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Point-and-Quest Podcast
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Today we are taking a descent into madness... or are we? In Part One of this three-part deep-ish dive (?), I get into DreamForge’s 1998 point-and-click horror game Sanitarium. This is an intentionally audio-only episode, so you don't need to watch the same enormous eyeball for an hour unless you reallllly feel that improves the experience. No judgment here. Spoiler warning: This series discusses the complete story of Sanitarium, including its central mystery and ending. ...
There is a corresponding video on youtube if you'd rather watch:) I disappeared for a while, drove from Texas to Northern California, attended a wedding, did a reallly bad job documenting any of it, and came home with a blue-fronted Amazon parrot. Meanwhile, I started playing Keep Driving, a road-trip RPG about unreliable cars, questionable hitchhikers, limited trunk space and watching a straightforward plan become everything but. A lil warning before you buckle in: this video may not...
This episode features 10 short, new-ish, indie adventure games under five dollars and my convoluted opinions. If you want a visual, please check out the vide on youtube: https://www.youtube.com/watch?v=zPzBISZ_Xug&t=27s Send us a message!
Sierra adventure games did not simply kill you. That would be too merciful. Nope, Sierra preferred a more artisanal form of psychological damage: the unwinnable state. That beautiful little nightmare where you are still walking around, still clicking on things, still listening to cheerful MIDI music… but your save file actually died three hours ago. This is the audio only version, if you'd like to watch the video please check out my youtube: https://www.youtube.com/@PixelatedLinds Send us a...
In this episode of The Point-and-Quest Podcast, Lindsay sits down with Danny and Jeremy of Little Nihilista Studios, the two-person team behind Twincantation, a short handmade visual novel about a teenager sneaking out to perform a séance for her deceased twin sister. What begins as a compact ghost story opens into something stranger and more tender: a game about grief, uncertainty, roadside-attraction weirdness, cozy horror, dark humor, and the two very different ways we try to speak to the...








