DiscoverHouse of Games#67 - Monetization
#67 - Monetization

#67 - Monetization

Update: 2024-04-02
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Description

In this episode, we venture into the jungle of monetization that is the gaming industry. Starting with the traditional games-as-products model reminiscent of the ’90s, we trace the evolution to expansions, downloadable content (DLC), and the controversial realm of microtransactions and loot boxes.


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Chapters


00:00 Episode Intro
00:30 Episode Starts
01:00 Introducing the Theme for the Episode; Monetization
04:41 Issues With Modern-Day Monetization
17:15 The Legitimate Side of Game Monetization and Its Future
34:28 Loot Boxes
38:37 Parallels to RuneScape — The Good, the Bad and the Ugly
46:34 The Ethical Dilemma of Microtransactions
01:01:23 Episode Outro


Your Hosts and Their Games



Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-67-monetization-bd166b5b2099

Comments (2)

Andrzeja Latkowska

This episode sounds like a deep dive into the complex world of monetization in gaming! It's fascinating to see how the industry has shifted from simple product models to the more intricate systems we see today, like https://twiceastranger.net/ and microtransactions. These changes definitely spark discussions about the ethics of monetization, especially when it comes to things like loot boxes. If you're interested in exploring more about how different systems, including displacement and identity, shape people's lives, Twice a Stranger offers a powerful platform for stories on the complexities of human experiences. Both gaming and storytelling can highlight crucial insights into how we engage with the world around us.

Jul 14th
Reply

Andrzeja Latkowska

This episode sounds like a deep dive into the complex world of monetization in gaming! It's fascinating to see how the industry has shifted from simple product models to the more intricate systems we see today, like https://twiceastranger.net/ and microtransactions. These changes definitely spark discussions about the ethics of monetization, especially when it comes to things like loot boxes. If you're interested in exploring more about how different systems, including displacement and identity, shape people's lives, Twice a Stranger offers a powerful platform for stories on the complexities of human experiences. Both gaming and storytelling can highlight crucial insights into how we engage with the world around us.

Jul 14th
Reply
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#67 - Monetization

#67 - Monetization

House Of Games