A Delicious Mushball
- Shane is a Jesuit Regent who used to make video games.
- Nathan makes games mostly about jumping and shooting 2D monsters.
- Beforeigners (Norwegian TV show about refugees from different historical periods showing up in present-day)
- Curating your child's entertainment so they grow up with good taste
- I spent half an hour watching someone solve a Sudoku and it was amazing
- Brandon asks: "Taking care of children vs taking care of pets"
- Other jobs game designers would do well performing, after they leave game dev
- History of changing worldviews -- not just Darwin, but things like the Big Bang and Continental Drift were originally seen as crackpot fringe theories
- Saying your names at the beginning of the podcast and activating your wonder twin powers.
- Quality inventive gameplay-driven entertainment.
- Doing an earnest plug for once.
- Figuring out how to make games for someone other than gamers.
- Your game dev heroes being in their fifties and chasing success they had in their twenties.
- Taking a vow of poverty and annoying off your wife and child.
- Needing to find a patron because your art is not commercially viable.
- No longer having your finger on the pulse of indie games.
- Assuming the internet will be all over a particular TV series but somehow there are not endless memes about it.
- Vikings apparating into modern Oslo and and solving a murder mystery.
- The show about Vikings solving a modern-day murder mystery somehow not incorporating The Immigrant Song.
- The American remake of Beforeigners where it's still about vikings so the protagonists can be white.
- Finding out that a game is only four hours long and asking if it could be two hours instead.
- Introducing video games to your child in order of release so they develop a taste for the classics.
- Figuring out how to introduce your child to the Internet without ruining them.
- Installing an internet proxy to protect your child from depraved porn by replacing it with videos of normal people having normal sex.
- Today's teens playing Bushido Blade and discovering that it has a pocket sand button.
- The classic game history situations.
- Wanting your child to like all the hobbies you think are boring.
- Watching a man repeatedly astonish himself at his own ability to solve a puzzle.
- Feeling like you are in conversation with the puzzle designer.
- Watching a movie over and over again.
- Taking the smallest possible step when a problem seems impossible.
- One of those Master Class videos if the person was discovering that they were a master while making the video.
- A five year old taking the family car to California to buy a Lamborghini with the $3 in his pocket.
- Feeling your family tree stretching out forwards into the future and behind you into the past.
- Watching your child grow agency and opinions and knowing it's your responsibility to shape them.
- You and the cat enjoying each other's company while the cat doesn't die.
- Your kid doing something bad and everybody looking at you.
- Cheering when your child goes down the stairs correctly.
- Game design teaching you to see the world as systems.
- Studying economics at an academic level and feeling like you're turning our game design skills inside out.
- Trying to convince people outside of game development that being a game developer has taught you anything meaningful.
- Being failed up to a level design role because anyone can scrub out a tile map.
- Level designers getting more respect when it started requiring technical chops.
- Needing a web page and getting your nephew to do it rather than paying an expensive consultant, because frankly 99% of people can't tell the difference.
- Trying to write your own CSS renderer because you don't want to just make it a web page.
- Trying to convince your friends that you were once a big shot in the game dev world.
- The Societate Jesu having an incredible faction progression.
- Giving people progressively cooler titles instead of raises.
- Getting an extra year of being a priest before you die.
- Doing a cool thing while you're alone and getting bummed out that nobody saw it.
- Trying to throw fruits and vegetables as close as possible to the ceiling without actually hitting it.
- Hating doing marketing so much that you invent a project where the whole point is that it's a secret and you'll never promote it.
- How South America kind of fits right into Africa.
- Hypothesizing continental drift and the scientific community telling you to fuck right off.
- The lost continent of Lemuria.
- Fringe scientific theories only gaining traction when existing scientists die.
- Taking comfort in the fact that how people in the past were wrong but what we believe now is definitely correct and we'll never have to change our minds.
- Being presented with contrary evidence and dying on the spot.
- The most delicious bolus.
- Eating cookie dough rather than ruining it by putting it in the oven.
- The variety of textures and flavors of drinking milk and then eating cookies. (Not dipping the cookies in milk.)
- The worldview shift that leads you to change your handle from Cynical Panda to Optimist Panda.
- Playing Bomberman '93 with your nine year old and eventually having to explain to him that 93 is your dad's age.
- An alternate-history Spock-with-a-goatee video game console.
- Living in your house for 30 years and suddenly discovering three additional rooms.
- Buying a NES and SNES classic even though you've been playing those games in emulation since the 90s.
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