @__Ka1 / @ExploreKaiXRFollow Siciliana @iSiciliana================================FEATURED LINKSKaiXRVoices of VR podcast, VR for Good: Kai XR’s Inclusive & Accessible Education Kits Mozilla Hubs================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================#sponsoredpost
Stepping into the spotlight is Lauren Frazier, Cofounder and CTO at Ramen VR, a Y Combinator VR game studio and makers of the award-winning Conjure Strike.On our 6th podcast episode Lauren fills us in on Ramen VR’s upcoming game, Zenith, a cross-platform massive multiplayer for VR funded in part by Oculus. She shares how Y Combinator prepared Ramen VR for the business world, Kickstarter tips for success and how she risked a stable career in iOS mobile development for VR gaming, with a little help from Oculus Launch Pad.Plus Lauren's quarantine playlist and more! Thanks for listening and happy installing!Share, like and subscribe to Zero to Start on your favorite podcast platform.Follow Zenith @ZenithMMO Follow Siciliana Trevino @iSiciliana================================FEATURED LINKSRamen VRZenith on Discord Zenith Alpha Sneak Peek TrailerZenith Kickstarter - funded in 4 hours!Conjure Strike - Oculus StoreFMOD - Adaptive audio solution for gamesOculus Start Developer Program================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================LAUREN'S QUARANTINE PLAYLISTLucky DayeStudy ChillBeyoncé================================#sponsoredpost
Stepping into the spotlight is Jasmine Roberts, an accomplished software engineer who has worked at pioneering companies including Unity, Sony Playstation and Google Creative Lab in New York City where she developed and launched, Lines of Play, a Google experiment AR app highlighting the features of Google’s new AR Core Depth API. Jasmine was a 2017 Oculus Launch Pad fellow and in 2020 Forbes recognized her on their Games 30 under 30 list. On this episode of Zero to Start Jasmine shares her insights about developing with the latest AR APIs, a mini-dive into SLAM (simultaneous localization and mapping), what she wished she knew when she started in the industry and tools beginners should explore as they start their journey.Plus Jasmine's quarantine playlist and more!Thanks for listening and happy installing!Share, like and subscribe to Zero to Start on your favorite podcast platform.Follow Jasmine Roberts  @ladykillmongerFollow Siciliana Trevino @iSiciliana================================FEATURED LINKSLines of Play - Google PlayGoogle Creative Lab launches Lines of Play - An Open-Source Experiment To Showcase ARCores's Depth API - ForbesWaves of Grace, Gabo Arora + Chris Milk - WithinOculus Start Developer Program================================TUTORIALSQuick VR prototypes - Josh Carpenter, Mozilla BlogDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================JASMINE'S QUARANTINE PLAYLISTEarth Wind & Fire ================================#sponsoredpost
Stepping into the spotlight is Richard Duck, Store Operations Manager at Oculus. On this episode of Zero to Start Richard talks about how  his team helps guide developers as they prepare for publishing their titles on the Oculus Store. Richard highlights the importance of testing all aspects of your VR title and how testing helps create community around your work.We talk about the magic of VR, film and theatrical influences on VR, spatial audio and how studying the history of games can help inspire creators as they develop experiences for the radical new era of spatial computing. Share, like and subscribe to Zero to Start on your favorite podcast platform.================================FEATURED LINKSVIDEO: Facebook: Game Developers Showcase / Best Practices for Launching Games on Oculus - YouTubeVIDEO: Facebook Connect - Introducing the Oculus Developer Hub - YouTubeOculus Developer Hub Update 1.1 - Oculus BlogOculus Start Developer Program================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================RICHARD'S QUARANTINE PLAYLISTLighter Than Air FMThe Lot RadioNTS================================#sponsoredpost
Stepping into the spotlight Kathryn Hicks, AR/VR Designer at the Danse shares how the Savannah College of Art and Design led her to virtual reality, igniting the creation of her first animated 360 film, Tall Tales of the Aerona Temple. Kathryn fills us in on her latest project working alongside Memphis developer Justin Palmer on Mend, a cross-platform puzzle game and 2019 Oculus Launch Pad scholarship winner. Plus Kathryn shares her recommendations for open source 3D tools that emerging designers and artists should explore as they dive into immersive asset creation. We have fun talking about her fascination with the classic horror genre and sasquatch.Follow Kathryn on Twitter @gokatcreateFollow her latest VR project @MendTheGameShare, like and subscribe to Zero to Start on your favorite podcast platform.================================FEATURED LINKSMeet the 2019 Oculus Launch Pad Scholarship Recipients - Oculus BlogOculus Start Developer ProgramQuill - VR illustration and animation================================OPEN SOURCE ART TOOLSBlender - 3D modeling and animationMedium - 3D modeling by AdobeGimp - image editorKrita - painting and illustration Fire Alpaca - paintingScribus - desktop publishingInkscape - vector graphics editorDJV - video player================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================KATHRYN'S QUARANTINE PLAYLISTHello from the Magic TavernCritical Role================================#sponsoredpost
Stepping into the spotlight Clorama Dorvilias, Product Manager at Oculus shares her first ah-ha moment in VR, her previous experience building VR training solutions to reduce bias in education, new Oculus product releases, tips for aspiring VR product managers and her quarantine playlist. Happy installing!Follow Clorama on Twitter @CreativeCloSubscribe to Clorama's YouTube ChannelShare, like and subscribe to Zero to Start on your favorite podcast platform.================================FEATURED LINKSFacebook Connect September 16thOculus introduces new ways to play together - Oculus BlogTeacher's Lens by Debias VR - Oculus Store Meet the 2017 Oculus Launch Pad Scholarship Recipients - Oculus BlogOculus Start Developer Program================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================READING LISTCracking the PM Interview - Gayle Laackmann McDowell and Jackie BavaroDecode and Conquer - Lewis C. Lin================================QUARANTINE PLAYLIST90's Spice GirlsBeyoncé================================#sponsoredpost
Siciliana Trevino is excited to bring you her new Zero to Start Spotlight series featuring insightful conversations with VR creators and industry leaders about how you can break into VR, brought to you by Oculus from Facebook. Now in its fifth year Oculus Launch Pad is an essential VR developer program designed for promising content creators from diverse backgrounds. 2020 Applications are open until August 20th. Our first spotlight guest, Allison Lee, Developer Program Manager at Oculus tells us everything you need to know about applying to Launch Pad.Allison also shares her perspective on VR design, resources like the free Unity Learn - Design, Develop and Deploy for VR course, beginner tutorial rites of passage like the Roll a Ball tutorial, how VR is made for this moment and what's on her quarantine playlist to stay on task. Follow Allison and Siciliana on Twitter @AvLee_ and @iSicilianaShare, like and subscribe to Zero to Start on your favorite podcast platform. Happy Installing!================================FEATURED LINKSOculus Launch Pad 2020 ApplicationOculus Launch Pad  2019 Scholarship recipientsOculus Start Developer ProgramDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================Reading listVirtual Vernacular by Sarah Bonser================================Quarantine playlistDonny Benét on YouTube================================
Our 7th episode finds us in another Mercury retrograde, over 100 days since Berkeley announced its shelter in place and reminiscing about Berkeley's annual Martin Luther King Jr. Breakfast last January. Melanie takes a 3D scan of her garden using the Display.land mobile app by Ubiquity6 (which is now discontinued), succeeds in building her first Unity scene, although we get an app ID error when we try to upload her project file to her Oculus test release channel.  Happy Installing!We recap: Black Lives Matter ARVR Women's 2018-19 Futurists in Residence The end of Bose AR SDK and Siciliana's War of the Worlds interactive podcast audio AR game High Fidelity's new 3D audio meeting platformDisplay.land volumetric capture mobile app - now sunset! Community ShoutoutIIlya Szilak's Queerskins a love story  launched on the Oculus StoreFeatured linksOculus Start Developer program Center for Cultural Innovation (CCI)VIDEO: War of the Worlds Game Trailer - QuirkeleyVIDEO: Kent Bye demo of High Fidelity spatial audioDownload Unity Hub - UnityLifecycle of an Oculus VR app - OculusAbout Oculus Release Channels - OculusQuarantine PlaylistsThe GammaSubscribe to Zero to Start on YouTubeFollow us on Twitter@iSiciliana@BCMORG@QuirkeleyJoin the ARVR Women communityFacebookInstagramTwitter===================Zero to Start Music by Melanie Mentzel and Leonard Sherman
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis. As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community. We're on a quest to make that potential a reality. Thanks for joining us. On our 6th episode Melanie and I recap: Epic Games announcement of the release of Unreal 5, their free to download game engine, introducing two new core technologies, Nanite and Lumen.A field trip into Engage VR for Caitlin Krause’s Collaboration in VR eventMelanie’s first Unity project “Moasis” Unity render pipelines part 1Our quarantine dev mode playlists on YouTube: Elements and The GammaFeatured linksSetting up Unity XR in 2020 - Gerald McAlister, RGB SchemesVIDEO: What are shaders? - The Happie CatVIDEO: How game engines work - The Happie CatICYMI: Today, 60% of #AR and #VR content is powered by Unity! - @unity3dVIDEO: The Art of Mise en Place - ChefStepsLooking back/1995 All you wanted to know about FireWire - cmpleFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard ShermanLeave Me in My Broken Dreams by Raär
We're back! Thanks to Berkeley Community Media, Melanie has a new VR-ready gaming PC and is all set with Unity Hub and the Oculus Rift CV1. On this episode we reflect on my early days in VR (way back in 2015) and my first GearVR project, how VR development keeps you on your toes, we dive into Melanie's new PC and the VR experiences she's been exploring including AltSpace and VRChat. We also highlight a few of the many thriving VR art communities on Facebook that will inspire you on your VR journey and more. As always, stay focused in dev mode with our weekly music playlists on YouTube: Elements and The GammaHappy Installing! Featured linksOculus Start Developer program 360 VIDEO: Snow Angel "We Love"360 Filmmaker Kevin KunzeXEODesign CEO Nicole Lazzaro SpatialFirst CEO Emily OlmanZencaster High Fidelity PodcastingAbleton - software and hardware for music creation and performanceVR Hardware / Tools / Social PlatformsVIDEO: ASUS G11 Gaming Desktop Computer overviewUnity HubAltSpaceVRThe HiveVR in AltSpaceTOOL KIT: AltSpace world building VRChatTilt Brush by GoogleGoogle BlocksVR art communities on FacebookXR ArtistsVR Art Live!Learning Unity for VR/AR Artists Tilt Brush ArtistsImmersive AnimationFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard Sherman
We're on lock down! Last week on March 15th Berkeley, then two days later, the state of California issued a Stay at Home order that moved us from the basement of the matrix and onto Zoom. What is an essential business and does it include cannabis clubs? Will social distancing increase VR adoption or will the supply chain limit VR to industry and early adopters? Are we living in a simulation sparked by alien technology? We contemplate our new reality and re-cap our encounter with an Oculus Rift install bug from 2016 that has us pivoting yet again in search of a way forward. Oculus Forums / Oculus Setup: KB2670838 and KB3033929 required, but already installedBe sure to catch our YouTube playlists for music inspired by the intensity of the moment. The GammaElementsStay home and stay safe everyone!Featured links:NeuroExplorer VR on OculusExploring Cornonavirus molecules in VR, CDC YouTubeNanome on Oculus, nanoscale design / get covid-19 model via the PDB code 6LU7. Nanome is free to download through Oculus, Steam, Sidequest, or nanome.ai/setupVRChat on OculusRecRoom on OculusHappy Installing!Siciliana and Melanie
As COVID-19 changes life as we know it and has industry scrambling to prioritize public health and employee safety by minimizing travel, canceling GDC and SXSW among many other high profile events, Social VR takes center stage in conversations about working remotely and collaborating at a distance. The challenge is, how accessible is VR outside of the industry's early adopters? The pandemic has us wondering beyond the scope of development into global supply chains and sustainability. For more about conferences in VR check out: Thoughts on "GDC in VR" - Liv EricksonBehind the Scenes of the Educators in VR International Summit - Educators in VREight Resources for Meeting Using Virtual or Augmented Reality - WXR FundAltspaceVR Offers Extra Support for Virtual Conferences During Coronavirus Outbreak - AltspaceReduce Travel by meeting in Mozilla Hubs - @ByHubsIn other news, the recent viral video of a mother seeing her deceased daughter in VR also flooded our feed, reminding Melanie of how she volumetrically capture her mother's magical apartment with the help of Emily Olman, CEO and Co-Founder of prop-tech company, SpatialFirst. After a recap of Oculus Launch Pad demo day and lessons learned from the Facebook Oculus program, we reach the dev side of life where we had to take a step back from starting our Unity project to set up the legacy Rift headset (CV1) we're using only to discover an install bug dating from 2016 - that we have yet to fix! We switched gears to set up Melanie's Oculus Developer account and profile organization, which is required to create an Oculus app. The developer dashboard menus are a little squirrely so we suggest book marking  visited pages, like the developer and App ID pages. Oculus developer siteCreate organizationAll about Release Channels===========Be sure to subscribe to our Zero To Start YouTube channel and check out our weekly playlists, The Gamma and Elements===========Next week we'll confront our glitches or see about using a different, Rift S headset.Until then, wishing everyone clean hands and smooth installs. Siciliana and Melanie
We're ready to blame the stars for the blues, snafus and surprises we encountered in the basement of the matrix this week. Whether or not you believe in Mercury Retrograde, when technical difficulties are at their astrological peak (happening now through March 9th btw), Unity development is a moving target that will have you retracing your steps just when you thought you knew where you were going. Installing Unity Hub we learned that we didn't need to install Visual Studio 2019. Ever since Unity version 2018.1, Visual Studio 2017 is the default code editor and part of the install package. For details visit the developer page: Get Started with Visual Studio Tools for Unity. Melanie selected the personal Unity subscription, set up her first developer account and validated her account ID. We installed two versions of Unity, 2018 LTS and one of the latest versions of 2019, to be confirmed.Melanie recalled the time we went to VidCon 2015 and tested the first Ricoh Theta 360 cameras. Here's the shaky YouTube video from that excursion, Greetings from Vidcon, featuring Tay Zonday of Chocolate Rain fame talking VR and the future of influencer culture. Throughout this episode we take a deep dive into the inspiration behind our playlists from the last two weeks, despite saying the playlists were for "next week". This is the music that gets us through the hoops. On Elements, Melanie's playlists from the last two weeks, the tracks evoke a fresh start vibe, combining world music with local performances, classic 80's electronica and the colors of the rainbow. Elements wk. 1Elements wk. 2On The Gamma, Siciliana's playlists are peppered with Joji, spacey house mixes and Tame Impala's Feels Like We Only Go Backwards, to keep you skipping along the deep blue universe, open to the void of glitches, bugs and the daunting curves ahead. The Gamma wk. 1The Gamma wk. 2Will VR development ever become second nature like switching on a light? Maybe when cars fly. Next episode we'll start Melanie's first Unity project, pick a render pipeline, install Oculus integration and get Melanie's Oculus account set up. For more links to topics covered in the podcast head over to our Facebook group and for our weekly music playlist subscribe to Zero To Start on YouTube. Happy Installing!Siciliana and Melanie
Welcome to the basement of the matrix! We're kicking off our first episode with the basics of setting up your PC for VR development including installing Windows updates, clearing up the drives and installing Visual Studio 2019. We outline our project goals and talk about the benefits of making a VR portfolio to submit to the Oculus Start Program for independent developers. What's inside their box of goodies?For our weekly music playlist subscribe to Zero To Start on YouTube. Happy installing!Siciliana and Melanie
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