Alias Review | Slight Spyness, Clunky Kicks, Weapon Degradation
Description
Around 20 years ago, J.J. Abrams and Jennifer Garner came together to produce one of the most popular shows on TV for a number of years. What's the next logical step? Make a game based on it, of course. We're going back to 2004 to a stealth action game that based on a hit ABC TV programme. We're talking Alias.
On this episode of Stealth Boom Boom, we take a look at the topsy-turvy history of Acclaim Entertainment. We also discuss a trailer that had quite a few live-action shots of the TV show in it, as well as a featurette that includes a celebrity being genuinely excited about the video game they're in.
In our review, you'll hear some chat on crab walking and competency, mission-specific spy gadgets, semi-involved hacking puzzles, enhanced vision, some Hitman-like wardrobe changes (and the outrageous outfits), split screen moments, punching and kicking that has a bit to it but is ultimately very clunky, weapon degradation that is astoundingly represented via in-game visuals, Broom or Fist, museums and embassies, a story that takes place between episodes 19 and 20 or season 2, a drop of Milo Rambaldi's blood, some lost charm, and the truly awful Marshall Flinkman.
After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Alias is a Pass, a Play, or an Espionage Explosion.
For those who would like to play along at home, we'll be discussing, reviewing and dissecting Sekiro: Shadows Die Twice on the next episode of Stealth Boom Boom.
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