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For Light And Dice - A Star Wars Tabletop Roleplaying game
Author: For Light and Dice
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For Light and Dice is a live tabletop roleplaying podcast that's based on Star Wars: The High Republic. A group of amazing queer content creators come together to tell a story that takes place in a Galaxy Far Far Away!
82 Episodes
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Our new "friend" meets the rest of the Squonk Crew on Naboo. Do they make a good impression, or do things turn sour? Listen to another episode of our tabletop roleplaying podcast inspired by Star Wars The High Republic!
The crew is fighting for their lives! Half of them are fighting in Jedha city, while the rest are in space fighting The Hutts and The Nihil. Will everyone survive? Listen to another episode of our crazy Star Wars The High Republic inspired TTRPG podcast!
The battle is about to begin, but what led to the battle in the first place? Will the crew know how close they are to each other after being apart for so long? Lots of cameos from Star Wars The High Republic canon in this episode! Listen to hear what happens!
In this episode, someone says, "Behold the consequences of our actions!" The crew finally arrives at Jedha, but who else is there to greet them? War comes to Jedha City for the second time in the High Republic era! Listen and hear what happens!
Goz and Wynne meet with whoever lies within the large manor in Alderran. What will they learn? Will they be able to deliver the message from Kamino, and what other dark revelations are revealed?
For Light and Dice is a Tabletop Roleplaying drama podcast based on Star Wars The High Republic. You'll have to listen to find out what happens, and by the way, you can check this link for access to our Discord:
https://linktr.ee/forlightanddice
Wynne and Goz are in the Alderaan system but do they actually make it on the planet? Are they fully prepared for Gonk's reaction to their plan? Did they remember that need to have a transponder code to safetly land on a republic planet? You'll have to listen to another episode of this tabletop roleplaying podcast inspired by Star Wars The High Republic to find out!
Also if you would like to find our social media accounts and our Discord please click this link:
https://linktr.ee/forlightanddice
Goz and Wynne head to Alderan, but the hyperspace lanes are closed and they don't have a path engine (or a path). Will they make it all the way, and who will they meet along the way?
Listen to another amazing episode of our Star Wars The High Republic inspired episode and also you can find links to our social media and discord using this link:
https://linktr.ee/forlightanddice
After the conversation with the Signal Mother, the group tries to settle in the temple, but Lysander REALLY wants the Holocron, so he enlists the help of One and Two. Things go sideways quickly in classic TTRPG fashion. Listen to another episode of this Star Wars The High Republic-inspired podcast!
Koreal, Zero, and Lysander finally make it to Jedha. They visit Koreal's former order, but are they really someone they can trust? Also what dangers await the Squonk Crew? Listen to another Star Wars The High Republic episode to find out!
Wynne and Goz are confronting Three and The Gaze Electric. Will they survive, and if they do live will they face something worse. The trauma is real in this episode. Listen to another Star Wars The High Republic inspired TTRPG episode and find out what happens!
Goz and Wynne are heading back to Lysatra, not realizing the rest of the crew left the system. Are our heroes in danger? We will have to find out! Listen to another edition of Star Wars: The High Republic-inspired Tabletop madness!
"What does the eye see?"
Zero, Lysander, and Koreal are together but in big trouble. Can they survive a head-on confrontation with The Eye of the Nihil? Perhaps a more important question: Can they survive each other? Listen to another Star Wars The High Republic TTRPG-inspired installment of our story and discover what happens!
Koreal and Lysander are trapped in the force vision set in the past, while Zero is flying the Squonk while being attacked. Do they make it out alive? You'll have to listen to another Star Wars High Republic-inspired episode of For Light and Dice to find out!
Zero is on their own! Well, technically they are babysitting the force sensitive people while in a coma state, so they aren't really alone. Zero is the only one who can fly the Phantasmal Squonk though! Is Zero safe while remaining in orbit over Lysatra? Listen to another Star Wars The High Republic inspired episode to find out!
Orla Jareni confronts Goz and Wynne at the Amaxine Space Station, and things don't turn out well. Will our heroes successfully help Leox escape the station, or will the Jedi Master force them to stay?
Lysander and Koreal are trapped in a force vision, and have to figure out where they are. Meanwhile Goz and Wynne decide to help Leox, but have a meaningful conversation along the way.
The Squonk crew isn't sure what to do with Koreal and Orcus since they passed out unconscious. Is Lysander safe from the idol? Also, which old friend of Wynn's calls and asks for a favor? Listen and fine out!
Tensions are running high as the crew figures out how to deal with the Nihil, but something else on the ship complicates things. Listen to more Star Wars The High Republic insanity as one crew member ends up in a precarious situation.
Zero and Lysander talk to the Squonk to see if the Nihil Orcus's presence triggers anything, and some choices were made that change the direction of the crew forever.
The Crew has captured a Nihil, but there seem to be disagreements on what to do with them. Tensions begin rising between the Crew, and some revelations are revealed. Listen to another Star Wars, The High Republic-inspired episode!
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