DiscoverGo Time: Golang, Software Engineering
Go Time: Golang, Software Engineering

Go Time: Golang, Software Engineering

Author: Changelog Media

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Your source for diverse discussions from around the Go community. This show records LIVE every Tuesday at 3pm US Eastern. Join the Golang community and chat with us during the show in the #gotimefm channel of Gophers slack. Panelists include Mat Ryer, Jon Calhoun, Carmen Andoh, Johnny Boursiquot, Angelica Hill, Mark Bates, Kris Brandow, and Natalie Pistunovich. We discuss cloud infrastructure, distributed systems, microservices, Kubernetes, Docker… oh and also Go! Some people search for GoTime or GoTimeFM and can’t find the show, so now the strings GoTime and GoTimeFM are in our description too.
204 Episodes
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Ever wonder how new features get added to the go command? Or where tools like gopls come from? Well, there’s an open team that handles just those things. Just like the programming language itself, many of the tools that Go engineers use everyday are discussed and developed in the open. In this episode we’ll talk about this team, how it started, where it’s going, and how you can get involved.
Books that teach Go

Books that teach Go

2021-09-1601:18:10

Natalie sits down with Go book authors Bill Kennedy & Sau Sheong Chang to discuss the ins and outs of writing (and reading) books about Go!
Building software is difficult and time consuming, but the maintenance of software is where we spend the majority of our time. In this episode, Ian and sam join Johnny and Kris to discuss how to build actually maintainable software, the features of Go that make it good for writing maintainable software, and different ways that we might define the term “maintenance”.
To build or to buy, that’s a constant question we ask ourselves as software engineers. In this episode we dig into the nuance of these options and the space between them with an eye toward both the building of software and its eventual maintenance.
Bryan Boreham (Grafana Labs) and Jordan Lewis (Cockroach Labs) join Mat and Jon to talk about memory management in Go. We learn about the heap, the stack, and the garbage collector. There are also some absolute gems of wisdom scattered throughout this episode, don’t miss it.
Caddy V2

Caddy V2

2021-08-1959:041

Matt Holt joins Jon Calhoun to discuss Caddy, its history, and the process of creating a v2 of the popular web server. In the episode they discuss some of the challenges encountered while building the v2, reasons for doing a major rewrite, and more.
Data streaming and Benthos

Data streaming and Benthos

2021-08-1201:05:25

Mihai and Ashley join Jon to discuss data streaming. What is it, why is it being used, and common mistakes developers make when setting up. They also discuss some of the tools in the ecosystem, including Benthos, a tool created by Ashley Jeff’s to make the plumbing part of data streaming easier to get right.
Mat Ryer and Jerod Santo sit down to review and discuss the MOST and LEAST unpopular “unpopular opinions” since we started keeping track of such things. Also Generics.
How to make mistakes in Go

How to make mistakes in Go

2021-07-2901:03:01

The panel are joined by Teiva Harsanyi, author of 100 Go Mistakes, to talk about how best to make mistakes when writing Go.
What is a Product Manager, and do Engineers need them? In this episode, we will be discussing what a Product Manager does, what makes a good Product Manager, and debating if engineering teams truly need them, with some tech companies going without them. We are joined by Gaëlle Sharma, Senior Technical Product Manager, at the New York Times, leading the Identity group.
SIV and the V2+ issue

SIV and the V2+ issue

2021-07-1501:20:12

Go modules brought about quite a few changes to the Go ecosystem. One of those changes is semantic import versioning (SIV), which has a fairly pronounced effect on how libraries are identified. In this episode we are joined by Tim Heckman and Peter Bourgon to discuss some of the downsides to these changes and how it has lead to what a subset of the Go community refers to as the “v2+ problem.”
Fuzzing is coming to the standard library. We speak to Katie Hockman and Jay Conrod who were part of the team responsible for designing and implementing it. We dig into the details, hear some best practices, where fuzzing can help your code, and learn more about how it works.
Pop quiz time! 😱

Pop quiz time! 😱

2021-07-0101:02:521

Learning Go with code pop quizzes is a fun way to zoom in on different language features. People are looking forward to pop quizzes on Twitter and in conferences, and they also learn from that. Let’s chat about pop quizzes!
Giving TDD a Go

Giving TDD a Go

2021-06-2401:09:41

We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.
All about Porter

All about Porter

2021-06-1701:10:04

Porter lets you package your application artifacts, client tools, configuration and deployment logic together as a versioned bundle that you can distribute, and then install with a single command. Written entirely in Go, we speak to one of the creators about running an open source project, the importance of documentation, and more.
This episode was recorded live from GopherCon Europe 2021! Natalie & Mat host three amazing devs who gave talks that showcase using Go in unusual ways: Dr. Joakim Kennedy is tracking Go in malware, Mathilde Raynal is building quantum-resistant cryptography algorithms, and Preslav Rachev is creating digital art. We hear from our speakers how they got into Go, how they made the choice to use Go for their unusual use case, and how it compares to other languages for their specific needs. We also chat about conference talks, submissions and public speaking - how to start, good practices, and tips they collected along the way.
Go Battlesnake Go!

Go Battlesnake Go!

2021-06-0301:09:35

In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
Building for Ethereum in Go

Building for Ethereum in Go

2021-05-2701:03:36

In this episode, we will talk about building for Blockchain in Go. We are joined by two of the co-founders of Prysmatic Labs (a company behind the upgrades to the Ethereum network). Raul Jordan and Preston Van Loon tell Angelica how they started the company, as well as what it’s like to build technical infrastructure for the Ethereum blockchain using Go.
Tools and frameworks that aim to boost developer productivity are always worth a closer look, but we don’t often consider the trade-offs for whichever we settle on. In this episode, we discuss the questions one should be asking when evaluating developer productivity tools and frameworks in the Go ecosystem in particular. Joining us to discuss is André Eriksson, the creator of Encore, a backend framework that aims to make development and deployment as productive as it can be.
Event-driven systems

Event-driven systems

2021-05-1301:11:04

In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.
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Comments (6)

Derek Murawsky

The hosts audio is terribly low. It's very hard to understand him versus the guest and some of the others.

May 21st
Reply

Henry Suryawirawan

Very good podcast! Insightful, fun and controversial!

Feb 8th
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David Suarez

YASSSS!! YOU'RE BACK!

Apr 11th
Reply

Аркадий Романов

0:30

Jun 1st
Reply

Аркадий Романов

0:22

May 31st
Reply

Аркадий Романов

1:44

May 31st
Reply
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