Discoverinklecast
inklecast
Claim Ownership

inklecast

Author: inkle

Subscribed: 29Played: 231
Share

Description

Independent developer of narrative games and interactive stories.
42 Episodes
Reverse
Joy to the world!

Joy to the world!

2016-12-2121:07

This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
All about Fail States

All about Fail States

2016-12-1318:37

What happens if Sherlock gets it wrong? When players are in control, designers need tricks to prevent the player from breaking the story.
To 3D or not to 3D?

To 3D or not to 3D?

2016-12-0618:42

What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
A History of Violence

A History of Violence

2016-11-2923:20

History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
Crafting

Crafting

2016-11-1521:34

We hate crafting systems. Or do we?
Stopping Points

Stopping Points

2016-11-0817:22

If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
Fast Travel

Fast Travel

2016-11-0119:21

Jon is upset that Lara Croft's fast travel breaks the story canon, sparking a general discussion about how and why quick travel has become so widespread.
Jon's been playing Really Bad Chess (which is apparently really good), and it's got us talking about fairness in games. Get Really Bad Chess - http://reallybadchess.com/
Inkle take a (somewhat nostalgic) look at the state of mobile gaming, and Jon doesn't lose a finger.
What's Next

What's Next

2016-10-1218:40

With Sorcery wrapped up, we take a cryptic peek behind the curtain of the Next Big Thing; a game that's been brewing for the last two years...
With the Sorcery! series finally complete, Jon and Joe reflect on four years of development. Buy Sorcery 4 on Steam - http://store.steampowered.com/app/504800/
In this special episode of the inklecast, we bring you the live recording of IGN and inkle's preview playthrough of Sorcery! 4 at the launch party, recorded on 15th September 2016 at Loading Bar, London.
Chasing White Whales

Chasing White Whales

2016-08-1614:04

If we could find the time, work out how to do it, or make someone else do it for us, what would we build? A dancing cat conman game, apparently.
Religion in Games

Religion in Games

2016-08-0916:22

Why do games so rarely include religion as a theme? Jon, Joe and Tom's discussion tackles controversy, cynicism, and Batman.
How do you turn a story game into a board game? Tom, Jon and Joe discuss the hypothetical 80 Days: The Board Game.
Making the trade

Making the trade

2016-07-2618:58

This week, we look at designing gameplay around the business of trade. Does the cut and thrust of business make for good gameplay, or will buying low and selling high always just turn into a fetch quest? Find out if we cinch the best deal, or walk away short-changed.
How does the reality of running an indie game business compare with the dream?
User Testing

User Testing

2016-07-1216:16

This week, we chat about testing Sorcery 4. What does Inkle's testing process look like compared to other studios?
Unpicking: Uncharted 4

Unpicking: Uncharted 4

2016-07-0522:43

Despite some pretty solid review scores, we've got our reservations about Naughty Dog's latest.
On Interactive Film

On Interactive Film

2016-06-2827:17

After playing Late Shift, we discuss about the potential of interactive films as a storytelling medium. Late Shift - http://lateshift-movie.com/
loading
Comments