🎮 Huntopia: The $100K/Day Idle RPG that monetizes everything. Literally everything!
Description
Today, we dissect Huntopia, a bizarrely successful idle RPG that’s part World of Warcraft, part casino. Meh, just WoW from Wish.
🔥 We cover:
Why it makes $100K/day despite its chaotic UI
How upsells trigger during every interaction
The “Collectible Album” midcore crossover
Day-to-day growth tracker for player engagement
Why it’s a masterclass in monetization design
💬 Quote of the episode:
“This game has every feature ever invented — and three menus for each.”
Keywords: Huntopia game review, idle RPG monetization, Chinese mobile games 2025, upsell strategy, pet gacha, idle design, Two and a Half Gamers, monetization features, midcore hybrid casual
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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