DiscoverBonus ExperienceBXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games
BXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games

BXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games

Update: 2023-07-10
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Hello Bonus Babies,





Today I’m joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery – and how you can bring that to the table in your own tabletop RPGs!





We discuss:





Good writing and pacing of lore





Creating and fostering mystery while running games





Supporting an action-RPG feel at the table





Using techniques from GMless gaming





Integrating social influence into games





Building lore for your game using other games





Also discussed in the extended cut






  • Monica’s favorite GM sleight-of-hand and the judicious handling of “yes, but”




  • Behind the scenes in trying to close the show




  • WARNING: SPOILERS FOR GENSHIN IMPACT FROM 15:32 to 19:05 . They’re called out with a musical bumper so if you don’t want the plot spoiled PLEASE SKIP AHEAD. 





We mention a lot of things we said we would link, so here are quite literally all of them: 









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BXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games

BXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games

Monica