71. Interview: Juan José Martínez

71. Interview: Juan José Martínez

Update: 2025-07-19
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Today we chat with special guest Juan José Martínez, developer of retro microcomputer games. Discover Juan's journey into game development for vintage systems, his thoughts on game jams as a solution to scope creep, and his experiences creating titles for classic platforms like the Commodore 64ZX Spectrum, and Amstrad CPC.

Listen to the intricacies of developing games with hardware limitations, the rise of modern expansions like cartridges with extra RAM and ROM, and why some retro communities thrive more than others. Juan shares insights into the appeal and technical challenges of creating authentic retro experiences and discusses how the right game design can shine regardless of graphical constraints.

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71. Interview: Juan José Martínez

71. Interview: Juan José Martínez

The NGOF Crew