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Stay Awhile, and Listen
14 Episodes
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We’re joined once again by Smalps, as we break down our experience at BlizzCon from touring Blizzard HQ and meeting members of the Diablo community, to the surprising lack of D2R news and the unexpected reveal of Diablo 5. We also dig into what Blizzard showed for Diablo 5, its heavy inspiration from Diablo 2, what we learned about the future of D2R, and why we still think there may be more happening behind the scenes than we’ve seen so far. Also, if it wasn't obvious, I managed to pick up a...
In this much shorter than typical episode, we have an in-depth discussion on the Season 15 Patch (V3.3) for RotW, and then we talk about some recent posts on our subreddit. Season 15 Patch Notes: https://news.blizzard.com/en-us/article/24296140/diablo-ii-resurrected-ladder-season-15-now-live Next class to be added: https://www.reddit.com/r/Diablo_2_Resurrected/comments/1vmgawn/if_you_were_responsible_for_choosing_the_next/ Act 4, Act 6, Both, or Neither?https://www.reddit.com/r/Diablo_2_Re...
In Episode 12 (S2E1), we look back at Season 1 before turning our attention to what’s next for Diablo II: Resurrected. We break down Blizzard’s recent D2R player survey, share the features we’d most like to see, and discuss our newly commissioned Stay Awhile, and Listen artwork. Then we look ahead to BlizzCon — separating our dream announcements from what we realistically think Blizzard may have planned for D2R. Reddit post about podcast artwork: https://www.reddit.com/r/Diablo_2_Resurrecte...
In Episode 11 of Stay Awhile, and Llama, we're joined by MrLlamaSC, one of the most recognizable and influential creators in the Diablo II community. Together, we explore his journey into Diablo II, what inspired him to begin creating content, and how years of guides, speedruns, and community engagement have helped shape the experience of countless players. We also discuss the current state of Diablo II: Resurrected – Reign of the Warlock, answer community questions, and hear MrLlamaSC's thou...
In Episode 10 of Stay Awhile, and Listen, we’re joined by Jordan Powers, Lead Prop Artist on World of Warcraft at Blizzard Entertainment. Together we explore the art and philosophy behind building immersive fantasy worlds, what goes into creating atmosphere in games, and how Blizzard’s environments become places players remember for years. Jordan shares insight into his creative journey, the collaborative nature of game development, and the artistic details that help bring worlds like Azeroth...




