Discoverandyjohnson.xyz#70 Desperation and triumph in Myth: The Fallen Lords (1997)
#70 Desperation and triumph in Myth: The Fallen Lords (1997)

#70 Desperation and triumph in Myth: The Fallen Lords (1997)

Update: 2022-07-11
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Today, developers Bungie are known for the blockbuster Halo series and more recently, for the Destiny games. And while the studio changed first-person shooters forever, first on the Mac and then on consoles, none of their later successes would have been possible without their earlier work in a different genre altogether. It was the success of pioneering real-time tactics game Myth: The Fallen Lords which, in part, prompted Microsoft to purchase Bungie and to help propel Halo to industry-shaking success in 2001.

Myth was ahead of its time. Its 3D environments were some of the first in the genre and Bungie’s work helped to forge a new style of gameplay. They cut away the base building, resource management, and large unit counts that defined Command & Conquer (1995) and Total Annihilation (1997). Myth isn’t a strategy title at all - but part of the first wave of real-time tactics games. It does more than make players think; it makes them feel. Thanks a unique union of writing and gameplay, each of Myth’s missions inspires feelings of desperation, terror, relief and - hopefully - triumph. 25 years later, it’s the emotional impact of Myth which makes it special to this day.

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#70 Desperation and triumph in Myth: The Fallen Lords (1997)

#70 Desperation and triumph in Myth: The Fallen Lords (1997)

Andy Johnson