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A Delicious Mushball

A Delicious Mushball

Update: 2020-07-20
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Lords:





Topics:




  • Beforeigners (Norwegian TV show about refugees from different historical periods showing up in present-day)


  • Curating your child's entertainment so they grow up with good taste

  • I spent half an hour watching someone solve a Sudoku and it was amazing


  • Brandon asks: "Taking care of children vs taking care of pets"

  • Other jobs game designers would do well performing, after they leave game dev

  • History of changing worldviews -- not just Darwin, but things like the Big Bang and Continental Drift were originally seen as crackpot fringe theories



Microtopics:




  • Saying your names at the beginning of the podcast and activating your wonder twin powers.

  • Quality inventive gameplay-driven entertainment.

  • Doing an earnest plug for once.

  • Figuring out how to make games for someone other than gamers.

  • Your game dev heroes being in their fifties and chasing success they had in their twenties.

  • Taking a vow of poverty and annoying off your wife and child.

  • Needing to find a patron because your art is not commercially viable.

  • No longer having your finger on the pulse of indie games.

  • Assuming the internet will be all over a particular TV series but somehow there are not endless memes about it.

  • Vikings apparating into modern Oslo and and solving a murder mystery.

  • The show about Vikings solving a modern-day murder mystery somehow not incorporating The Immigrant Song.

  • The American remake of Beforeigners where it's still about vikings so the protagonists can be white.

  • Finding out that a game is only four hours long and asking if it could be two hours instead.

  • Introducing video games to your child in order of release so they develop a taste for the classics.

  • Figuring out how to introduce your child to the Internet without ruining them.

  • Installing an internet proxy to protect your child from depraved porn by replacing it with videos of normal people having normal sex.

  • Today's teens playing Bushido Blade and discovering that it has a pocket sand button.

  • The classic game history situations.

  • Wanting your child to like all the hobbies you think are boring.

  • Watching a man repeatedly astonish himself at his own ability to solve a puzzle.

  • Feeling like you are in conversation with the puzzle designer.

  • Watching a movie over and over again.

  • Taking the smallest possible step when a problem seems impossible.

  • One of those Master Class videos if the person was discovering that they were a master while making the video.

  • A five year old taking the family car to California to buy a Lamborghini with the $3 in his pocket.

  • Feeling your family tree stretching out forwards into the future and behind you into the past.

  • Watching your child grow agency and opinions and knowing it's your responsibility to shape them.

  • You and the cat enjoying each other's company while the cat doesn't die.

  • Your kid doing something bad and everybody looking at you.

  • Cheering when your child goes down the stairs correctly.

  • Game design teaching you to see the world as systems.

  • Studying economics at an academic level and feeling like you're turning our game design skills inside out.

  • Trying to convince people outside of game development that being a game developer has taught you anything meaningful.

  • Being failed up to a level design role because anyone can scrub out a tile map.

  • Level designers getting more respect when it started requiring technical chops.

  • Needing a web page and getting your nephew to do it rather than paying an expensive consultant, because frankly 99% of people can't tell the difference.

  • Trying to write your own CSS renderer because you don't want to just make it a web page.

  • Trying to convince your friends that you were once a big shot in the game dev world.

  • The Societate Jesu having an incredible faction progression.

  • Giving people progressively cooler titles instead of raises.

  • Getting an extra year of being a priest before you die.

  • Doing a cool thing while you're alone and getting bummed out that nobody saw it.

  • Trying to throw fruits and vegetables as close as possible to the ceiling without actually hitting it.

  • Hating doing marketing so much that you invent a project where the whole point is that it's a secret and you'll never promote it.

  • How South America kind of fits right into Africa.

  • Hypothesizing continental drift and the scientific community telling you to fuck right off.

  • The lost continent of Lemuria.

  • Fringe scientific theories only gaining traction when existing scientists die.

  • Taking comfort in the fact that how people in the past were wrong but what we believe now is definitely correct and we'll never have to change our minds.

  • Being presented with contrary evidence and dying on the spot.

  • The most delicious bolus.

  • Eating cookie dough rather than ruining it by putting it in the oven.

  • The variety of textures and flavors of drinking milk and then eating cookies. (Not dipping the cookies in milk.)

  • The worldview shift that leads you to change your handle from Cynical Panda to Optimist Panda.

  • Playing Bomberman '93 with your nine year old and eventually having to explain to him that 93 is your dad's age.

  • An alternate-history Spock-with-a-goatee video game console.

  • Living in your house for 30 years and suddenly discovering three additional rooms.

  • Buying a NES and SNES classic even though you've been playing those games in emulation since the 90s.

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A Delicious Mushball

A Delicious Mushball

Jim Stormdancer