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Highlights:- Question-palooza!- How to write an entry essay to your Bard College- Your party member may be a serial killer- Monastic traditions leave a lot of unanswered questions- Feather Fall etiquette- Where-wolves?- Revisiting sky daddies
Highlights:- Boots returns from the Astral Plane- We go deep on Elven high cuisine with Chalmont Percil, of Percil's Parcels- The slow food, low heat movement- Chalmont's specialties: chicken-seasoned hay, salted water, artisanal light, beef broth and lemon seeds- Serving at Persimmons through a policy of Culinary Inclusivity- Richard the Mimic joins us to discuss mimicry- Permission eating- The safety smoked turkey legHappy Winter Solstice!
Highlights:- Getting arrested in Waterdeep after bar hopping with Mirt- Swan taking over some Luskan engineering- When upcasting goes wrong- Boots opens the chest, and finds something unexpected- Thou shalt not mix pocket dimensions- Some monks will love you to death- Beholder reproduction- Donations to the (recap) Salvation Army are appreciated
We are joined this week by the legendary Mirt the Moneylender, played by the legendary Ed Greenwood - creator of the Forgotten Realms.Highlights:- An episode preamble by Elminster of Shadowdale- The importance of a consistent policy in adventuring- How Laeral keeps her wand at the ready- How Mirt and Durnan tackled the Undermountain- The secret to long life- Preferred method for dealing with tax collectors- Why tradesman don't all have Rings of Featherfall- The real scourge of The Forgotten Realms: nepotism- Mirt's favorite magic weapon- The statute of limitations on bounties- The history of Durnan's facial hair- How to handle Waterdeep nobility- What keeps Mirt up at night
Highlights:- Boots is part of the Order of Mages and Protectors- Swan has a picnic- We find an office- Spell Slots & Implosions- Bullywugs & Banshees
Highlights:- Oliver has his chest stolen, and he's not happy- Developing that sixth sense for treasure- We need a work office- Gnolls are worse than you think- Brains in a jar fail the trolley problem- Coffee is magic, but not magic magic- Parting ways with a swordasexual - You can't stare your foe to death
Highlights:- Assembling the Stupidology- What kind of toenail?- Stormy is dating a young woman from a family of Eldath- Specters are Swan's weak point- Otyughs at the shore- Dying in a cool way- Grease is the word- Also please check out our friends at RPGsAnonymous ( https://linktr.ee/RPGsAnonymous ) who are featured in the mid-show breakSee you next week, don't die.  Praise Gond.
Highlights:- We're joined by Tygram, Warlock for Graz'zt, to share some road stories- How Tygram crashed a flying tower- The power of walking sticks- Swan's healing potion testing- The deplorable habit of trying to seduce dragons- Research is important- Everywhere doesn't mean everywhere
Highlights:- Swan talks podcast audio quality from the Yawning Portal- A blue tie fling musician writes us our new intro- Monsters of the week: Rust Monster & Harpy- Find Traps is a stupid, stupid spell- Tasting Healing Potions- Best potions, if you can pick- The new outro
Highlights:- Swan gives Boots & Morgan a tour of the Forge- Swan explains working with first year acolytes- Early success as quest givers, and our quest giving rates- Round two of Don't Poke The Owlbear: drums, rhinos, gods, and the Giant steeplechase- Take care of your monks, and they will take care of you
Highlights:- A message from the High House of Wonders- The start of our cataloging bad ways to die- This week's sponsor: Wandsworth Gently Used Wands- Kicking off our new feature (Don't Poke the Owlbear): Flying Swords and Trapped Rugs- Enchanters are terrifying- The man with the Iron Flask
Highlights:- The unfortunate passing of Paco The Ranger- Stupid ways to die while adventuring- From quest takers to quest givers- Boots was once approached to help rule a level of the underworld- Staying in shape in retirement through unorthodox means
Highlights:- We rekindle our on-again, off-again acquaintance with Balthazar the Grim, a serial cultist- Cult free-lancing, the new old gig economy- Knowing your lane- Benefits of being in cult middle-management- Young liches are impatient- The importance of a good tailor, that can make 800-year old fashion
Highlights:- First world sorcerer problems- Random encounters of the worst kind- Order of the Ancient Philosophy lacks conviction- The treasure you don't want- Terrible sorcerer parents- The flying halfling problem
Highlights:- The unwilling transition to semi-retired adventurers- Swan discovers a bad spy- How to apologize to high level adventurers- Kobolds are not pets- The spell 'Heat Metal' for smelting- How not to tip a squire- Boots is angry
Highlights:- Boots and Swan take on their biggest challenge yet: fundraising- Artistic genius of destruction- The paperwork of producing golems- Abjuration wizards and you!- Meathead fighter, meet tanning paladin- Tips for dealing with embarrassing moments from high school- The best magic items are not the same thing as your favorite magic items
Highlights:- Boots & Swan return from an unplanned trip to the Feywild- The Feywild is amazing and annoying for so many reasons- Ajax the Warpoodle delivers an important question from Dr. Zed (@RPGsAnonymous1), and we deliver well-meaning advice of questionable value- The absolute wrong use for a Bag of Holding- The worst Club Sport at Waterdeep Community College
Highlights:- The amazing wedding of the Clerics of Pan- The Zhentarim dishwasher intercepting the mail- Blow drying your weasel- Using a doppelganger to get out of jury duty - Bathing your owlbear- The clothing stipend for your werewolf- Druids protecting horrible monsters to save the environment- Read your weapon's manual
Highlights:+ Swan gets annoyed by the Castle Ward HOA+ Boots tests his magic on Vincent+ Messing with warlocks+ Apologizing through prayer+ The factions of Waterdeep+ The fancy balls of the Lords Alliance+ Planning to crash a wedding
We're back after our short time away!  This week's highlights:Swan visits his sister in Tribor and does some forge sightseeingBoots has Thieves Guild business that involves a dinosaurTen foot poles are beyond stupidCarry the tiny shinyNever trust a weapon that thinks for itselfYou could do worse than a Warforged companion
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