DiscoverDragonLance SagaAD&D – Dargaard Keep Actual Play, Part 1
AD&D – Dargaard Keep Actual Play, Part 1

AD&D – Dargaard Keep Actual Play, Part 1

Update: 2025-09-13
Share

Description



Join us as we begin our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part one! You can buy DL16 World of Krynn here: https://www.drivethrurpg.com/en/product/16936/dl16-world-of-krynn-1e?affiliate_id=50797









https://youtube.com/live/9_ZSAPqw0xw









Time Stamps:









* 0:00 Intro







* 6:24 Prologue







* 57:35 The Story







* 1:33:22 The Cemetery







* 1:41:20 The Exterior of the Keep







* 2:00:00 The Main Gate







* 2:03:46 Break







* 2:08:26 The Main Gate Continued







* 3:07:06 Level One







* 3:35:21 Level Two







* 3:50:55 Outro









Game Setup







The heroes pressed into the library, making quick work of the Sivak Draconian guard. Once inside, they searched every square inch of the library, finally discovering the Undead Compendium and underneath it, a symbol of Soth, a snakelike S carved or burned into the bookshelf. Upon touching it, they were individually transported to a Rod Room which was protected by three Storopers. Once defeated, with half the party wandering aimlessly for an hour, they discovered a pedestal with a blue 10-inch rod part stuck in it. Krellic, the paladin, took possession of it, and they all decided to rest after the battle. The Kender, Azalea, went to investigate the library only to be ambushed by the Aurak Draconian they encountered in an elven cleric form in the reading room. She nearly killed Azalea and cut off her topknot. When the worried party investigated, they found and healed her, returning to the Rod Room for protection. After eight hours it was time to continue exploring, only it was now nightfall, and the undead were out. Once they descended to level 3, they heard the Banshees wailing the Song of Soth echoing up from the entry hall. Stolos, Azalea, Krellic, Indar, and Aulus immediately seized up and dropped dead. Prophet Siswik magically appeared to rescue and raise them from the dead, but their bodies were not capable of being raised. He teleported them all back to his clearing in the woods to bury their corpses. The survivors, Armantaro and Selma must decide whether to find new heroes to reenter Dargaard Keep with, or to abandon their quest.







Cast of Characters:









* Eldric Saniel | 10th Level Human Paladin of Kiri-Jolith | Gabriel/@PensiveDream  







* Selma Hellcat | 8th Level Kagonesti Barbarian | Lauren/@laurenhippenstiel 







* Armantaro, the Wayfarer Wizard | 8th level Irda Fighter/White Robe Wizard of High Sorcery | Robert/@emtman25 







* Arwynn Wilde | 10th Level Human Ranger | Amy/‪@amyalys77‬







* Terillion Tibblington | 10th Level Human Black Robe Wizard of High Sorcery | Greg<br /...
Comments 
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

AD&D – Dargaard Keep Actual Play, Part 1

AD&D – Dargaard Keep Actual Play, Part 1

DLSaga