#192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
Description
Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls
#elderscrolls #starfield #fallout
TIMESTAMPS
00:00 - Intro
01:06 - How Kurt Became The Lore Master Of The Elder Scrolls
06:26 - Maintaining The Lore
07:57 - Studying History At University/Why Kurt Went To Bethesda
09:40 - Evolution Of Quest/Narrative Design At Bethesda
10:50 - Using History To Influence Lore/Tolkien’s Influence
14:50 - Changing Writing Styles For Fallout
18:34 - Using Different Words And Thesaurus For Writing Elder Scrolls/Fallout
20:24 - The Evolution Of Voice Acting At Bethesda
24:39 - Limitations On Writing At Bethesda
26:30 - How Bethesda Changed As The Team Size Grew
29:35 - Kurt’s System Designer Role On Starfield
32:25 - Why Starfield Took So Long To Make
34:30 - The Creation Kit/Things Carried Over From Elder Scrolls/Fallout To Starfield
36:15 - Problems With Fallout 76
37:00 - Elder Scrolls VI Will Be Bittersweet For Kurt
39:17 - Fallout TV Show
40:36 - Lord Of The Rings Movies
42:38 - Todd Howard/Remote Work Benefited Starfield
49:30 - Q+A - What Is Kurts Ideal Sequel To Redguard?
51:14 - Q+A - What Makes The Elder Scrolls Feel Grounded
54:53 - Q+A - Does Kurt Prefer The Psychelic Lore Of Morrowind Over The European Style Of Oblivion
57:58 - Closing Comments/TES:VII/Morrowwind Remake
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