DiscoverRealtime RootsDan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games
Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

Update: 2022-11-14
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Today's guest is Dan Pinchbeck, a founder and Creative Director of The Chinese Room

The studio started it's journey publishing survival horror mods before releasing Dear Esther in 2012 which published to critical acclaim.

Since then, The Chinese Room have released Amnesia: A Machine for Pigs, Everybody's Gone to the Rapture and  Little Orpheus.

In this discussion we talk about the creative process of working in video games alongside discussing the role of a creative director in a team that's gone from a handful of developers releasing walking sims, to a 120 person team working on 2 unannounced AAA projects.

About Dan Pinchbeck
Studio: www.thechineseroom.co.uk
X: https://x.com/danpinchbeck

About Peter Bottomley
Website: www.whitepapergames.com
X: x.com/pete_bottomley

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Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

Peter Bottomley