Jason Mills and I get into the move Burn from the Nova Playbook in the game Masks. We talk about the mechanical importance of this move as the only Playbook option for the Nova, how the choices made in this move are critical at driving the Nova’s narrative, and how the GM can grapple with the seemingly infinite possibilities of this move.
Content featured in this episode is from the game Masks by Brendan Conway. You can find out more about this game at magpiegames.com
Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com
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