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The Damascus Spears
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The Damascus Spears

Author: Noah Carr

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In the world of ancient Greece, the gods play a hand into many things, sending champions to further their own causes and arguing with one another as the Peloponnesian war nears its end.

Welcome to this live recorded Dungeons & Dragons 5e podcast hosted by Dungeon Master Noah Carr and his players. Together, two parties of mercenaries under the Damascus Spears band strive to become legendary warriors like Heracles and Achilles!
92 Episodes
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The fight against the mummified Xerxes grows dire as the group gets split up between narrow corridors and unrelenting undead.
The tomb proves to be a horrible trap as powerful undead rise to slay the party. Their only hope is to pull out all the stops to survive.
The party stumbles into the evil lair of Python and an undead mummified king of old. Unfortunately, the trap is sprung and the party is forced to make a difficult choice in order to survive.
The party returns the Book of Vile Darkness to Persephone and develops a plan to save the wounded Dionysus by venturing through the Sorrow Fangs.
The spears head back to the House of Hades with dangerous cargo in tow. A fateful reunion with old friends awaits.
After escaping with powerful treasures, the party witnesses a horrific event that changes the playing field of the gods. Undoubtedly consequences of their past actions.
Along the River Styx, the Ridges of Stillness hold untold treasures and horrible dangers for Group 2.
After reaching the Underworld and meeting Persephone along with the large array of operations that malignant actors continue to make progress within the region, the party sets off on its mission down the River Styx.
Surrounded at all exits and time ticking, the group shoots for their most desperate escape attempt - traveling to the Underworld.
In the Mines of Mt. Parnassus, the party escorts a testing prisoner and attempts to find a way to rest in a hostile environment. Orpheus' Lyre lies somewhere within with the ability to open a working portal to the Underworld if the secret chords are played.
Deep in the mines of Mt. Parnassus there lies a danger, a secret, and a spark of hope. The end of tier 2 play is at hand.
Leaving Thebes, the party heads on their way to Delphi. The only obstacle in their path being the Sons of Atlas' activities mining Mt. Parnassus with the Athenian Prisoners of war they have. The hidden door to the Underworld that Orpheus created is said to be somewhere inside, but hasn't been unlocked just yet. One thing to be understood about D&D: never underestimate the ingenuity of players.
A second chance is given to Dorea and her family, while the party plots their next move. The city of Thebes is given respite from the Sons of Atlas - their influence reduced. Now only the Spartan Regime under command of the heavily preoccupied Aeneas remain. The King of Thebes remains in hiding, but other problems must take the Damascus Spears' attention.
The Sons of Atlas versus the Damascus Spears in this Gangs of New York style clash in the city of Thebes. Barbara claimed violence, and that is what they got.
Stage fright can definitely scare away most people, especially when their eyes watch waiting to strike. On another note, Barbara insults someone's mama, while Annikke sees what became of an old "friend".
Despite the ongoing pressures mounted by the Sons of Atlas influence in Thebes, the party prepares to drop the hottest diss track in the Aegean. Surely nothing would go wrong.
An assassination attempt, an oracular vision, and some real bad vibes brand the party's entrance into Thebes. Alone in a city without much support, they play the cards they have and grab a closer look.
A fair reminder that the Peloponnesian war still rages finds its way to the Damascus Spears of Group 2. What is a friendly Spartan Military encampment reveals to be an unwelcome surprise in their Journey to Thebes.
In the aftermath of the Siege of Fort Dystos, the Damascus Spears spend a month training to further their powers with the legendary mentor Chiron. Afterwards, they set off on their next adventures.
The Final assault of Phase 2 is underway as Group 2 has to tackle being under heavy fire from two ballista fronts with two separate bridges. The core of their forces rely on the success of this group as they run in. The Sons of Atlas prepare a counterstrike with their strongest kill team enroute to intercept.
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