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My Daughter’s Keeper
My Daughter’s Keeper
Author: James Cameron
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Description
My Daughter’s Keeper is a horror actual play podcast where one weary dad runs terrifying tabletop RPGs for his fearless daughter, her delightfully chaotic friends, and the occasional unlucky guest.
From Call of Cthulhu to ALIEN, Vaesen, SHIVER, Eat the Reich, and even the darker corners of D&D, each arc explores a new tale of terror—packed with monsters, madness, and the kind of player choices that make a Keeper question their life decisions.
Equal parts chilling and cheeky, this is horror with heart, dice with dread, and family bonding through eldritch trauma.
New episodes weekly. Early access, bonus content, and exclusive games available via Patreon.
From Call of Cthulhu to ALIEN, Vaesen, SHIVER, Eat the Reich, and even the darker corners of D&D, each arc explores a new tale of terror—packed with monsters, madness, and the kind of player choices that make a Keeper question their life decisions.
Equal parts chilling and cheeky, this is horror with heart, dice with dread, and family bonding through eldritch trauma.
New episodes weekly. Early access, bonus content, and exclusive games available via Patreon.
115 Episodes
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Support us on Patreon: https://www.patreon.com/mydaughterskeeper
The search for the Black Stone continues! Nuggy, Morgan and Gjord, accompanied by their questionable but presumably useful companions, Guardsman Bob and Gary the Wolf, venture ever deeper into one of the barrows. Unfortunately, the place is about as welcoming as you'd expect from a Beastman-infested tomb full of things that would very much like to eat you.
The Beastmen are everywhere, and their faithful attack monsters, the dreaded Chaos Hounds, are never far behind. With danger lurking around every corner, our intrepid heroes must fight their way through the darkness, hoping that the Black Stone is worth all the trouble. Meanwhile, the odds of Guardsman Bob making it home in one piece remain stubbornly uncertain.
Steel yourselves, ready your spells, and keep Gary on a short leash. The deeper they go, the more likely this quest is to end in glory, tragedy, or a frankly embarrassing amount of wolf-related property damage.
The Black Stone awaits. The Beastmen are hungry. And somebody really should keep an eye on Bob.
Our intrepid adventurers Limu, Draconis and Glomaran continue their investigation into the troubles plaguing the Twin Lakes region, following the trail to the ominously named Deadmill.
There, they encounter the mysterious Annafranax, the Frog Witch. And as any sensible adventurer knows, meeting a witch in a place called the Deadmill is either an excellent opportunity to gain some useful information or the beginning of a very regrettable mistake.
Fortunately, Annafranax seems willing to talk. What she reveals, however, could change everything our heroes thought they knew about the disappearances and the dangers lurking around Isthmus Town.
With new clues to consider and more questions than answers, the party must decide what to make of the witch's intriguing revelations — and whether they can trust a word she says.
After all, in a land where people vanish without a trace, even the frogs might know more than they're letting on.
Ribbit. Ribbit. Roll initiative.
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The hunt continues! Nuggy, Morgan and Gjord, accompanied by their ever-reliable companions Guardsman Bob and Gary the Wolf, venture deeper into the foul lair of the Beastmen. Somewhere within these dark and dangerous depths lies the stolen Black Stone, and our heroes aren't leaving without it.
But the deeper they travel into this den of monsters, the greater the danger becomes. Twisting passages, lurking enemies and whatever other nasty surprises Morcar has prepared await our intrepid adventurers.
Will our brave heroes recover the stolen relic and emerge victorious, or will they discover that some things are better left buried?
One thing is certain: with Nuggy, Morgan, Gjord, Bob and Gary on the case, the Beastmen are in for a very bad day.
Sharpen your blades, ready your spells, and keep an eye on the wolf. The search for the Black Stone continues!
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Having left Isthmus Town behind, Limu, Draconis and Glomaran finally set out towards the mysterious Stone Forest. Unfortunately, the journey proves to be somewhat wetter than anticipated as the heavens open and the party find themselves caught in the rain.
Fortunately, shelter appears in the form of a couple of frog wranglers, who are kind enough to offer our weary adventurers refuge from the elements — and, more importantly, answers to some of their increasingly troublesome questions.
As conversation turns towards the Stone Forest, the party learns more about the mysterious Frog Witch Annafranax, as well as the old wood mill that lies somewhere ahead. But the more they discover, the less straightforward their journey begins to seem.
Is the Stone Forest really as dangerous as the rumours suggest? What is the connection between Annafranax and the old wood mill? And why, exactly, does anyone need to wrangle frogs?
The rain is falling, the questions are mounting, and the road ahead is getting considerably more suspicious.
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The dungeon awaits once more!
Nuggy, Morgan and Gjord return to the depths, accompanied as ever by their faithful companions, Guardsman Bob and Gary the Wolf. But this time, Mentor has entrusted them with a mission of particular importance: find the Black Stone before the agents of the evil wizard Morcar can get their hands on it.
Hidden somewhere within the lair of the beastmen lies the stolen artefact whose secrets could prove disastrous if they fall into the wrong hands. Unfortunately, finding an ancient magical relic in a dungeon crawling with monsters is rather more complicated than simply following a treasure map.
With monstrous horrors, traps, dark magic and whatever other unpleasantness Morcar has scattered throughout standing between them and their prize, our heroes must once again venture into the darkness.
So sharpen your blades, prepare your spells and keep a close eye on the furniture.
The classic dungeon crawl is back — and the quest continues!





