#7 | Promise Mascot Agency with Kaizen Game Works
Description
This month we sat down with Game Director and Co-Founder Oli Clarke Smith, Technical Director and Co-Founder Phil Crabtree and Art Director Rachel Noy from Kaizen Game Works to discuss their latest video game, Promise Mascot Agency.
We go into the game's origins, how the team found designing an open-world game, the struggle to not overbear a player, the collectables, how the van was implemented and much more!
A huge thank you goes out to Oli, Phil and Rachel for taking time out to talk to me but also for being as open as they were.
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If youd like to read our review of Promise Mascot Agency, you can do so here
Promise Mascot Agency is out now on Nintendo Switch, PS5, PC and Xbox Series X|S
We’d Also like to thank Rach Macpherson for helping to organise the interview. If you need any PR for your video game, then Rachel is certainly worth considering.check out her website for more info:
https://rach-macpherson-freelance.prezly.com/
Chapters
[00:00 ] Intro
[01:22 ] Guest Intros & Game Development Histories
[08:20 ] Promise Mascot Agency
[36:33 ] Music Break – Straight To The Sea Composed by Ryo Koike
[37:18 ] More Promise Mascot Agency
[1:03:06 ] Outro
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Music by Jerden Cooke
The music clip used in the break comes from the Promise Mascot Agency soundtrack co-composed by Ryo Koike. Permission to use the track was kindly granted by Kaizen Game Works.












