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The narrative adventure "Ruth’s Journey" is being developed by three friends who are calling themselves "Nifty Llama Games". They too are presenting their game at the Dutch indie-event INDIGO. We had the chance to talk to the Creative Director Leander Burger who told us all about their upcoming game and their situation as indie-devs. If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
We interviewed two more indie-developers who are presenting their games at INDIGO, an event happening in the Netherlands.  "Billy Bumbum: A Cheeky Puzzler" is being developed by the solo-dev Jonathan Barbosa Dijkstra who founded a studio called Frambosa. Finally a game with farts in it! If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
INDIGO is taking place in the Netherlands - an event where indies come together to present their games and network, like "Studio Mantasaur". They are currently working on a puzzle game called "All Hands on Deck". It's a game you can play in local co-op with a friend. Both of you play as one hand each and have to work together to solve puzzles.  The Lead Designer is Manou IJpelaar and Sarah had the chance to chat with her! If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
Today’s game is all about music – No, not Guitar Hero or Lets sing – it’s a simulator where you’ve got to plan, organize and host your own festival! It’s called “Festival Tycoon” and it’s out now for PC. The developer of this game is Johannes Gäbler, he’s from Austria and “Festival Tycoon” is his very first game.  He designed that while still studying! How he managed to develop this management game, why he came up with the idea in the first place and what other stories he has to share, now on openindie. As always, have fun listening :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us. P.s.: Johannes Band is called "Lighter on the Moon" check them out here: https://instagram.com/lighteronthemoon and leave them a nice comment <3
Sometimes adventure can be only one wrong dialed number away. Imagine receiving a voicemail from two strangers urging for help. Time to pick up your phone and get to work. Thomas Keane is the founder and creative director of England based godolphin games. His upcoming game Unknown Number: A First Person Talker utilizes a little explored tool for interaction - your voice. In this episode of openindie Thomas shares his story of how he came up with this unique blend of voice control and atmospheric puzzle game, how he got started as an indie dev and how to make hug sound juuuuuust right. As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
What's your favorite beer? Just don't you dare to say craft beer! In the point and click adventure "Dude, Where Is My Beer?" you just want to drink a honest pilsner but everyone just wants to serve you overprized craft beer - what a nightmare!  Now the Norwegian developer Arik Zurabian wants to continue this quest with "Dude, Where Is My Beer? 2: A New Hop". He already has some ideas for the game but he just needs enough supporters on Kickstarter to get started.  In this episode we asked Arik how his second beer game will differ from the first and how he started out as an indie dev.  As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
With their upcoming game Frank and Drake the Spanish dev studio Appnormals Team covers a story of two roommates who are as different as day and night. Inaki Diaz took the time to talk to Sarah about the unique story, art style and player feedback during a demo of the game. If one game wasn´t enough they are also developing a second game in parallel (Terracotta) that is a pixel-art action puzzle adventure. Reason enough for us to ask what unique challenges the team has to face when working on two games at once. As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
If the pandemic doesn't let you go on a road trip, the indiegame Road 96 does! Alicia Magistrello from the french indie-dev-studio DigixArt tells us the story of how the game was made! Even though Alicia is a 3D-Animator, she told Sarah why acting skills were also important while working on the game.  As always, have fun listening to this new episode of openindie :)  If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
Łukasz Korzanowski from the Polish dev studio Eremite Games sits down with Sarah and chats about their Beaver City Builder Against the Storm. They also discuss why it can be dam nice to be indie, their approach to player feedback in the early access phase of the game (available on Epic) and what challenges they face.  As always, have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
Per Fornander is the CEO of the Swedish indie dev studio Carry Castle. Sarah and he discuss his studio´s upcoming game Source of Madness, how development is going, why elephants are an important factor for the studio and why it makes sense to have some skills in semi-professional wrestling when working as a developer. As always, have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
Since SimCity we were able to build the cities of our dreams. But what if you could re-design the city you live in to give it your personal note? Enodo Games give you this chance with their current game The Architect Paris. Raphaël Reynes talks with Sarah about the motivation for the game, how they incorporated feedback from players and why France is a good country for indie developers. As always, have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us.
I ain´t cleaning that up! But we know some guys who will... for a price. Jacek Głowacki and Krzysztof Szczudłowski from the polish studio Draw Distance talk to Sarah about their upcoming game Serial Cleaners. They share lessons learned from their first game in the series Serial Cleaner (singular), how the story and gameplay mechanics will be expanded in the sequel and the transition of their studio from mobile games to Console and PC. As always have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu.
Sycoforge puts Skyrim, Lord of the Rings, and Hellblade into a blender and creates their own story driven universe in their upcoming game Return to Nangrim. Lukas Nowak took the time to talk with Sarah about the idea behind their game, how development is going and about the changing landscape in the swiss gaming industry. As always have fun listening to this new episode of openindie :)  Also, if you want to find more info's about this game and our previous guests, visit us at www.openindie.eu.
ONDE is a indie title being developed by studio 3-50. One of the dev´s (Grhyll) shares his favorite scene from the game and also his "don´t judge a book by it´s cover" moment at the start of his career as developer.
Help each other to thrive and survive - not as an individual, but as a community. That is the motto of Alambik Studio´s game Diluvian Winds. Kilian Dufour and Arthur Schmitz set the mood for their upcoming game and share their most memorable moment as indie devs.
Nura´s Wish is the debut project from team Young Wolf Interactive.  Dev Rene Rathmann describes how a cute red panda brings light into the darkness. He also shares his story of how attending a gamesjam at the beginning of his dev career substantially influenced his path.
How about some Tower Defense?  Daniel Bonrath from Clockwork Origins sure is and currently develops Elemental War 2. With Sarah he talks about the TD genre, the game and the road to publishing. Ready your defenses.
The panflute is mightier than the sword! That´s the idea of Hanging Gardens Interactives upcoming game Sonority.  The devs Ralf Neubauer, Vlad Trutniev and Willi Schorrig talk about their idea for the game and what moment in the recent past will echo in their memory like the soothing sound of a panflute in the wind.
Toby and Lars from Hexagon took the time out of their busy Gamescom schedule to talk to Sarah about their upcoming game Sphere Flying Cities and about the meaning of the word Feierabend when you are an indie dev doing what you love.
Imagine having a newsletter and over night the subscriber count jumps by almost 8000 % from 500 to 40.000. This happend to indie dev Niki Crisci (PartTimeIndie). He is currently working on his new game School of Magic which aims to replace Diablo´s endgame grind with deck building. Still he found the time to talk to Sarah during Gamescom 2021.
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