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Morgan Hill's DnD Archive
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Morgan Hill's DnD Archive

Author: Morgan Hill

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Unabridged actual play recordings of Dungeons & Dragons and other tabletop RPGs.
Hosted by Morgan Hill, edited (sparingly) by Tristan D.M.
269 Episodes
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SkyWrithing: episode 3

SkyWrithing: episode 3

2025-10-0802:49:54

The ShipWrecks (name pending) arrive at a friendly space station and gear up for their first real mission. Everyone gets their shots, vitamins, and decide whether they want to go home or not.
SkyWrithing: episode 2

SkyWrithing: episode 2

2025-09-3004:31:43

Our heroes pick up the pieces from their crash landing. Lucius doesn't want to be the center of attention. Kuracito's horrible terrible no good very bad day. Shade opens doors without any thumbs. Aspen saves Lucius. Cyran saves everyone.
SkyWrithing: episode 1

SkyWrithing: episode 1

2025-09-2303:09:51

Our heroes awaken in a strange prison. Our cast: Dr. Lucius Clarke Cyran Shade Aspen Kuracito
The Midnight Ferrymen collect their spoils from the defeated gang and make good with the Jade Snakes. Alexi brings home a family pet and says goodbye to someone close. Vanille is the only one to go money positive. Artemisia says please. Marie facetimes her mom.
The Midnight Ferrymen bust through the barrier and break bread with the bosses of this brouhaha. Nobody wants Alexi's smoke. Alimony proves herself integral as always. Artemisia lights a fire under someone's ass. Vanille does the heaviest lifting, from fifty feet away. Maria meets her match, a patch of weeds.
The Midnight Ferrymen close in on the last of their prey; mages conjuring different layers of a barrier between them and their assassination targets. Alexi offers three months free rent. Alimony finds an opportunity for diplomacy. Artemisia retains her playful nature. Vanille votes for violence. Marie solves a puzzle with lateral thinking.
The Midnight Ferrymen get closer to lowering the barriers that bar them from their assassination targets. Alexi gets a record player. Maria gets to see the inside of a Mimic, up close. Vanille splatters someone against the wall. Artemisia makes a quick exit. Alimony smooth-talks her way out of a bush-wack.
The Midnight Ferrymen get closer to their assassination targets. Alexi turns out the lights. Marie takes a sippy quickly. Vanille reduces two men to a fine red mist. Artemisia puts on a stirring performance.
The Midnight Ferrymen take on a mission to assassinate the heads of a rival gang, while another gang attacks its headquarters. Alexi fails to open a door. Alimony opens a door. Artemisia almost starts a fire. Vanille puts out a fire. Marie explodes some heads.
The Midnight Ferrymen expand the reach of their business, and prepare for a big mission. Alexi starts a neighborhood watch. Vanille answers an uncomfortable question. Artemisia does some spelunking. Marie checks out a chair. Alimony prints some fliers.
Capo: episode 13: The tour

Capo: episode 13: The tour

2025-07-1502:04:09

The Midnight Ferrymen meet the competition. Alexi does a few radar sweeps. Alimony finds herself at the head of negotiations. Vanille takes on a bounty. Artemisia makes a new deal. Marie asks a few pointed questions.
The Midnight Ferrymen finally greet the other local gangs face to face. Alimony makes a good first impression. Marie gets a handle on her powers. Alexi tanks a hit. Vanille posts up for a stake-out. Artemisia gets some disturbing news.
The Society: episode 31

The Society: episode 31

2025-07-0302:45:11

The Inspired navigate a maze. Roentgen does a double jump, like Mario. Varzihu takes off on a broom, like Kamek. Makaria rescues captives, like Captain Toad. Falke makes a triumphant return, like Geno. Richard McBrewbrawls.
The Midnight Ferrymen finally make their new name official, and a bunch of stuff happens before that. Mister Gryle goes for the gold. Artemisia has to choose between letting go and beginning again. Cass kicks the door down. Alimony saves the girl.
The Midnight Ferrymen delve into the dark to rescue a captured comrade. Cass tries an experiment. Alimony sees what others don’t. Vanille brings up the rear. Artemisia leads the charge. Mister Gryle makes several decisions regarding doors.
The Midnight Ferrymen carry out their clandestine mission to sabotage the northern bridge. Mister Gryle climbs to new heights. Vanille shoots her shot. Cass takes a leap of faith. Artemisia de-fibrillates.
The Midnight Ferrymen take their first job after their big move. Vanille is the last thing they never see. Alimony orchestrates a one-two punch. Artemisia takes a train ride. Cass walks into a bar. Mister Gryle is on a diet.
The Nobodies (name pending) bicker over the direction of their newly minted family, and the direction it'll be taking. Mister Gryle goes a-walking. Alimony goes a-talking. Cass finds an opportunity to fight for money again. Artemisia reveals a big truth.
The Nobodies abandon their HQ, their territory and their name. It's that or abandon life altogether. Mister Gryle dusts off his professional demeanor. Alimony gets a good deal on some paint. Vanille doesn't let any survivors escape. Artemisia takes a nap. Cass lets the bodies hit the floor.
The No-bodies escape from the tunnels beneath the sewers of Old Capenna, and have to decide what to do with the burden of their success. Vanille gets the gat. Alimony goes a-strumming. Cass perfects a new technique with the help of an old friend. Mister Gryle repays a family debt.
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