DiscoverThe Staying In Podcast - four pals talk video games, board games, movies, and nonsense10 Years of Everybody's Gone to the Rapture, an interview with Dan Pinchbeck - Bonus Episode
10 Years of Everybody's Gone to the Rapture, an interview with Dan Pinchbeck - Bonus Episode

10 Years of Everybody's Gone to the Rapture, an interview with Dan Pinchbeck - Bonus Episode

Update: 2025-07-25
Share

Description


On the anniversary year of The Chinese Room’s BAFTA-winning Everybody’s Gone to the Rapture, Kris sits down with creative visionary Dan Pinchbeck to talk about this ground-breaking walking sim.


In an interview that covers a multitude of topics - full timecodes below - the two talk about the power of agency in games relating to character development, how the team was forced to include a feature that became their biggest regret, the sheer emotional force of Jessica Curry’s music, and much more.


As you might expect, this interview contains major spoilers for Everybody’s Gone to the Rapture, with minor spoilers also for Horizon Zero Dawn.


03:19 - Pushing the walking sim genre


14:30 - A butterfly’s life


18:05 - A very complicated spreadsheet


24:29 - Running the whole thing as a TV shoot


33:03 - The 1980s


35:00 - Secular sacred


42:00 - Favourite places


On this episode were Dan Pinchbeck (@danpinchbeck and danpinchbeck.co.uk) and Kris (@DigitalStrider).Links to where you can find us - StayingInPodcast.com

Comments 
In Channel
loading
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

10 Years of Everybody's Gone to the Rapture, an interview with Dan Pinchbeck - Bonus Episode

10 Years of Everybody's Gone to the Rapture, an interview with Dan Pinchbeck - Bonus Episode

Staying In