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PC Gamer Chat Log

Author: PC Gamer

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Stay awhile, PC gamers, and listen to Lauren Morton & Mollie Taylor chill out with a weekly chat about all things PC gaming. They'll be joined by other PC Gamer editors to talk about genres like FPSes and survival sims, dive deep into classic series like The Sims or The Witcher, or catch you up on the big story in PC gaming that week.
76 Episodes
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On this week's Chat Log, Lauren and Mollie talk with Robin Valentine about the top 100 wishlisted games on Steam right now. Does the big list reflect what's actually popular in PC gaming right now? Have our collective tastes changed over the years and will we ever get tired of survival crafting games?
On this week's Chat Log, Lauren and Mollie sit down to talk about the state of life sim games. There's still almost nothing out there that's actually like The Sims, which has reigned supreme for far too long. What new life sim options are actually coming up and when will they actually launch?
On this week's Chat Log, Lauren and Mollie talk with Wes Fenlon about game expansions. We just got to play one of the best of the best with Elden Ring's Shadow of the Erdtree DLC, but we've actually got a lot of love for a good game expansion. What is it that makes expansions so great and what are our old all-time favorites?
On this week's Chat Log, Mollie and Lauren devised a little library based on all the ways you can sort your Steam library. Can we identify a game based on its file size? Can we deduce which games we added to our Steam libraries first all the way back in the 2010s? Play along with our little multiple choice quiz and maybe post a little question of your own. Or just tidy up your own backlog a bit.
In this week's Chat Log, Mollie and Lauren talk about their early experiences of childhood gaming and all the other eras of online gaming firsts. We may have gotten in during the second wave of MMOs and online chat rooms, but what about the adults who played MUDs or the kids who grew up entirely on Minecraft?
On this week's Chat Log, Lauren and Mollie call in Harvey Randall to talk about all the many summer gaming showcases we watched this month. Along with our own PC Gaming Show there was the Xbox Games Showcase, a State of Play, and the Summer Game Fest too. What were we most excited to see and which games were no-shows this year?
On this week's Chat Log, Mollie and Lauren called upon Robin Valentine to talk about the evolution of gaming slang. We've pulled together a new guide to all the gaming terms and trends you need to know, but where did some of these words even come from? And how did "instagib" become a thing anyway?
On this week's Chat Log podcast, Lauren and Mollie talk with Tyler Colp about the weird world of brand tie-ins and crossovers in gaming. Why is it always high fashion or energy drinks that get put into games and what even makes a decent brand tie-in event?
On this week's Chat Log, Lauren and Mollie talk with Ted Litchfield about the upcoming week of summer showcases in June. The early June period which was once E3 is now unnamed, but that hasn't stopped Summer Game Fest, Microsoft, Ubisoft, and other publishers from pulling together a big online video presentation in the style of ye olde E3 press conferences. What are we expecting to see revealed this year? Who's going to no show?
On this week's Chat Log, Mollie and Lauren talk with Morgan Park about the live service game fatigue we've been feeling. Why does every game need a battle pass and seasonal updates and limited time events? We used to really enjoy those things but now it's starting to feel like homework, isn't it?
On this week's Chat Log, Lauren and Mollie talk with Robin Valentine about games that seems stuck in "development hell." Which games have we been anticipating the longest without any concrete update? Which ones may come out the other side and which have fallen flat when the finally show up?
For our third and final roundtable from GDC 2024, we gathered together a special group of developers who each have more than 30 years of experience making PC games. Our guests:Jordan Mechner - Karateka, Prince of Persia, The Last ExpressWarren Spector - Ultima Underworld, System Shock, Deus ExCharles Cecil - Broken Sword, Beneath a Steel SkyKhris Brown - Voice director & editor for LucasArts, Double Fine, UbisoftOur veteran panel discuss how they got into games (and how unlikely their paths could be replicated today), the challenges of making games with the technology of the '80s and '90s, run-ins with celebrity voice actors like Mark Hamill, and—of course—the history of the Knights Templar.
PC Gamer's RPG roundtable returns with a powerful panel of RPG experts to talk lovable and hateable companions, romance (and thirst), how you make a great intro to a massive game, and much more. Joining our panel this year:Swen Vincke, founder and director at Larian (Baldur's Gate 3)Carrie Patel, game director and senior narrative designer at Obsidian (Avowed)Sarah Gruemmer, acting lead quest designer at CD Projekt Red (Cyberpunk 2077: Phantom Liberty)Adrienne Bazir, founder and sole developer at insertdisc5 (In Stars and Time)Ted Peterson, co-founder Once Lost Games and former writer and designer at Bethesda (The Elder Scrolls 1-4)Our developers each talk about their current or recent games, as well as other RPGs that have inspired them, from Nier to Disco Elysium. If you'd like more insightful conversation about RPGs, check out last year's roundtable from April 21, 2023.
Global-editor-in-chief Evan Lahti leads the developers behind some of PC gaming's biggest hits in a discussion on the state of our hobby and the biggest trends, risks and opportunities in PC gaming today. Joining us: Michael Douse - Director of Publishing, Larian (Baldur's Gate 3)Rebecca Ford - Creative Director, WarframeEyrún Jónsdóttir - VP of Publishing at CCP (EVE Online)Casey Yano - Co-founder, Mega Crit (Slay the Spire)In this 80 minute conversation, our guests talk about making "hyper-engaging" games that defy the traditional advice of appealing to as broad an audience of players as possible; the innovation in game development only happening on PC; Steam as a "democratic" platform; industry layoffs and the emerging use of AI in development; and what we should take away from the standout successes of 2024, like Helldivers 2 and Balatro.
On this week's Chat Log, Mollie and Lauren talk with Fallout-enjoyer Chris Livingston about the first season of Amazon's Fallout TV show. Was it rad? Did it succeed at adapting the vaults of the wasteland and selling us on new characters?
On this week's Chat Log, Lauren and Mollie talk with Tyler Colp about the games they should really get kicked out of their favorite genres for not playing yet. Which classic RPGs are the biggest holes in our back catalog and which lengthy story campaigns are just never getting completed? Shame aside though, maybe there are some games that aren't actually the must-plays people say.
On this week's Chat Log, Lauren and Mollie talk about the PC games they remember from their childhood. Mollie hailed from the Learning Land while Lauren was an enjoyer of Humongus Entertainment, but did any of those favorite genres stick with us as adults? And did anyone ever discover The Sims any way other than a friend showing it to them?
On this week's Chat Log, Mollie and Lauren talk with Fraser Brown about Dragon's Dogma 2 and all of our time with it so far. Fraser's already clocked over 100 hours adventuring with his pawn, Gorbo while Mollie and Lauren are just getting started. It's been a comedy of errors in weird quest designs, goofy pawns, and wacky combat, but we're all enjoying ourselves despite the critiques so far.
On this week's Chat Log, Mollie and Lauren talk with Robin Valentine who recently undertook the arduous task of ranking lots of common game launchers. The result? Steam is still unbeatable, but why is that? Other broad launchers like the Epic Store and GOG have made improvements over the years and publisher launchers like the EA app have gotten overhauls too. Where are they still falling short in the year 2024?
On this week's Chat Log, Lauren and Mollie talk with Tyler Wilde about the traditional topic of debate for this decade: yellow paint on climbable ledges in games. Players say they're sick of it; developers say it's necessary for showing players the way. What do we say? Well, we're not above having our own little debate about it, that's for sure.
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