AD&D – Dargaard Keep Actual Play, Part 3
Update: 2025-09-27
Description
Join us as we continue our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure, Dargaard Keep with this part three! You can buy DL16 World of Krynn here: https://www.drivethrurpg.com/en/product/16936/dl16-world-of-krynn-1e?affiliate_id=50797
https://youtube.com/live/YWgtnikONQM
Time Stamps:
* 0:00 Intro
* 1:58 Dargaard Keep - Level Two
* 1:43:01 Dargaard Keep - Level Three
* 2:32:51 Break
* 2:41:43 Dargaard Keep - Level Three Continued
* 3:52:54 Outro
Cast of Characters:
* Eldric Saniel | 10th Level Human Paladin of Kiri-Jolith | Gabriel/@PensiveDream
* Selma Hellcat | 8th Level Kagonesti Barbarian | Lauren/@laurenhippenstiel
* Armantaro, the Wayfarer Wizard | 8th level Irda Fighter/White Robe Wizard of High Sorcery | Robert/@emtman25
* Arwynn Wilde | 10th Level Human Ranger | Amy/@amyalys77
* Terillion Tibblington | 10th Level Human Black Robe Wizard of High Sorcery | Greg
* Fatelyn Lilyspine | 9th Level Human Cleric of Paladine | Ashley/@goldmoon
Game Setup
Last Time on Dargaard Keep: The heroes fight through the Sivak prison guard and his two disenchanters only to discover more guards. They defeat one and return to the first floor as Lord Soth enters and gives them one chance to leave. They refuse, and he gates in an incredible number of Sivak Draconians who set upon the party. With judicious uses of magic including a Wish spell, the heroes are able to withdraw back into the prison, but quickly realize they are trapped. They release a Baaz Draconian from a cell who leads them back to the first level and escapes, as they summon some Baaz to help them navigate the first floor. After many of them are stuck with a web spell, the heroes return to level two via separate stairs and discover some secret doors after defeating more Draconians. They are forced to rest due to the black robed wizard dropping as his strength fails him, and must rest.
About DL16 World of Krynn
You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynn brings you to previously unexplored corners of Krynn with new challenges for your characters.
Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus. Run a merry chase over hill and heath in search of a lost boy—can you find Master Lor before the other, more sinister searchers? Travel to the far-away isle of Mithas and save the remnants of a dying race of bird-men from the savage minotaurs, while simultaneously trying to thwart a massive invasion of Ansalon.
The World of Krynn beckons to you; return to adventure once again in the world of fearsome dragons and vile draconians.
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