DiscoverFrom the Dorm Room to the Board Room40 | Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young
40 | Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

40 | Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Update: 2019-10-22
Share

Description

Our guests today are two brothers, Shawn and Devin Young. They are the co-founders of Classcraft, which is an award-winning engagement management system used by five million students and educators worldwide to gamify their classroom experience.


Classcraft is a platform that empowers teachers to address social-emotional issues, and to manage, sustain, and develop engagement in school by making it feel like a game. It’s not a game though, it's a platform where teachers can give points to students for completed work, for showing empathy, for helping each other as they go through quest lines and adventures. All of this was inspired by their experiences as students and as working adults.


For more information, visit: http://Brandeis.edu


Resources:



From the Dorm Room to the Boardroom is a production of Crate Media

Comments 
In Channel
loading
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

40 | Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

40 | Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Dr. Andy Molinsky