DiscoverDevoted TalksBuilding Compelling Game Worlds: Destiny and Halo | Christopher Barrett | Devoted Speakeasy E04
Building Compelling Game Worlds: Destiny and Halo | Christopher Barrett | Devoted Speakeasy E04

Building Compelling Game Worlds: Destiny and Halo | Christopher Barrett | Devoted Speakeasy E04

Update: 2020-07-29
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This episode is a master class in how to compel players to explore and thrive in fictional worlds. Christopher Barrett started out creating maps and mods as a fan of Myth, which led to opportunities at Bungie that have never stopped coming. Over the course of two decades, he has been an artist on Halo 1, Environmental Art Director on Halo 2 and Halo 3, Art Director of Destiny, Art and Game Director of Destiny 2, and now Game Director of an unannounced project.


In E04 of Devoted Speakeasy, join host Ninel Anderson as she chats with Chris about:


(2:18 ): Building worlds you want to explore


(5:15 ): Using the concept of “postcards” to tease an idea of a place you want to visit


(9:15 ): Drawing inspiration from beloved fiction from childhood


(12:20 ): How to communicate personal achievement through the visual language of gear rarity


(17:50 ): The importance of building upon existing, recognizable tropes


(24:15 ): The challenge of helping artists in a big team find common language


(30:40 ): The nuances between an Art Director and Game Director in leading a team


(37:50 ): Being a social media ambassador for Destiny through its ups and downs

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Building Compelling Game Worlds: Destiny and Halo | Christopher Barrett | Devoted Speakeasy E04

Building Compelling Game Worlds: Destiny and Halo | Christopher Barrett | Devoted Speakeasy E04

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