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Roll for Lore

Author: Sean McDonnell

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Discover the captivating world of Dungeons & Dragons with "Roll for Lore," a fun and light-hearted podcast hosted by Sean and Jessica. Perfect for both beginners and veteran players, this podcast dives deep into the rich history and lore of the D&D universe. With their friendly and approachable style, Sean and Jessica make learning about D&D enjoyable, and they always welcome listener feedback to keep the experience engaging. Whether you're a seasoned player or new to the game, "Roll for Lore" is your go-to guide for exploring the legendary worlds of Dungeons & Dragons!

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114 Episodes
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DnD Gods: Olidammara

DnD Gods: Olidammara

2026-10-2601:15:41

This week on Roll for Lore, we're diving into the chaotic world of Olidammara, the Laughing Rogue, the Greyhawk god of music, revelry, wine, humor, and thievery in Dungeons & Dragons.Created by Gary Gygax, Olidammara is one of the most entertaining deities in the Greyhawk pantheon. While other D&D gods are busy waging divine wars and demanding worship, Olidammara is out drinking, stealing, playing music, and pulling elaborate pranks on mortals and gods alike.We explore his origins in early D&D lore, his place among the gods of Greyhawk, his divine realm, his followers, and the real-world mythology that may have inspired him. Then we get into some of his greatest stories, including The Grand Illusion, where he inspires a rebellion against a tyrannical lich-king; The Grand Talisman, where he outsmarts a mysterious demon; and his legendary encounter with Zagig and the Godtrap beneath Castle Greyhawk.We'll also discuss the bizarre fate of Andromalius, a thief who attempted to steal his own soul from Olidammara, and the slaad who managed to rob the god of thieves himself.From the Living Greyhawk Gazetteer and Deities and Demigods to Dragon Magazine #342 and Tome of Magic, we're digging through decades of D&D history, Forgotten Realms-adjacent cosmology, and classic Greyhawk lore to uncover the stories behind one of Dungeons & Dragons' most mischievous gods.So grab a drink, keep an eye on your coin purse, and join us as we explore the legend of Olidammara, the Laughing Rogue, on Roll for Lore, your Dungeons & Dragons lore podcast. Hosted on Acast. See acast.com/privacy for more information.
Undermountain Explained: Halaster Blackcloak, the Yawning Portal & D&D's Deadliest Dungeon | Forgotten Realms LoreBeneath the streets of Waterdeep lies Undermountain, one of the largest, deadliest, and most legendary dungeons in Dungeons & Dragons history. With 23 massive levels, ancient dwarven ruins, entire underground civilizations, and enough monsters to kill an army of adventurers, Undermountain is more than just a dungeon. It's an entire world buried beneath the Forgotten Realms.In this episode of Roll for Lore, we dive into the history of Undermountain, from the ancient dwarven kingdom of Melairbode to the twisted creations of the Mad Mage, Halaster Blackcloak. We'll explore the infamous underground city of Skullport, the magical mysteries of Stardock, the monsters and villains lurking in the dungeon's deepest levels, and the legendary treasures that keep adventurers coming back for more.We'll also uncover the history of the Yawning Portal tavern and its legendary owner, Durnan the Wanderer. How did Durnan and Mirt survive Undermountain and return with unimaginable wealth? Why did Durnan's descendants take over the tavern? And what happened when the original Durnan returned after nearly a century?Drawing on Forgotten Realms sourcebooks from AD&D 2nd Edition through D&D 5th Edition, including The Ruins of Undermountain, Halls of Undermountain, and Waterdeep: Dungeon of the Mad Mage, we break down decades of D&D lore, forgotten history, deadly creatures, and the secrets hidden beneath the City of Splendors.Whether you're a Dungeon Master planning an Undermountain campaign, a player exploring Dungeon of the Mad Mage, or just a fan of Forgotten Realms history, this episode has everything you need to know about D&D's most infamous megadungeon. Hosted on Acast. See acast.com/privacy for more information.
This is a crazy good episode Hosted on Acast. See acast.com/privacy for more information.
Floating on a forty-mile hemisphere of glowing brass above a sea of fire, the City of Brass is one of the oldest, strangest, and most dangerous cities in all of Dungeons & Dragons. This week, Sean and Jess take a trip to the capital of the efreeti empire on the Elemental Plane of Fire.We start with the name's roots in One Thousand and One Nights, then follow the city through nearly fifty years of D&D, from a brief mention in the 1977 Monster Manual to its first full write-up in the 1987 Manual of the Planes, its glory days in Al-Qadim's Secrets of the Lamp, and its role in the 4th Edition Scales of War campaign.Along the way we dig into the Grand Sultan's army, the strict curfews where breaking the rules can cost you a hand, and the slave markets that keep the whole place running. We look at the devils quietly doing business through portals to the Nine Hells, the archmage Tzunk who tried to conquer the city with the Codex of the Infinite Planes, and the time a shipwreck opened a portal and drained the Sea of Fallen Stars onto its streets.We also ask a bigger question: do the efreet really rule the Plane of Fire, or is the Sultan just very good at bragging? And why did a city this famous barely show up in 5th Edition?Grab a cold drink and hit play. You're going to need it. Hosted on Acast. See acast.com/privacy for more information.
DnD Monsters: Mephits

DnD Monsters: Mephits

2026-09-2801:03:24

https://www.patreon.com/c/RollForLoreWhat the hell is a Mephit, and why has Dungeons & Dragons spent more than 40 years filling the multiverse with these annoying little elemental gremlins?In this episode of Roll For Lore, we dig into the surprisingly weird history of Mephits in D&D. They started life as reader-submitted “Imps of the Flame” in a 1979 issue of White Dwarf before making the jump into the Fiend Folio as evil messengers and errand boys for the Lower Planes. From there, Planescape went completely overboard and gave us sixteen different varieties, including fire, smoke, magma, lightning, salt, mineral, radiance, and more.We trace Mephits through AD&D, Planescape, 3rd Edition, 4th Edition, and 5th Edition to see how they transformed from disposable fiendish servants into the elemental tricksters we know today. Along the way we get into their bizarre personalities, their constantly changing alignments, the elemental planes they call home, why fiends absolutely hated working with them, and the wonderful Planescape tradition of sending someone a live Mephit as an insult.We also go way further back to uncover where the word “Mephit” actually comes from, involving ancient Roman sulfur vents, a goddess named Mefitis, Renaissance elemental spirits, WWII gremlins, and one extremely appropriately named skunk.If you love D&D lore, Planescape, Forgotten Realms, the Elemental Planes, weird monsters, and the strange history buried in old Dungeons & Dragons sourcebooks, this episode is for you. Hosted on Acast. See acast.com/privacy for more information.
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