Entertainment at the Core
What if it was possible to walk the halls of Hogwarts, explore the deserts of Tatooine, or be emersed into J. R. R. Tolkien’s Middle Earth? Would you want to explore one of these imaginary worlds? "People like the idea of an escapist experience, whether that be on TV, in a video game, or on some kind of shared virtual space,” says Anshel Sag, Principal Analyst at Moor Insights & Strategy. “I think that helping people to momentarily escape reality is really what entertainment's purpose is."
The metaverse presents itself as a realm of infinite possibilities and opportunities to make those dreams a reality, but how we get there is still being established.
In episode two of Adweek’s Metaverse Marketing podcast, we explored how collaboration and co-creation are important aspects of digital citizenship in the metaverse. In episode four, we discussed how gaming is building its rules and infrastructure. Today we're looking at gaming's close cousin, entertainment, and how it's the glue holding everything together.
See acast.com/privacy for privacy and opt-out information.