Discover
Crowdfunding Nerds: Kickstarter Marketing, Business, & Beyond!
Crowdfunding Nerds: Kickstarter Marketing, Business, & Beyond!
Author: Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Subscribed: 45Played: 3,022Subscribe
Share
© Copyright 2023 All rights reserved.
Description
Since 2019, Crowdfunding Nerds has helped hundreds of crowdfunding creators raise over $40M on Kickstarter and Gamefound. In addition to that, we have generated over $100M in ecommerce sales and had clients featured on Shark Tank, ”As Seen On TV,” and more.
We work with IP’s like Avatar: The Last Airbender, Elder Scrolls, Fallout, Star Trek, Mass Effect, Dune, and more... But we have also helped a TON of first-time creators fund on day 1, too!
Our podcast exists to help you with your journey before, during, and after crowdfunding using real-world examples from our clients. We share what’s working and what is not in today’s market.
We build pre-launch e-mail lists, get backers during live campaigns, and drive pre-orders and e-commerce sales after your campaign ends!
If you’re DIY marketing (doing it yourself), we created the Crowdfunding Nerds Academy to help, which has specialized courses designed to make sure you’re doing it right!
Buckle up; it’s about to get nerdy.
We work with IP’s like Avatar: The Last Airbender, Elder Scrolls, Fallout, Star Trek, Mass Effect, Dune, and more... But we have also helped a TON of first-time creators fund on day 1, too!
Our podcast exists to help you with your journey before, during, and after crowdfunding using real-world examples from our clients. We share what’s working and what is not in today’s market.
We build pre-launch e-mail lists, get backers during live campaigns, and drive pre-orders and e-commerce sales after your campaign ends!
If you’re DIY marketing (doing it yourself), we created the Crowdfunding Nerds Academy to help, which has specialized courses designed to make sure you’re doing it right!
Buckle up; it’s about to get nerdy.
297 Episodes
Reverse
What if your board game could make money long after your Kickstarter campaign ends?
In this episode of Crowdfunding Nerds, Andrew and Sean explore how tabletop game creators can diversify their revenue streams, increase average pledge values, and turn a single game into a growing business. From premium add-ons and strategic bundles to merchandise, music, and expanding your game's universe, they break down what actually adds value for backers—and what might just be wasting your time and money.
Andrew shares real-world examples from Deliverance, including a bundling strategy that helped sell through hundreds of play mats, while the guys examine how one Kickstarter campaign generated approximately $47,000 in additional pledges through a premium bundle. They also discuss why launching too many products too early can backfire, how to validate new ideas with real customer data, and why listening to your community is essential for long-term success. If you're looking to build a profitable tabletop gaming brand without losing focus on what makes your game great, this episode is for you.
Resources:
Deliverance: https://playdeliverance.com/
Excursions / Galactic Cruise: https://www.kickstarter.com/projects/kinsonkeygames/excursions-a-galactic-cruise-game
Genius Games: https://www.geniusgames.org/?srsltid=AU7gw4VSNnhVRz7GT0CW7UA-Qj7ndTaESt-Eoo9nrGMiHJ0OBlUtLAv6
TableTone: https://www.tabletone.app/
Crowdfunding Nerds Pledge Manager: https://pledgemanager.crowdfundingnerds.com/pledgemanager
Connect with Crowdfunding Nerds:
Website: https://crowdfundingnerds.com/
Facebook: https://www.facebook.com/groups/crowdfundingnerds/
YouTube: https://www.youtube.com/@crowdfundingnerdspodcast
Your Kickstarter has thousands of followers, but what’s keeping them from backing?
Scott Pease returns for Part Two of our Snap Ships Tactics Kickstarter case study, joining Andrew and Sean to unpack the marketing decisions, backer conversations, and unexpected complications behind the campaign. Scott shares how a simple follower poll revealed what potential backers needed to hear, and how an update focused on reviews generated several thousand dollars in pledges.
We also dig into prelaunch versus live advertising, tracking results with referral links, and why a cheaper pledge didn’t deliver the backer boost Scott expected. Plus, we explore payment plans, pledge managers, and how offering a seemingly simple color choice created a fulfillment headache.
Thinking about your next campaign? Grab your notebook, Nerds. These are lessons worth learning before launch.
Guest Bio:
Scott Pease is a game creator with a background in video games and a creator behind Snap Ships Tactics, a tabletop spaceship combat game featuring customizable ships. Drawing on experience from two Kickstarter campaigns for the game, Scott shares practical lessons in audience building, advertising, backer communication, and managing complex pledge offerings. His candid approach explores both the decisions that helped his campaigns succeed and the mistakes he would avoid next time.
Resources:
- Snap Ships Tactics website and Kickstarter campaign: snapshipstactics.com
Chapters For YouTube:
00:00 Snap Ships Tactics Case Study: Part Two
00:36 Prelaunch Marketing: Was the Budget Big Enough?
04:50 Balancing Advertising Risk and Backer Value
06:28 Why a Cheaper Pledge Didn’t Attract More Backers
10:51 Simplifying Pledges for New and Returning Players
13:49 Preparing Your Kickstarter Page Before Launch
16:31 Tracking Your Marketing With Referral Links
18:00 Advertising Across Multiple Platforms
21:37 Scott’s Performance Marketing Experience
29:25 Using Your Own Customer Data to Improve Ads
32:08 Engaging Your Community During the Campaign
34:45 Creating Updates for Different Audiences
36:30 Asking Followers Why They Haven’t Backed
38:08 Turning Backer Objections Into Pledges
41:24 Pledge Over Time: Benefits and Complications
48:27 What Scott Would Do Differently Next Time
50:00 How Color Choices Complicated Fulfillment
54:13 Prepacking Bundles to Simplify Shipping
55:50 Keeping Your Email List Engaged Between Campaigns
57:48 Choosing a Pledge Manager and Planning Late Pledges
Connect with Crowdfunding Nerds:
Website: https://crowdfundingnerds.com/
Facebook: https://www.facebook.com/groups/crowdfundingnerds/
YouTube: https://www.youtube.com/@crowdfundingnerdspodcast
What does it take to come back to Kickstarter and nearly double your first campaign’s funding? Bigger spaceships help, but there’s a lot more going on behind the scenes!
Scott Pease returns to Crowdfunding Nerds to unpack the Snap Ships Tactics expansion and reprint campaign, which raised over $550,000 in just 24 days. Andrew and Sean dig into the six-month pre-launch, the switch from collecting email leads to driving Kickstarter followers, and why a messy Gen Con photo outperformed polished advertising.
We also explore how a $349 all-in pledge became the campaign’s most popular option, why Scott sometimes encouraged backers to buy less, and how scheduled unlocks kept people coming back without the scramble of traditional stretch goals. From Kickstarter promotion to responding to tough comments, this case study is packed with practical lessons for your next launch.
And we’re not done yet! Part two will dig deeper into campaign numbers, referrals, payment options, and communicating with different audiences.
Guest Bio:
Scott Pease is the co-inventor of Snap Ships and a driving force behind Snap Ships Tactics, a tabletop miniatures game that lets players build and battle their own modular spacecraft. A veteran game developer, Scott spent 15 years at Neversoft as Studio Development Director, helping shape titles in the Tony Hawk’s Pro Skater, Guitar Hero, and Call of Duty franchises. He brings that experience in product development and audience engagement to tabletop gaming, including the Snap Ships Tactics expansion and reprint Kickstarter campaign that raised over $550,000.
Resources:
Snap Ships Tactics: https://www.snapshipstactics.com/
Kickstarter: https://www.kickstarter.com/
Gamefound: https://gamefound.com/
Gen Con: https://www.gencon.com/
Mailchimp: https://mailchimp.com/
More pledges don’t always mean more money in your pocket. Andrew is back, and between welcoming baby number eight and catching up with Sean, he’s got a few things to say about crowdfunding marketing fees.
In this episode of Crowdfunding Nerds, we unpack Andrew’s experience with commission-based marketing, why a bigger campaign total isn’t the same as a healthier bottom line, and when it makes sense to spread your ad budget beyond Meta. Sean shares a recent Reddit ads success, his “delegate or die” approach to a busy season, and why copying your pitch into every Facebook group is a terrible marketing strategy.
We also introduce the Crowdfunding Essentials course, discuss why the holidays can be an opportunity for prelaunch marketing, and explore a social platform that rewards useful contributions.
Over 300 episodes in, we’re still talking marketing, making games, and occasionally getting interrupted by a reminder to take out the trash.
Connect with Crowdfunding Nerds:
Website: https://crowdfundingnerds.com/
Facebook: https://www.facebook.com/groups/crowdfundingnerds/
YouTube: https://www.youtube.com/@crowdfundingnerdspodcast
What happens when AI can create artwork that’s almost impossible to distinguish from something made by a human?
Sean, Donnie, and Jacob dive into the increasingly complicated relationship between AI-generated art and the board game industry. They discuss why publishers are tempted by AI’s speed and lower costs, why portions of the tabletop community remain strongly opposed to it, and whether human-made artwork could actually become more valuable as AI-generated content becomes commonplace.
Ultimately, this episode isn't about handing publishers a simple yes-or-no answer on AI. It’s about asking better questions: What role should AI have in your workflow? What do you want your art to communicate? And what kind of creative process do you want behind the product you're asking people to support?
Resources:
Exit Through the Gift Shop: https://www.youtube.com/watch?v=4VmHFp6AkWo
Wendell Berry: https://www.poetryfoundation.org/poets/wendell-berry
Marshall McLuhan / Hot and Cold Media: https://en.wikipedia.org/wiki/Understanding_Media
Chapters For YouTube:
00:00 – AI Art and the Board Game Industry
00:53 – Why This AI Conversation Matters
03:22 – Jacob’s Background as an Artist
05:56 – How Fast Is AI Art Improving?
08:31 – Will Human-Made Art Become More Valuable?
12:12 – The Return to Physical Experiences
17:04 – Why Handmade Art Feels Different
17:58 – The Risk of Mixing AI and Human Art
20:24 – Why the Creative Struggle Matters
20:51 – AI Art in Board Game Design
23:47 – The Problem With “AI Slop”
24:42 – What Actually Makes Something Art?
28:41 – Art, Craft, and Creative Value
33:25 – Are We Losing Ownership?
37:26 – Convenience vs. the Creative Process
40:18 – AI, Creativity, and Human Identity
44:32 – Why Your Game’s Art Matters
46:26 – Hot vs. Cold Media
49:18 – Creativity Is a Muscle
52:19 – What’s Your Policy on AI?
Connect with Crowdfunding Nerds:
Website: https://crowdfundingnerds.com/
Facebook: https://www.facebook.com/groups/crowdfundingnerds/
YouTube: https://www.youtube.com/@crowdfundingnerdspodcast



